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Cyberware

Cyberware is a catch-all term used to describe cybernetic limbs or implants which can be installed into or onto a button to offer them greater capabilities than their original organic components. These can range from simple bionic legs with greater speed and agility than a standard leg to neural implants which offer a form of digital telepathy to even cybernetic arms concealing high powered cannons.

Though these implants offer substantial benefits, these also come at a cost; the increasing dissociation of the user's mind from their body as well as the increased cognitive load incurred from having to operate foreign limbs incurs a penalty upon the user's sanity, decreasing their psychological health further with each new piece added until they risk losing all connection to their humanity and undergo cyberpsychosis. Furthermore, the replacement of one's flesh with cybernetics reduces one's ability to manipulate TRACE, reducing the character's maximum TRACE with each piece installed. Managing the balance between functionality and mental wellbeing is a fine line walked by those who choose to partake in the use of “chrome”.

To make use of chrome, a character must seek the services of another character skilled in (I'll fill this section out once the new medical system is in and we know how cyberware installation works. - Valk). By default, humans have 5 slots for cyberware while replicants possess 20 slots. The trait Built Different further increases the amount of slots a character possesses. (I'll add the exact number once I learn it. - Valk)

Cyberware is divided into 3 tiers - prosthetics, bionics, and magitek.

Prosthetics

Prosthetics are simple cybernetics and artificial limbs used to replace lost body parts. Rather than offer any improvements to a player's attributes, these instead reduce the penalties the player has incurred from those injuries. Prosthetics occupy 1 cyberware slot per piece.

Bionics

Bionics are the baseline tier of cybernetic implants, offering improved performance over the character's original flesh at a small cost of max sanity. Bionic implants occupy 1 cyberware slot per piece.

• List bionics here.

Magitek

Magitek are heavy-duty cybernetic implants which offer far greater statistical benefits than bionics and often grant additional abilities on top of that, however this comes at the cost of double the max sanity reduction as a bionic implant due to the greater cognitive load placed upon the user's mind. Magitek implants occupy 2 cyberware slots per piece.

• List magitek here.

  • cyberware.1750111414.txt.gz
  • Last modified: 2025/06/16 22:03
  • by valkyrieskies