Table of Contents

:!: WORK IN PROGRESS - ValkyrieSkies

This guide might appear daunting at first, but it doesn't have to all be consumed at once. Consider reading each section as it's relevant to you and you will likely find it a more comfortable read.

New Player Guide

Welcome to Trace/ALTER, a persistent roleplaying world set in a cyberpunk world of cut-throat corporate espionage intermingled with supernatural horrors. Whether you're entirely new to this genre of game or you've tried your hand at a few in the past, this guide aims to help you get acquainted with everything you need to know to enjoy the world of Trace/ALTER.

Key Things To Note

Creating Your Character

Character Concept

The first thing to consider when creating your character is the actual concept of your character in question. Getting acquainted with the most essential lore of the setting is the best place to start in consideration of this - chiefly the setting of Cascade City and the nature of the useful yet highly dangerous magical force known as TRACE. Additionally, you should keep in mind that your character will be very weak when they are first created. There is a time-based limit to how fast you can progress and as such you shouldn't create a character who you wish to immediately be considered a powerful and influential individual within the world of the paranomalous.

Here are some simple hooks for new characters which make for an easy introduction to the setting:

These are simply some basic story hooks with which to give your character direction, but there are other considerations you should give to your character. What socio-economic background do they come from? In what way did their youth shape them? How do they feel about other people? If they aren't from Japan, how did they or their family end up there and how well was their experience with acclimatising to this radically different nation? By having answers to questions like these, playing your character will come to you far more naturally and it will help them feel much better realised and interesting to interact with.

In-Game Character Creation

Once you have a solid idea of who your character is, it's time to actually create them in-game. By pressing the New Character button on the game's splash screen, you will be taken to the character creation screen. Here you can set your character's name, age, body type, and visual appearance. Clicking your character will rotate their sprite so you can see how they look from various angles. Clothing is acquired as equipment in-game so do not worry about them just yet. Other than hairstyle, these parameters can not be easily changed without admin intervention, so it is advisable to be certain about your choices before you proceed. Once you have completed this stage of character creation, you will then be asked which district you wish to spawn in. This choice will determine the location of your character's starting apartment which will serve as their respawn point.

Once you have chosen your starting district, you will be sent to your apartment and can now begin to play the game!

Getting Started In-Game

Core Controls

Keys Function
WASD Movement
Escape Open options menu/close pop-up windows
I Inventory/Stats
Z Meditate to restore health outside of battle
Shift Hold to sprint
Tab Open/close chat window
Right-Click Opens context menu for highlighted object when applicable

Your Apartment

Assuming nothing goes wrong, you should now be in control of your character in your apartment. Your apartment will serve as your respawn location should you ever be defeated in combat and subjected to a respawn timer (such as being defeated by a non-lethal enemy such as an ooze). To access your apartment after leaving, you need simply walk up to the elevator in the lobby of the building your apartment is located in and use the Apartment/Dorm Key item from your inventory. If you wish to create more copies of your key, you can do so by right-click interacting with the door of your apartment while inside (as well as edit some other details about it), but be aware that if other players get their hands on your key then your apartment may no longer be a private or safe space.

The game will start you with a few pieces of furniture to get you started with your apartment;

To purchase furniture, you can open the catalogue by pressing the blue couch icon at the bottom-left of the screen, however as you will start the game with very little money it's inadvisable to do this right now. Furniture placed down in your apartment can be added back to your inventory by holding Alt and left-clicking on it.

The Chat System

The chat system is the primary method of communication and non-combat expression within the game world. There are two primary ways of using the chat system; the standard single line text box at the bottom right can be used to post messages that are purely spoken words (often referred to as Say chat), while pressing the 'Roleplay' button beside it will open a pop-up window which can be used to make more intricate posts which include both narration and spoken words (enclose them in quotes for proper formatting). Messages in say chat can also be sent as Local Out-Of-Character (LOOC) by enclosing them in parenthesis. LOOC should be used for communicating problems, out of character questions, or otherwise non-roleplay based friendly banter between players.

The SABLE Holopad that every apartment starts with is a perfect way for you to get acquainted with the usage of the chat system as mentioned above.

Chat Commands

The chat system also features a number of special commands which can be used by the player via typing them in say chat (these will not function in the roleplay prompt window).

