The Grim Bell
The Grim Bell is a weapon skill tree A bell is struck in sequence, not once. The first blow only wakes the head, and every blow after lands in a skill still ringing from the last.
List of Skills
| Skill | Prerequisites | SP Cost | Levels? | Description | Effects |
|---|---|---|---|---|---|
| Mace Proficiency | 10 SP | None | Training with the mace, a weapon with no edge an no subtlety. | Required to wield one at all. The forms layered above this one teach you to strike in sequence, so that no blow falls on a quiet head. | |
| Everything Rings | Mace Proficiency | 9 SP | None | Every blow you land leaves a head ringing, and a blow struck into a skill already ringing bites far deeper. Your swings answer one another: each mace art names the swings it follows, and answering one lands it In Sequence. | Effects: Mace arts and Basic Attack apply Ringing (2 turns) +20% mace damage vs Ringing, +30% if also Rattled. In Sequence: the swing gains its listed upgrade, +1 beat. Full Peal at 4 beats: the next answering swing lands at its heaviest and spends it. No mace blow landed in a round: sequence ends. Deafen, Dead Stroke, Ring Up, landed Basic Attack: No beat, drops an armed peal. |
| Ring Up | Everything Rings | 4 SP | 2 | Range: 3 Let the head's weight pull you forward, closing in a straight line and striking on arrival. | Cannot be used while rooted. Effects: Applies Ringing (2 turns) +X P.DMG Reduction (1 turn) No beat. Drops an armed Full Peal. |
| (Upper Branch) | |||||
| Deafen | Everything Rings | 4 SP | 2 | Range: 1 Clout a single adjacent target across the head, thrown in between the real work. | Effects: Applies Ringing (2 turns) +X P.DMG Reduction (1 turn) No beat. Drops an armed Full Peal. |
| Dead Stroke | Deafen | 5 SP | 2 | Stop the head dead inside a single adjacent target instead of following through. It bruises and nothing more, unless they are already Rattled. | Effects: vs Rattled: stagger, then skip their turn if it holds. No beat. Drops an armed Full Peal. |
| Aftertone | Dead Stroke | 7 SP | None | The blow is finished and the head is still shaking what you Rattle stays Rattled longer, and struggles harder for it. | Effects: Rattled you apply: +1 turn. Rattled penalty 15% to 23% damage dealt and ground moved. |
| (Middle Branch) | |||||
| Wake the Bell | Everything Rings | 4 SP | 3 | Range: 1 Swing the head flat into a single adjacent target. Quick and cheap, and enough to set the ringing. | Effects: Applies Ringing (2 turns) In Sequence: counts 2 beats instead of 1 Full Peal: applies Rattled. |
| Shake the Tower | Wake the Bell | 4 SP | 3 | Range: 1 Put your shoulder behind the head and drive it into a single adjacent target. | Follows: Wake the Bell, Ring the Changes, and Ring Out. Effects: Applies Ringing (2 turns) In Sequence: applies Rattled. Full Peal: knocks the target back 1 tile, skips their turn if they hit a wall. |
| Full Circle | Shake the Tower | 5 SP | 3 | Range: 1 Carry the head all the way round and back into a single adjacent target. | Follows: Shake the Tower. Effects: Applies Ringing (2 turns) In Sequence: strikes twice at 55% each, 110% total. Full Peal: a third strike hits one enemy beside them. |
| (Bottom Branch) | |||||
| Ring the Changes | Everything Rings | 4 SP | 2 | Range: 1 Sweep the head flat through every enemy standing against you. Light on each, but it sets them all ringing. | Follows: Ring Out and Last Toll. Effects: Applies Ringing to all struck. (2 turns) In Sequence: applies Rattled to all struck Full Peal: the arc reaches 1 tile further. |
| Ring Out | Ring the Changes | 5 SP | 3 | Range: 1 Swing out into a cone, catching everything in front of you. | Follows: Ring the Changes. Effects: Applies Ringing to all struck. (2 turns) In Sequence: applies Rattled to all struck. Full Peal: cone widens by 2, knocks the rank back 1 tile, skips the turn of anyone pinned against a wall. |
| Iron Tongue | Ring Out | 6 SP | None | A bell is rung by its tongue, and yours never tires. A swing that answers the last one comes back around faster. | Effects: Mace blow landed In Sequence: -1 round cooldown. |
| Half Muffled | Iron Tongue | 6 SP | None | A muffled bell still sounds. One silent round no longer costs you the sequence, whether it was a miss. a block, or a round spent moving. | Effects: Sequence survives +1 round with no mace blow landed. |
| (Capstone Skill) | |||||
| The Last Toll | Full Circle, Ring Out | 7 SP | 2 | Range: 1 Bring the head down on a single adjacent target with everything you have. | Follows: Full Circle and Ring Out. Effects: Applies Ringing. (2 turns) In Sequence: unblockable, knocks the target airborne. Full Peal: shockwave 1 tile, 40% damage, applies Ringing and Rattled. |