conjuration

Conjuration

Conjuration is a magic skill tree which specialises in the manifestation of weapons, defences, and autonomous spirits.

Skill Prerequisites SP Cost Levels? Description
Conjuration TRACE Magick 10 SP None Grants access to the Conjuration tree. No other effect.
(Upper Branch)
Spectral Volley Conjuration 3 SP 3 Launches a multi-hit volley of crystallised TRACE.
Phantom Armament Spectral Volley 5 SP 3 Every 4th conjuration attack is empowered by 20% per level.
Arcane Bombardment Phantom Armament 6 SP 2 Create an ongoing bombardment of TRACE weapons in an area for 2 turns.
(Central Branch)
Slipstream Conduit Conjuration 5 SP 3 Spirits you summon inherit 15% of your Intellect and Vitality per level. Additionally, your TRACE reserve is increased.
Conjure Spirit Slipstream Conduit 5 SP None Summon an autonomous lingering spirit to fight alongside you.
Resonant Bond Conjure Spirit 6 SP 3 Conjured spirits last 1 additional turn per level. Additionally, regain 2 TRACE per level when you spirit is defeated.
(Lower Branch)
TRACE Barrier Conjuration 3 SP 2 A priority bonus action which conjures a magical barrier to block all incoming attacks.
Aegis Shell TRACE Barrier 5 SP 3 Encases a target with a shell that enhances their physical and magical damage reduction. When the shell expires, it detonates and damages nearby enemies.
Siphon Field Aegis Shell 6 SP 2 Create a zone that leeches enemy's TRACE and Intellect for 3 turns.
(Capstone Skill)
Archon of the Slipstream Resonant Bond, Arcane Bombardment, Siphon Field 12 SP None Your magical damage and TRACE reserves are increased. Conjured spirits are upgraded into more powerful Archon Spirits.

Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.

  • conjuration.txt
  • Last modified: 2026/03/03 03:18
  • by valkyrieskies