This page concerns items which are used from the inventory. For equippable items, see equipment. For cybernetic implants, see cyberware. For housing items, see furniture.

Items

Items refers to the myriad of items and objects which can be used from the player's inventory screen.

Item Description
HP Restoration Items
Health Balm Restores 75 HP.
Ether Restores 100 HP.
Plasma Serum Restores 150 HP.
Max-Ether Restores 200 HP.
Injury Curing Items
Bandage Restores 45 HP and treats a minor injury.
Major Cure Item -
Critical Cure Item -
Perma Cure Item -
Energy Restoration Items
Food Restores a set amount of energy - varies based on type.
Energy Drink Adds a multiplier to all energy gains for a period of time after consumption.
Sanity Restoration Items
Cigarettes Restores a set amount of sanity - varies based on brand.
Alcohol Restores a set amount of sanity - varies based on brand.
Equipment Repair Kits
Common Repair Kit Repairs 25 durability, but has a 30% chance to reduce max durability.
Uncommon Repair Kit Repairs 50 durability, but has a 15% chance to reduce max durability.

These items can be used during the offensive phase of combat from the player's inventory.

Item Description
Acid Flask Creates an area of acid for 2 turns that inflict damage and reduce physical damage reduction.
Caltrops Creates an area of spiked caltrops that inflict damage and reduce movement by 1 when walked over for 3 turns.
Disruption Bomb Silences all characters in an area for 3 turns.
Fire Bomb Creates a field of damaging flames for 3 turns.
Throwing Knives Makes a physical ranged attack in a line with a range of 4 tiles.

Ammunition items can be used during the Movement Phase to load a firearm with a full magazine of ammunition with a specified property.

Item Description
Explosive Rounds Increases the area of effect of all attacks made with the equipped firearm by 1 tile.
Magiteck Rounds Shots fired from the equipped firearms pierce through dense blockers such as other characters.
Proto Rounds Shots fired from the equipped firearm are able to damage ALTERs.
  • Dorm Key/Apt Key - Allows access to a character's housing at the appropriate housing block.
  • Key - Allows access to a specific player-purchasable property building.
  • Slimy Key - Can be expended to open a slimy cave.
  • Lost Key - Can be expended to open a dark cave.
  • Blacklight - ???
  • Bleach - ???
  • Camera - Allows the player to take a photograph of a 1×1 square and add a caption to the resulting polaroid photograph.
    • Photograph - Can either be freely viewed from the inventory or placed as furniture for others to view.
  • DNA Kit - ???
  • (Colour) Dye - Allows the player to dye a single piece of equipment to a specified colour.
  • FAST Pass - Acquired at a metro terminal, these cards can be preloaded with money to pay for train fares.
  • Fateweavers Regalia - These incredibly rare items allow a player to reroll a weapon's unique traits, set its level to the player's current level, and set its rarity to either Rare or Legendary.
  • Flaregun - Can be used whilst on a mission to send out an SOS request to the mission terminal.
    • Invasion - A bugged item which otherwise works exactly as a Flaregun.
  • Mysterious Geode - So long as these items are in the player's inventory, they will gradually build up progress as specified in their description as the player roleplays until eventually breaking open and rewarding them with loot. The loot dropped varies depending on the rarity specified in parenthesis after the geode's name. Geodes can be purchased in the premium shop for credits.
  • Print Kit - This kit can be used on an item and then brought to an analysis computer to attempt to see which characters were the last to interact with the item in question.
  • Rubbing Alcohol - ???
  • Water - Allows the user to clean blood from themselves and the ground beneath them.
  • Wristwatch - Displays the current in-game time when interacted with.
  • items.txt
  • Last modified: 2026/03/04 05:45
  • by valkyrieskies