Command Function
/help Lists out all chat commands and their parameters.
/stats or /record Lists out a number of statistics pertaining to your current character.
/reward Manually trigger the check for your daily RPP reward. It is best to do this only after reaching 100% activity to receive a larger reward than the single point you'll receive otherwise.
/respec Allows you to reset all your stats and skills for free. Only usable before obtaining a backstory.
/afk Set your status to “away from keyboard”.
/ai Toggles your ability to spend AI tokens on and off.
/powerlevel [stat] [magnitude] Reduces a stat of your choosing to a percentage of its usual value. If no stat is chosen, it will reduce your damage instead.
/surrender Instantly knocks your own character unconscious. After bring unconscious for 5 minutes, the player is teleported to their starting apartment.
/bountyhunters View the bounty hunter leaderboard.
/roll [x]d[y] Allows the player to roll X number of Y-sided dice. Also supports addition/subtraction, e.g: /roll 1d20+4
/coinflip Flips a coin.
/w [message] Communicate via whisper. Only players in the immediate proximity of your character can hear whispers. e.g: /w I don't think that guy can be trusted…
/h [message] Speak over your equipped headset.
/r [message] Speak over a nearby radio or walkie-talkie.
/n [message] Communicate via neural link. This requires your character to have a Xenogen Neural Implant installed.
/(portrait) [message] Switch to and send a message as one of your saved portraits.

Customising your Character

From here, there are now two main avenues beyond equipment to further customise your character; your profile, and your mechanical features.

Profile and Face icons

You can open your character's profile by either right-clicking their sprite and pressing 'View Profile', or by simply holding Ctrl and left-clicking their sprite. From here, you can add a link to an image hosting online to serve as the primary reference for their appearance as well as type in details such as their height, weight, and a short description. Descriptions should only be about observable details about the character - their appearance, their demeanour, how they speak, how they move, etc. Descriptions generally should not confer information about the character's history, relationships, or other such details someone who didn't know the character would know.

:!: Note about images: Due to anti-hotlinking measures, using Discord to host your images will not work in-game once the access token expires. We recommend using dedicated image hosts such as catbox.moe. For profile images, the ideal image is a chest-up portrait of dimensions 270x370px. For face icons, the ideal image is a close-up of the character's face of dimensions 200x200px. Transparency is supported by both profile images and face icons. All images uploaded are subject to the terms laid out in the rules.

Mechanical Features

Stats and skills are the primary things which define your performance in combat and your ability to interact with certain gameplay systems and mechanics. Stats define your character's ability levels in terms of things such as their max HP, their maximum TRACE pool, how many tiles they can move in combat, how much damage they deal with attacks, and so on. Skills meanwhile are passive abilities which modify certain aspects of your character or active abilities which can be used in combat or outside of combat. Stats can be purchased with Stat Points while Skill can be purchased from Skill Trees with Skill Points (SP). Both are earned whenever you earn Roleplay Points (RPP) or Levels, discussed later.

Stats

Main Article: Stats

There are 5 stats the player can invest in: Strength, Agility, Intelligence, Speed, and Vitality. The function of each stat is listed on the table below.

Stat Description
Strength Used to determine the power of unarmed attacks and a number of weapons. Grants additional inventory slots.
Agility Used to determine the power of a number of weapons. Grants a small initiative bonus.
Intelligence Used to determine the power of magical attacks and a number of weapons. Increases the user's maximum TRACE.
Speed Increases the amount of tiles a character can move in combat and grants an initiative bonus.
Vitality Increases max HP and grants bonus physical and magical damage reduction.

The default stats used by each weapon type can be found listed on the weapons page.

As a new character, it will likely be most beneficial to primarily put points into Vitality at first, followed by putting a smaller amount into the stat associated with the weapon type you intend to use. Speed will become an important stat later, but achieving a baseline level of survivability should be your first priority.

Skills

Main Article: Skills

Skills are a more direct aspect of your characters capabilities - these represent your character's proficiency with certain weapons, their aptitude with particular magical disciplines, and their expertise in certain professional fields. Skills can be purchased from their associated skill trees from the skills menu which can be accessed via clicking the shuriken icon on the bottom-left toolbar. As a new character, it's likely going to be most beneficial to start by unlocking a weapon proficiency to begin making immediate progress on attaining a means to defend yourself. While you could aim to take a magic tree first, this will take longer to get you to a state of being combat capable as magic skill trees will generally have higher upfront costs and thus take longer to become a viable means of self-defence.