Might of the Champion is a weapon skill tree associated with the claymore, granting the user access to a number of attacks with differing effects based on the user's current stance.
Unlocking every node in the tree costs 50 SP with an additional 4 SP required for maxing skill levels resulting in a total cost of 54 SP.
| Skill | Prerequisite | SP Cost | Levels | Description |
|---|---|---|---|---|
| Claymore Proficiency | None | 10 SP | None | Allows the user to equips claymores. |
| (Upper Branch) | ||||
| Feldhut | Claymore Proficiency | 1 SP | None | A priority bonus action which makes the user assume the Feldhut stance, allowing them to use abilities labelled Feldhut Stance and increasing the range of basic attacks to 2 tiles but limiting the player's move action to 2 tiles. |
| Hefty Plow | 2 SP | None | Feldhut stance; Strikes an enemy in melee range. | |
| Disciplined Guard | Hefty Plow | 5 SP | None | When in Feldhut stance, the user's damage reduction is bolstered by +25%. |
| Immense Thrust | Disciplined Guard | 4 SP | None | Strikes an enemy in melee range, rooting both them and the user. Gains 2 additional range if used in Oberhut stance. |
| (Central Branch) | ||||
| Oberhut | Claymore Proficiency | 1 SP | None | A priority bonus action which makes the user assume the Oberhut stance, allowing them to use abilities labelled Oberhut Stance and increasing their physical damage by 5%. |
| Cleave | Oberbut | 2 SP | None | Oberhut stance; A priority attack which strikes an enemy in melee range. |
| Earth Shatterer | Cleave | 2 SP | None | |
| Remarkable Soldier | Earth Shatterer | 5 SP | None | Converts all stance moves to Priority moves and allows using them outside of their associated stance, but their cooldown is increased by 1 in such a case. “Adds +15% pure damage to Wrathstrike.” |
| Skull Breaker | Remarkable Soldier | 3 SP | None | Oberhut stance; Strike an enemy in melee range, stunning them for 1 turn if you hit. |
| (Lower Branch) | ||||
| Nebenhut | Claymore Proficiency | 1 SP | None | A priority bonus action which makes the user assume the Nebenhut stance, allowing them to use abilities labelled Nebenhut Stance, boosting their damage reduction by 5%, and allowing their basic attacks to hit diagonals but increasing their cooldown by 1 turn. |
| Driving Cross | Nebehut | 2 SP | 3 | Nebenhut stance; A cross-shaped AoE attack which hits twice. |
| Mighty Swing | Driving Cross | 2 SP | None | Nebenhut stance; Strikes an enemy in melee range. If used in Nebenhut stance and Disciplined Guard is unlocked, user shifts into Oberhut stance. |
| Powerhouse | Mighty Swing | 5 SP | None | Lowers the cooldowns of all stance moves by 1, adds HP percentage damage to your attacks, and adds a knockback effect to Mighty Swing. |
| Wrathstrike | Powerhouse | 5 SP | None | Strike all enemies in front of you. With Powerhouse unlocked, there is a 50% chance the user transitions into Oberhut stance afterwards. With Disciplined Guard unlocked, there is a 50% chance the user transitions into Feldhut stance afterwards. |
Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.