This page refers to the traits characters can acquire at 3 RPP or via spending GPP. For the traits which can be found on equipment, see equipment traits instead.

Background Traits

Background Traits are passive skills which can be acquired either via the random selection of 3 traits rolled and offered to the player once they achieve 3 RPP, or via purchasing them using GPP. The effects of trait can be as simple as conferring a percentage bonus to a particular stat or providing an initial bonus to the character's reputation star, or as complex as denoting their membership of a specific bloodline and offering access to restricted skill trees. Traits often dramatically affect a character's playstyle and combat ability while also serving as a means to better convey aspects of a character's personality or background, so a player should give some thought to their choice of traits.

A player's earliest characters will likely not have the ability to purchase many traits owing to a lack of GPP, but this is no reason to despair. Clever play and smart building can see you rise above characters with the perks of accrued GPP, but even then optimal combat ability is rarely that important to tell a compelling story or portray a complete character arc. Should your character meet their end, then simply think of it as the horizon of possibilities for your next character widening as their RPP value at the time of death (not counting bonus catch-up RPP) will be converted to GPP which can be spent on future characters.

The following is a list of all background traits currently available in-game.

These traits denote your character as belonging to a specific lineage or race and often grant access to a special skill tree related to it or impose notable mechanical changes. Unless otherwise noted, a character can only possess one of these traits.

Trait GPP Cost Description
One of the Enlightened 60 Your character is a member of the Enlightened bloodline, granting them powers of foresight which allows them to see what actions people are about to take in combat.
One of the Keepers 60 Your character is a member of the Keeper bloodline, whom possess the ability to see and even commune with lost spirits and the dead, but in turn suffer from decreased sanity and can only see the world through the flow of TRACE.
One of the Jun 60 Your character is a member of the Jun bloodline, whom take increased damage in combat but in turn have access to incredible regenerative abilities which allow them to defy even mortal blows. Taking this trait will prefix “Jun, ” to your character's name.
Phase Disruption 60 Your character is a member of the Valyris bloodline, granting them the exceptional ability to expose and weaken ALTERs, but in turn making them a prime target for their kind on top of suffering from visual and auditory impairment which reduces their speed and agility by 15%. Taking this trait will prefix “Valyris, ” to your character's name.
Replicant 60 Your character is a replicant, an android created to be an obedient servitor by the Ascension Group which has gained sentience and gone rogue. Your physical attributes are enhanced and your capacity for cyberware far exceeds that of a human, however you are wholly unable to manipulate TRACE. This trait confers further restrictions than other traits in this category due to its nature.
Brass Calling 65 An augmentation cult that replaces flesh with brass in worship of a silent machine-god. Their rites reward heavy cybernetic augmentation: the more brass they bear, the stronger they grow.
The Sight 60 Your character is a member of the Kandara bloodline, granting them exceptional ocular abilities such as the ability to project energy beams from their eyes. Taking this trait will prefix “Kandara, ” to your character's name.
The Darkness 200 The very darkness that once filled you with hate and hunger, now fills you with power. Your humanity, has it gone or has it returned? You have become ALTERED. (This is unpurchaseable if you have not been an ALTERED in a previous life.)
Feral 200 Level One. Monstrous, mindless, and hungry. You cannot speak or reason, only consume. (This is unpurchaseable if you have not been an ALTER in a previous life.)

These traits confer bonuses to character statistics, sometimes simply a small flat bonus and at other times offering a more considerable bonus albeit with a drawback.

