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Skills

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Skill is a term which largely refers to the various unlockable skills usable by characters which help define how they engage with combat as well as other sub-systems of the game at large. Skills are chiefly acquired via spending Skill Points to progress through Skill Trees which are often themed around a weapon, arcane discipline, or particular skill set a character may possess. While the majority of skill trees are accessible by default, some require ownership of a particular trait, membership of a certain faction, or being a particular species. Characters may also gain access to new skills whenever they have equipped a particular weapon or have had cyberware installed. Due to technical limitations, these skills will be unassigned from the action bar every time the player logs out and will have to be reassigned once again on login.

By default, all characters start with the Move, Attack, Meditate, and Sidestep skills. These are universal skills which do not belong to any particular tree.

Certain skills can be purchased multiple times, denoted by an indicator just below their node on the skill tree (e.g: 0/3). After the initial purchase of the skill, the cost to increase the skill's level will be the same as the initial cost for each level. Generally increasing the level of the skill will upgrade the skill in some manner such as increasing an attack's damage or range. Certain skills will also change their names upon reaching their maximum level, such as Frost Lance becoming Icy Javelin upon reaching level 3.

The following is a list of all skill trees currently available in-game (or at least it will be when it's done).

These skill trees are concerned with magical disciplines and can generally be used so long as the character has enough TRACE to meet their cost requirements. Characters may only buy into a single affinity tree if they do not possess the Duality or Elemental Nexus traits.

Skill Tree Affinity? Notes SP cost to Complete
Trace Magick No First node is required as a pre-requisite for all other magic skill trees. 156 + Shunpo
Standard Magic Trees
Conjuration No TBA
Hydromancy Yes 111
The Light of Penumbra Yes 145
Maelstromancy Yes 127
Phantasmancy Yes
Pyromancy Yes 93
Terramancy Yes 86
Umbramancy Yes
Special Magical Trees
Maestromancy No Requires completed Musical Knowledge skill tree to unlock. 46
Venomancy Yes Requires Venomancy background trait to unlock. 199

These skill trees can only be accessed via being a particular species, membership of a certain faction, or possession of a certain background trait.

Skill Tree Limitation SP cost to master
ALTER Species: ALTER 157
ALTERED Species: ALTERED 103
Nightsworn Species: Nightsworn 95
Tracer Arts Faction: Tracer Order 118
Nameless Arts Faction: Nameless TBA
Kandara Background: The Sight 42
The Enlightened Background: One of the Enlightened 80
The Jun Bloodline Background: One of the Jun 60
The Keepers Background: One of the Keepers 55
Valyris Background: Phase Disruption 61
Venomancy Background: Venomancy (Trait) 199

These skill trees largely do not fall into the previous categories and concern areas such as professional knowledge or interact largely with game systems outside of combat.

Skill Tree Description SP cost to master
Artisan Grants access to the various crafting systems available in-game. 590
Crime Analysis Grants greater ability to investigate crime scenes and manage sanity. 84
Musical Knowledge Grants the ability to play instruments and access to the Maestromancy tree when completed. 87
Neuromancy Grants the ability to install cyberware into other players and increases the user's cyberware capacity when completed. 85
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