TRACE Weapon
A TRACE Weapon is a unique type of weapon created by members of the Tracer Order and the Nameless upon completing the Soulbinding Ritual. TRACE Weapons are perhaps the strongest type of weapon in the game (alongside ALTER Weapons), possessing top tier damage numbers, being capable of destroying more mundane weapons upon striking them in close combat while being unbreakable themselves, casting a light which protects its wielder from the negative effects of being in The Shattered World, and bestowing a custom skill to its wielder while equipped.
Soulbinding
Upon achieving the rank of Adept within the Tracer Order, a character may purchase the 'Soulbinding Ritual' skill node from the Tracer Arts tree and undergo the eponymous ritual within the Tracer HQ by entering the Soulbinding Chamber. Within the chamber, the character will face a reflection of their inner darkness in combat. Upon triumphing over this reflection, the character will be removed from the Soulbinding Chamber and guided through the creation process for their TRACE Weapon.
For a Nameless character, they instead must purchase the 'Rite of Erasure' node from the Nameless Arts tree instead and overcome their respective trial in the Nameless HQ.
Creation Process
Once the creation process has begun, the character will be prompted to choose the name, description, glow colour, summon style (the effect that appears when equipping the weapon), and what category of TRACE weapon they wish to create. TRACE Weapons can be any type of weapon with an associated skill tree with the exception of all firearms (handguns, handcannons, assault rifles, shotguns, and sniper rifles) and nunchucks.
After this, the character will then be prompted to choose what type of custom skill they will have access to while the weapon is equipped as well as giving it a name and description. The choices are as follow:
| Skill Type | Description |
|---|---|
| Melee | A single target melee attack. |
| Rush | An attack in a straight line that moves the user to its end position. |
| Projectile | A line projectile attack. |
| AoE | A ranged area of effect attack. |
| Heal | A combat heal. (Note: Find out if it's ranged and usable on others) |
| Buff | A buff to increase one of the user's stats (chosen at creation). |
| Debuff | A ranged debuff which reduces of the enemy's stats (chosen at creation). |
| Block | Block any incoming projectile attacks on the user's square and one adjacent square too. |
| Passive | An omnipresent increase to the user's damage while the weapon is equipped. |
All custom skills increase in power as they are used and gain experience to level up.