Trait GPP Cost Description
Gym Rat 15 Your character receives a +15% bonus to their strength.
Trained Dancer 15 Your character receives a +10% bonus to their agility.
Bookworm 15 Your character receives a +15% bonus to their intelligence.
Track Star 15 Your character receives a +15% bonus to their speed.
Ancient Bloodline 60 Your character's maximum TRACE capacity is increased.
Athletic 15 Your character's max energy is increased by 20.
Crippled 30 Your character receives a +50% bonus to their intelligence, but is given the “Crippled” permanent injury
Dwarfism 60 Your character receives a +15% bonus to their vitality and their sprite will appear visibly smaller than the standard character sprite.
Gigantism 60 Your character receives a +15% bonus to their strength and their sprite will appear visibly taller than the standard character sprite.
Juggernaut 40 Your character receives a +20% bonus to their vitality and strength, but their intelligence is reduced by 50%.
Prodigy 120 Your character receives a -10% malus to all of their stats, however all skills cost 1 point less to purchase.
Savant 120 Your character receives a +75% boost to their intelligence, but all other stats are reduced by 50% and their maximum TRACE is reduced by 25%.
Shounen Hero 120 Your character receives a +10% bonus to all of their stats, however all skills cost 1 point more to purchase.

These traits chiefly affect a character's combat ability, offering unique situational modifiers or altering how certain mechanics work.

Trait GPP Cost Description
Battle Conductor 150 Successfully executing 5 offensive actions without getting hit confers a bonus offensive phase to the character.
Cowardly Chicken 90 Your character's initial escape timer is 3 rounds instead of 4.
Deadeye 60 Your character's attacks using ranged weapons deal increased damage.
Lonewolf 15 Your character suffers a severe damage penalty when fighting as part of a squad, but otherwise has their damage increased when fighting solo.
Martial Artist 15 Your character receives a +10% bonus to their damage while they are unarmed.
Natural Leader 60 Characters in a squad lead by you receive a +10% bonus to their damage.
Pyromaniac 30 Your character deals increased damage with magic from the Pyromancy tree.
Tactical Genius 120 Ending your turn without using an offensive actions grants the player 200 physical and magical damage reduction until the end of their next turn.
Trace On! 150 All sword and claymore skills have their cooldowns reduced by 1 turn, however your maximum TRACE is decreased by 75%.
Unstoppable 150 Every 1% of missing health increases your character's damage and damage reduction by 1%, however your maximum TRACE is reduced by 50% and all skills cost 1 more point to purchase.
Weapon Master 120 You can change your equipped weapon in combat freely rather than having to spend a bonus action to do so.

These traits bestow unique equipment upon acquisition.

Trait GPP Cost Description
Experimental Rifle 160 Your character receives a unique Living, Shatterproof Assault Rifle.
Rite of Passage 60 Your character begins the game with a katana.
Sentient Bow 160 Your character receives a unique Living, Shatterproof Bow.
Sentient Blade 160 Your character receives a unique Living, Shatterproof Sword.
Sentient Spear 160 Your character receives a unique Living, Shatterproof Spear.

These traits confer effects which do not fall under the purview of any of the above, often times interacting with the game's other systems or chiefly focusing on character flavour.

Trait GPP Cost Description
Alchemist 15 Potions are 10% more effective.
Built Different 60 Your character possesses a higher capacity for cyberware than normal humans and increased max sanity.
Criminal 60 Your character is treated as immediately hostile by police NPCs in most districts, however bandits will treat them as friendly.
Collector 30 Your character has a chance of receiving an additional item every time they open a chest.
Corpo 30 The daily rental cost of properties is reduced by 10%.
Duality 100 Your character possesses the unique ability to attune to 2 elemental trees of magic rather than being limited to 1 as standard.
Elemental Nexus 350 Your character possesses the unique ability to attune to all elemental trees of magic rather than being limited to 1 as standard.
Entrepreneur 30 You can sell items to vendors at increased prices. (Currently no mechanical use)
Famous 30 Your character starts with an increased reputation value, giving them earlier access to higher ranked missions and certain stores.
Genetic Lottery 60 Your character's decline via old age is delayed by an additional 15 in-game years.
Gourmet Appetite 15 The energy restored by food items is altered based on the price of the food item in question.
Nightowl 60 Your character's energy expenditure is increased during the day but decreased at night.
The Imagined World 200 Your character gains the ability to teleport to their own personal reality marble.
Venomancy 175 Your character gains access to the Venomancy skill tree, granting them dark magicks relating to blood and curses.
  • background_traits.txt
  • Last modified: 2026/06/26 00:46
  • by arcathiadev