tree_neuromancy

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Neuromancy

Neuromancy is a knowledge skill tree Grants the ability to install cyberware into other players and increases the user's cyberware capacity when completed.

Skill Prerequisites SP Cost Levels? Description
Neuromancy None 15 SP No You are a technowizard, skilled in merging TRACE energy with technology. Neuromancy allows you to perform cybernetic operations, install implants, and push the boundaries of the human form.
(Upper Branch)
Transhumanism Neuromancy 15 SP None You can now install cybernetic implants into other people, not just yourself.
Neurodoctor Transhumanism 10 SP None Your surgical precision eliminates risk of neurosickness from cybernetic installations. Patients no longer suffer this side-effect after a successful operation.
Ripper Neurodoctor 10 SP None With proper tools and technique, your cybernetic installation success rate is improved to 65%.
Biotic Reversal Ripper 10 SP None Utilize your delicate art to rip man from machine and remove cybernetic augments from unconscious patients, willing or not.
(Central Branch)
Nano Tech Biotic Reversal 10 SP None Your mastery of nanotechnology allows you to meld man and machine with greater precision. Cybernetic operations now have an 80% success rate.
The Flesh is Weak Nano Tech 15 SP None You have rejected the limitations of flesh. Your biotic limit for cybernetic augmentations is increased by 5, allowing far more extensive modification.

Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.

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  • Last modified: 2026/04/12 20:49
  • by father