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Weapons

Weapons represent the myriad tools available to the inhabitants of Cascade City to fend off the various horrors and enemies which await them around seemingly every corner. From modern day firearms such as assault rifles to improbable melee weapons such as scythes to even just their bare hands, the TRACE sensitives of Cascade City make use of all manner of weapons in their ongoing battles.

Like all equipment pieces, weapons can possess equipment traits, though notably there are a large number of these traits which are exclusive to weapons. More so than other pieces of equipment, the traits exclusive to weapons can have much more dramatic effects on the course of a battle, from slowing the enemy's movement to inflicting punishing debuffs. Weapons with good traits will likely be highly sought after and can fetch a high price from other players if sold.

Main Articles: TRACE Weapon and ALTER Weapon

Soulbound weapons are special weapons only usable by very specific individuals which possess a number of unique traits. Any weapon they strike in close combat that isn't a TRACE weapon, ALTER weapon, charged proto-weapon, relic weapon, mythic weapon, or a weapon that possesses the Shatterproof trait will be instantly destroyed upon being struck. Additionally, these weapons grant their user access to unique custom skills chosen at creation.

Proto-Weapons are specialised weapons created by the Ascension Group equipped with TRACE-powered batteries which allow them to strike paranomalous enemies which are normally immune to mundane weapon attacks. These weapons possess a fuel counter and every time they are used to launch an attack, their fuel is depleted by 1 (or possibly more with certain enchants in effect). Fuel can be restored mid-battle via the use of Protopack items, and is automatically restored to full once combat is ended.

Weapons have two kinds of levels: equip level and grade level. The equip level is the character level needed to equip the weapon. It determines the base damage of the weapon and the power of enchantments. The grade level also affects the base damage. Every 5 grade levels increases the rank of the weapon, and at ranks B and S the weapon can be upgraded into a Relic or Mythic weapon via the usage of a Relic Forgestone or Mythic Forgestone respectively. Upgrading a weapon to a Relic/Mythic will grant it further special attributes and unlock a new weapon specific skill.

LevelXP RequirementCumulative XP RequirementRank
1 N/A N/A D
2 50 50 D
3 150 200 D
4 300 500 D
5 600 1100 C
6 1000 2100 C
7 1500 3600 C
8 2100 5700 C
9 2800 8500 C
10 3600 12100 B
11 4500 16600 B
12 5500 22100 B
13 6600 28700 B
14 7800 36500 B
15 9100 45600 A
16 10500 56100 A
17 12000 68100 A
18 13600 81700 A
19 15300 97000 A
20 17100 114100 S

Below is a list of all the weapon types currently present within the game as well as their associated stats and skill trees.

Weapon Associated Stat Skill Tree Notes
Assault Rifle Agility Warfighter
Axe Strength Rage of the Berserker
Bow Agility Gaze of the Marksman
Claws Strength Hunt of the Predator
Claymore Strength Might of the Champion
Dagger Agility Way of the Phantom Blade
Hammer Strength The Breaker's Creed
Handgun Agility Gunslinger
Handcannon Agility Gunslinger A variant of the handgun which only has capacity for a single bullet, but in return has increased base weapon damage and doubled effectiveness of mage hunter.
Knuckles Strength Way of the Dragon
Nunchaku Agility Way of the Dragon A variant of knuckles which scale with Agility instead of Strength.
Odachi Strength Way of the Blade A variant of the sword which scales with Strength instead of Agility.
Quarterstaff Strength Disciple of Balance
Scythe Strength Path of the Deathbringer
Shotgun Agility Twelve-Guage Gospel
Sniper Rifle Agility Ghost Protocol
Spear Strength Path of the Vanguard
Spell Gauntlet Intelligence Way of the Iron Mage Can also innately use skills from Way of the Dragon.
Staff Intelligence Way of the Archmage
Sword Agility Way of the Blade
Wand Intelligence Art of the Spellweaver

While the following items are not obviously weapons, for mechanical purposes they count as weapons while equipped. Characters using the Martial Artist background trait or Way of the Dragon skill tree should be wary of this mechanical quirk.

  • weapons.txt
  • Last modified: 2026/07/25 15:59
  • by valkyrieskies