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This page concerns items which are used from the inventory. For equippable items, see weapons or equipment. For cybernetic implants, see cyberware. For housing items, see furniture.

Items

Items refers to the myriad of items and objects which can be used from the player's inventory screen.

  • Bandage - Restores 45 HP and treats a minor injury.
  • Health Balm - Restores 75 HP.
  • Ether - Restores 100 HP.
  • Plasma Serum - Restores 150 HP.
  • Max-Ether - Restores 200 HP.
  • Food - Depending on the food in question, restores a specified amount of energy. The Gourmet Appetite trait will alter the amount restored depending on the price of the food item.
  • Energy Drink - Depending on the brand, adds a multiplier to all energy gains from actions such as sleeping or roleplaying for a set period of time after consumption.
  • Cigarettes - Depending on the brand, restores 5-10 points of sanity. The amount restored is doubled if the character possesses the 'Chain Smoker' skill from the Crime Analysis skill tree.
  • Alcohol - Depending on the brand, restores ??-?? points of sanity. The amount restored is doubled if the character possesses the 'Alcoholic' skill from the Crime Analysis skill tree.
  • Sanity - A bugged item which restores a large amount of sanity.
  • Common Repair Kit - Repairs 25 durability, but has a 30% chance to reduce an item's max durability.
  • Uncommon Repair Kit - Repairs 50 durability, but has a 15% chance to reduce an item's max durability.

Ammunition items can be used during the Movement Phase to load a firearm with a full magazine of ammunition with a specified property.

  • Explosive Rounds - Increases the area of effect of all attacks made with the equipped by 1 tile.
  • Magiteck Rounds - Attacks made with the equipped firearm now pierce through dense blockers such as other characters.
  • Proto Rounds - Allows attacks made with the equipped firearm to damage ALTERs.
  • Dorm Key/Apt Key - Allows access to a character's housing at the appropriate housing block.
  • Key - Allows access to a specific player-purchasable property building.
  • Slimy Key - Can be expended to open a slimy cave.
  • Blacklight - ???
  • Bleach - ???
  • Camera - Allows the player to take a photograph of a 1×1 square and add a caption to the resulting polaroid photograph.
    • Photograph - Can either be freely viewed from the inventory or placed as furniture for others to view.
  • DNA Kit - ???
  • (Colour) Dye - Allows the player to dye a single piece of equipment to a specified colour.
  • Fateweavers Regalia - These incredibly rare items allow a player to reroll a weapon's unique traits, set its level to the player's current level, and set its rarity to either Rare or Legendary.
  • Fingerprint Kit - This kit can be used on an item and then brought to an analysis computer to attempt to see which characters were the last to interact with the item in question.
  • Mysterious Geode - So long as these items are in the player's inventory, they will gradually build up progress as specified in their description as the player roleplays until eventually breaking open and rewarding them with loot. The loot dropped varies depending on the rarity specified in parenthesis after the geode's name. Geodes can be purchased in the premium shop for credits.
  • FAST Pass - Acquired at a metro terminal, these cards can be preloaded with money to pay for train fares.
  • Flaregun - Can be used whilst on a mission to send out an SOS request to the mission terminal.
    • Invasion - A bugged item which otherwise works exactly as a Flaregun.
  • Rubbing Alcohol - ???
  • Water - Allows the user to clean blood from themselves and the ground beneath them.
  • Wristwatch - Displays the current in-game time when interacted with.
  • items.1750725775.txt.gz
  • Last modified: 2025/06/24 00:42
  • by valkyrieskies