the_grim_bell

The Grim Bell

The Grim Bell is a weapon skill tree A bell is struck in sequence, not once. The first blow only wakes the head, and every blow after lands in a skill still ringing from the last.

Skill Prerequisites SP Cost Levels? Description Effects
Mace Proficiency 10 SP None Training with the mace, a weapon with no edge an no subtlety. Required to wield one at all. The forms layered above this one teach you to strike in sequence, so that no blow falls on a quiet head.
Everything Rings Mace Proficiency 9 SP None Every blow you land leaves a head ringing, and a blow struck into a skill already ringing bites far deeper. Your swings answer one another: each mace art names the swings it follows, and answering one lands it In Sequence. Effects: Mace arts and Basic Attack apply Ringing (2 turns) +20% mace damage vs Ringing, +30% if also Rattled. In Sequence: the swing gains its listed upgrade, +1 beat. Full Peal at 4 beats: the next answering swing lands at its heaviest and spends it. No mace blow landed in a round: sequence ends. Deafen, Dead Stroke, Ring Up, landed Basic Attack: No beat, drops an armed peal.
Ring Up Everything Rings 4 SP 2 Range: 3 Let the head's weight pull you forward, closing in a straight line and striking on arrival. Cannot be used while rooted. Effects: Applies Ringing (2 turns) +X P.DMG Reduction (1 turn) No beat. Drops an armed Full Peal.
(Upper Branch)
Deafen Everything Rings 4 SP 2 Range: 1 Clout a single adjacent target across the head, thrown in between the real work. Effects: Applies Ringing (2 turns) +X P.DMG Reduction (1 turn) No beat. Drops an armed Full Peal.
Dead Stroke Deafen 5 SP 2 Stop the head dead inside a single adjacent target instead of following through. It bruises and nothing more, unless they are already Rattled. Effects: vs Rattled: stagger, then skip their turn if it holds. No beat. Drops an armed Full Peal.
Aftertone Dead Stroke 7 SP None The blow is finished and the head is still shaking what you Rattle stays Rattled longer, and struggles harder for it. Effects: Rattled you apply: +1 turn. Rattled penalty 15% to 23% damage dealt and ground moved.
(Middle Branch)
Wake the Bell Everything Rings 4 SP 3 Range: 1 Swing the head flat into a single adjacent target. Quick and cheap, and enough to set the ringing. Effects: Applies Ringing (2 turns) In Sequence: counts 2 beats instead of 1 Full Peal: applies Rattled.
Shake the Tower Wake the Bell 4 SP 3 Range: 1 Put your shoulder behind the head and drive it into a single adjacent target. Follows: Wake the Bell, Ring the Changes, and Ring Out. Effects: Applies Ringing (2 turns) In Sequence: applies Rattled. Full Peal: knocks the target back 1 tile, skips their turn if they hit a wall.
Full Circle Shake the Tower 5 SP 3 Range: 1 Carry the head all the way round and back into a single adjacent target. Follows: Shake the Tower. Effects: Applies Ringing (2 turns) In Sequence: strikes twice at 55% each, 110% total. Full Peal: a third strike hits one enemy beside them.
(Bottom Branch)
Ring the Changes Everything Rings 4 SP 2 Range: 1 Sweep the head flat through every enemy standing against you. Light on each, but it sets them all ringing. Follows: Ring Out and Last Toll. Effects: Applies Ringing to all struck. (2 turns) In Sequence: applies Rattled to all struck Full Peal: the arc reaches 1 tile further.
Ring Out Ring the Changes 5 SP 3 Range: 1 Swing out into a cone, catching everything in front of you. Follows: Ring the Changes. Effects: Applies Ringing to all struck. (2 turns) In Sequence: applies Rattled to all struck. Full Peal: cone widens by 2, knocks the rank back 1 tile, skips the turn of anyone pinned against a wall.
Iron Tongue Ring Out 6 SP None A bell is rung by its tongue, and yours never tires. A swing that answers the last one comes back around faster. Effects: Mace blow landed In Sequence: -1 round cooldown.
Half Muffled Iron Tongue 6 SP None A muffled bell still sounds. One silent round no longer costs you the sequence, whether it was a miss. a block, or a round spent moving. Effects: Sequence survives +1 round with no mace blow landed.
(Capstone Skill)
The Last Toll Full Circle, Ring Out 7 SP 2 Range: 1 Bring the head down on a single adjacent target with everything you have. Follows: Full Circle and Ring Out. Effects: Applies Ringing. (2 turns) In Sequence: unblockable, knocks the target airborne. Full Peal: shockwave 1 tile, 40% damage, applies Ringing and Rattled.
  • the_grim_bell.txt
  • Last modified: 2026/08/27 15:08
  • by father