Path of the Deathbringer
Path of the Deathbringer is a weapon skill tree associated with the scythe.
List of skills
| Skill | Prerequisites | SP Cost | Levels? | Description |
|---|---|---|---|---|
| Scythe Proficiency | None | 10 SP | No | Training in the Reaper's Scythe, a weapon built around momentum. Scythe abilities build Momentum stacks that empower your strikes, apply unique marks to targets, and reward flowing between different attacks. |
| (Upper Branch) | ||||
| Dancing Edge | Scythe Proficiency | ? SP | 3 | 1 Range: A graceful slash that builds momentum and gains extra effects based on your last used ability. If used after movement, strike twice and gain a Momentum stack. At 3+ Momentum, also apply a Soul Mark. |
| Momentum Mastery | Dancing Edge | 8 SP | None | Your mastery of flow unlocks new commbo potential. Abilities that would give 1 Momentum stack now give 2. |
| Harvest Dance | Momentum Mastery | ? SP | 3 | 1 Range: A spinning attack that gains extra effects based on your last used ability and current Momentum. This costs 2 Momentum to use. Consumes marked targets for bonus damage. |
| Reaping Waltz | Harvest Dance | ? SP | 3 | 1 Range: A deadly spinning attack that pulls enemies inward to the target location. Consumes and activates all marks on struck enemies |
| (Central Branch) | ||||
| Soul Mark | Scythe Proficiency | ? SP | 3 | 1 Range: Slash in a line in front of you with your scythe. On hit, apply a Soul Mark that can be consumed by other scythe skills for bonus effects. Damage scales with rank. |
| Reaper's Marks | Soul Mark | 10 SP | None | Your abilities apply unique marks based on your current Momentum: 1-2: Soul Shred (Bonus Damage), 3-4: Spirit Drain (Reduced Healing), 5: Death Mark (Greatly Increased Damage). |
| Enervating Strike | Reaper's Marks | ? SP | 3 | 1 Range: A precise strike that applies Spirit Drain, reducing healing received. If the target is already marked, consume the mark to deal bonus damage and apply a stronger debuff. |
| Death Blossom | Reaping Waltz, Enervating Strike, Ethereal Dance | ? SP | 3 | 1 Range: A devastating whirlwind attack that consumes all Momentum to create additional attacks. Each successive attack gains increased range and activates all current marks on affected targets. |
| (Lower Branch) | ||||
| Phase Strike | Scythe Proficiency | ? SP | 3 | 4 Range: Phase through reality to strike magically at a distant target. marks all enemies passed through, setting up powerful combo potential. This attack passes through enemies. |
| Dervish Flow | Phase Strike | 8 SP | None | Each unique scythe ability in your last 3 used abilities increases your movement range by 1 and damage by 8%. |
| Ethereal Dance | Dervish Flow | ? SP | 3 | 4 Range: Leap through enemies in a line, dealing damage to all targets along the path. At max Scythe Momentum, leaves behind echoes that explode next round for 40% damage in a radius. Consumes all Momentum. This attack passes through enemies. |
Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.