Aeromancy
Aeromancy is a magic skill tree focused on the manipulation of air, specializing in mobility and knockback skills. It has 2 central mechanics: tailwind and airborne. Casting aeromancy skills builds up tailwind, a stacking magic damage buff. Certain skills inflict enemies with airborne, rooting them and increasing the damage of your aeromancy skills against them.
List of Skills
| Skill | Prerequisites | SP Cost | Levels? | Description | |
|---|---|---|---|---|---|
| Aeromancy | Trace Magick | 15 SP | None | The art of riding the Slipstream's currents as living wind. Every technique builds Tailwind, and each stack of it sharpens their wind magic further. Aeromancers hurl their enemies skyward and dance untouchable across the battlefield, growing deadlier the longer they keep moving. | Effects: +2% Wind magic damage per Tailwind stack (Max 5 stacks, +10%) |
| (Upper Branch) | |||||
| Gust | Aeromancy | 6 SP | None | Range: 5 Blast a single enemy with a sudden gust, shoving them back. A target driven into a wall or another body is crushed for bonus damage. Builds Tailwind. | Effects: Knocks the target back 2 tiles. +50% DMG if slammed into an obstacle or body. |
| Vacuum | Gust | 6 SP | None | Range: 5 Collapse the air around a foe and drag them toward you. Clusters scattered enemies for your area techniques. Builds Tailwind. | |
| Pressure Drop | Vacuum | 6 SP | 2 | Your wind magic crashes down hardest on enemies torn off the ground. | Effects: Aeromancy Damage vs Airborne targets: +X%. |
| Squall Vortex | Pressure Drop | 6 SP | 3 | Range: 4 Tear open a vortex that drags nearby enemies toward its center and lingers on the battlefield. | Effects: Lingers for 3 turns, dealing XX DMG to enemies standing within each round. Builds Tailwind. |
| (Middle Branch) | |||||
| Gale Spike | Aeromancy | 5 SP | 3 | Range: 5 Hurl a lance of compressed wind at a target. Grows more powerful and longer-ranged with each rank. Builds Tailwind.. | |
| Updraft | Gale Spike | 6 SP | None | Range: 4 Erupt a column of air beneath a single foe, launching them skyward. | Effects: Launches the target Airborne (2 Turns) Builds Tailwind. |
| Cyclone Slash | Updraft | 6 SP | 3 | Range: 3 Carve a spinning cyclone through the area, dealing magical damage to all enemies caught inside. Builds Tailwind. | Effects: 15% chance to launch each target Airborne. |
| Tempest Crash | Cyclone Slash | 9 SP | 3 | Range: 4 Slam a crushing downdraft onto a wide area, hammering everything beneath it into the ground. | Effects: Airborne targets take +35% damage, are grounded, and skip their next turn. Builds Tailwind. |
| (Bottom Branch) | |||||
| Windstride | Aeromancy | 5 SP | 3 | PRIORITY MOVE Range: 3 Dissolve into wind and reform at a chosen location, dealing no damage. A priority Movement action with range that increases each rank. Builds Tailwind. | |
| Featherfall | Windstride | 10 SP | None | The wind carries your every step, lightening your body across the battlefield. | Effects: +10% Agility +10% Speed +10% Move Range |
| Tailwind Surge | Featherfall | 5 SP | 3 | Range: 1 Surge instantly to full Tailwind and sharpen your magical edge. | Effects: Max Tailwind +4% Magical Damage (2 Turns) |
| Skydance | Tailwind Surge | 8 SP | None | PRIORITY MOVE Range: 3 Ride a sudden gale in a straight line, slipping cleat of an incoming attack. Builds Tailwind. Can NOT be used while rooted. | |
| (Capstone Skill) | |||||
| Stormcaller | Tempest Crash, Wind Maelstrom, Skydance | 14 SP | None | As a master of Aeromancy, your gales strike with devastating force. | Effects: +30% air magic damage |
| Skyborne | Stormcaller | 12 SP | None | Energy: 40 Wrap yourself in a cushion of living wind and take to the sky. While aloft you float above the ground, drift over water without swimming, glide over other people, and move with greatly increased speed. Toggle again to descend. | Effects: Ignore ground Hazards, +3 move range, +15% Agility. Drains 10 energy each turn in battle. |