way_of_the_setting_sun

Way of the Setting Sun

Way of the Setting Sun is a weapon skill tree focused on how the great blade is drawn at high noon and spent stroke by stroke toward dusk. Alife taken holds the sun in the sky; when it sets at last, the swordsman fights on undimmed starlight.

Skill Prerequisites SP Cost Levels? Description Effects
Odachi Proficiency 10 SP None Training in the odachi, a great two-handed blade too long to swing twice. Required to wield one at all.
(Upper Branch)
Daylight Odachi Proficiency 9 SP None You open with 5 hours of Daylight: every great stroke spends some. At 0 Daylight, night falls: your great strokes become Nightfall cuts, and you take up to 15% more physical damage, cut by 2% for each Umbra you hold. Daylight does not return on its own; land kills or wound foes to hold it (See Ichigeki). Effects: Day: 5 Daylight, great strokes cost 1-3 hours (no Cool Down, no TRACE). Easy to spend down. Nightfall (0): great strokes become Nightfall cuts that build Umbra and lifesteal. The dark exposes you (+15% physical damage taken): each Umbra reduces that by 2% (min +5%). Force the dawn by spending Umbra on the Eclipse: kills feed bonus Umbra.
Ichigeki Daylight 8 SP None Your killing strokes refund Daylight by day or build bonus Umbra by night. Landing a great stroke on a foe below 40% health does the same, once per round. Effects: Day: a killing stroke refunds 1 Daylight. Night: a killing cut builds +1 bonus Umbra. or strike a foe below 40% health for the same reward, once per round.
Zanshin Ichigeki 7 SP None Your great strokes leave a damaging Razor Wake behind them. Effects: Great strokes leave a Razor Wake (2 Rounds) on every tile they cross. Enemies in the wake take physical damage each round.
Killing Ground Zanshin 7 SP None Your odachi strikes deal bonus damage to enemies standing in Razor Wake. Effects: +20% odachi damage to enemies in a Razor Wake cut on an ealier round.
Golden Hour Killing Ground 7 SP None Once per battle, delays Nightfall by refilling a Daylight. Effects: Once per battle at 0 Daylight: instantly regains 2 hours. (Skips Nightfall) Toggle off to allow Nightfall and play the Night kit.
(Middle Branch)
Daybreak Odachi Proficiency 4 SP 3 Day: A rising cut into one adjacent for heavy damage. Night: A single low cut that opens the foe. Effects: Day: Launches the target Airborne. Night: Single heavy cut; strong lifesteal in the dark. Builds 2 Umbra; heals X% of damage dealt.
Zenith Daybreak 4 SP 3 Day: A falling cut that cleaves the adjacent foe and the tile behind them. Night: A deep cut that opens a heavy bleed. Effects: Day: Opens a bleed for 2 turns (7/9/11 per turn by level). Night Opens a heavy bleed for 3 turns (11/14/17 per turn by level); lifesteal in the dark. Builds 2 Umbra; heals X% of damage dealt.
Horizon Zenith 3 SP 3 Day: A level sweep that strikes every foe in a line before you, 3 tiles wide and 1 wider each level. Night: Cuts every foe in a line, 3 tiles wide and 1 wider each level. Effects: Day: Sweeps every foe along the line, which widens with level (3/4/5 tiles). Night Sweeps the line (widens with level: 3/4/5 tiles) and Dazes struck foes (1 turn); lifesteal. Builds 1 Umbra; heals X% of damage dealt.
(Bottom Branch)
Ronin's Step Odachi Proficiency 4 SP 2 PRIORITY MOVE Range: 3 Reposition up to 3 tiles along a cardinal line. Cannot be used while rooted. Effects: Repositions along a cardinal line in the Bonus phase.
Long Shadow Ronin's Step 4 SP 3 A low thrust at a foe up to 2 tiles away. Effects: Roots the target for 1 round.
Flat of the Blade Long Shadow 4 SP 2 PRIORTY MOVE Range: 1 Turn the odachi broadside, raising a blade-wall three tiles wide. Effects: Blocks physical attacks along a 3 tile line. (1 round, 2 rounds at level 2)
Perfect Measure Flat of the Blade 7 SP None Your odachi strikes deal bonus damage to Rooted, Airborne, Dazed, or Stunned foes. Effects: +25% odachi damage to Rooted, Airborne, Dazed, or Stunned foes.
(Capstone Skill)
The Last Light Horizon, Golden Hour, Perfect Measure 5 SP 3 Day: A wide arc, 3 tiles across and 2 deep, dealing heavy damage. Night: A wide arc, 3 tiles across and 2 deep, consuming your Umbra for heavy damage. Effects: Day: Dazes every foe struck (1 turn) . Night Consumes all Umbra: more damage per Umbra spent, executes wounded foes, and restores Daylight. Consumes all Umbra (0 held): Restores Daylight on hit.
  • way_of_the_setting_sun.txt
  • Last modified: 2026/08/03 23:06
  • by father