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new_player_guide [2026/02/28 15:51] – [Key Things To Note] valkyrieskiesnew_player_guide [2026/06/25 00:10] (current) – [Key Things To Note] arcathiadev
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 ====== New Player Guide ====== ====== New Player Guide ======
  
-{{::npg.png?nolink&1000|}}+{{::npg1.png?nolink&1000|}}
  
 Welcome to Trace/ALTER, a persistent roleplaying world set in a cyberpunk world of cut-throat corporate espionage intermingled with supernatural horrors. Whether you're entirely new to this genre of game or you've tried your hand at a few in the past, this guide aims to help you get acquainted with everything you need to know to enjoy the world of Trace/ALTER. Welcome to Trace/ALTER, a persistent roleplaying world set in a cyberpunk world of cut-throat corporate espionage intermingled with supernatural horrors. Whether you're entirely new to this genre of game or you've tried your hand at a few in the past, this guide aims to help you get acquainted with everything you need to know to enjoy the world of Trace/ALTER.
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     * If you are in a situation which is likely going to lead to blows but you don't have the time to commit to it, it is best to explain so to the other player via LOOC and arranging an alternative end to the scene or planning to play it out at a future time instead. If a polite arrangement cannot be reached, it may be advisable to request an admin ruling.     * If you are in a situation which is likely going to lead to blows but you don't have the time to commit to it, it is best to explain so to the other player via LOOC and arranging an alternative end to the scene or planning to play it out at a future time instead. If a polite arrangement cannot be reached, it may be advisable to request an admin ruling.
  
-  * **__Time passes in-game at a rate of 1 in-game year per real world days and this will be reflected on your character's age.__** +  * **__Time passes in-game at a rate of 1 in-game year per 14 real world days and this will be reflected on your character's age.__** 
     * Once you reach old age, your character's stats will begin to decline, so having your character start at age 60 or beyond may severely limit the window of time in which your character is effective in combat. Still, should you have an elderly character concept you wish to play you should not let this deter you, it is simply a mechanic to be aware of.     * Once you reach old age, your character's stats will begin to decline, so having your character start at age 60 or beyond may severely limit the window of time in which your character is effective in combat. Still, should you have an elderly character concept you wish to play you should not let this deter you, it is simply a mechanic to be aware of.
  
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-The first thing to consider when creating your character is the actual concept of your character in question. Getting acquainted with the most essential lore of the setting is the best place to start in consideration of this - chiefly the setting of [[Cascade City]] and the nature of the magical force known as [[TRACE]]. Additionally, you should keep in mind that your character will be very weak when they are first created. There is a time-based limit to how fast you can progress and as such you shouldn't create a character who you wish to immediately be considered a powerful and influential individual within the world of the paranomalous.+The first thing to consider when creating your character is the actual concept of your character in question. Getting acquainted with the most essential lore of the setting is the best place to start in consideration of this - chiefly the setting of [[Cascade City]] and the nature of the useful yet highly dangerous magical force known as [[TRACE]]. Additionally, you should keep in mind that your character will be very weak when they are first created. There is a time-based limit to how fast you can progress and as such you shouldn't create a character who you wish to immediately be considered a powerful and influential individual within the world of the paranomalous.
  
-**Here are some simple hooks for new characters which make for an easy introduction to the setting:** +**__Here are some simple hooks for new characters which make for an easy introduction to the setting:__** 
-  * You are a regular citizen who has just awoken as a TRACE Sensitive and someone in the know has directed you to get in contact with the [[Tracer Order]], the secret society who maintains the fragile balance of this new magical world and can teach you how to use your newfound powers.+  * You are a regular citizen who has just awoken as a TRACE Sensitive and someone in the know has directed you to get in contact with the [[Tracer Order]], the secret society who maintains the fragile balance of this new magical world and can teach you how to use your unstable newfound powers.
  
   * You are a low-level corporate agent - perhaps you work for the [[ascension-group|Ascension Group]], keeping tabs on the supernatural happenings of the city, or perhaps you work for another corporation entirely, seeking to acquire intel on your competitor and smuggle out information and experimental technology.   * You are a low-level corporate agent - perhaps you work for the [[ascension-group|Ascension Group]], keeping tabs on the supernatural happenings of the city, or perhaps you work for another corporation entirely, seeking to acquire intel on your competitor and smuggle out information and experimental technology.
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 The game will start you with a few pieces of [[furniture]] to get you started with your apartment; The game will start you with a few pieces of [[furniture]] to get you started with your apartment;
-   * **Bed** - This is probably the most important piece of furniture in your house; once every in-game day you can sleep in a bed to restore a large amount of Energy and Sanity.+   * **Bed** - This is probably the most important piece of furniture in your house; once every 2 hours you can sleep in a bed to restore a large amount of Energy and Sanity as well as clearing fatigue which prevents you restoring energy via roleplaying.
  
    * **SABLE Holopad** - When interacted with, this device summons a holographic AI-powered NPC. By double clicking on SABLE's holographic avatar, players can post messages and have them be responded to by the AI. The primary purpose of this is to provide players with an easy and private avenue through which they may experiment with the game's chat system and their character 'voice' so to speak, as well as an extra avenue to earn Activity for the game's [[progression]] system should there be no one around. As SABLE is powered by generative AI, players should take her words with a grain of salt as she will likely no actually have accurate answers in regards to the game world at large, especially if the current narrative is primarily one born of player actions.    * **SABLE Holopad** - When interacted with, this device summons a holographic AI-powered NPC. By double clicking on SABLE's holographic avatar, players can post messages and have them be responded to by the AI. The primary purpose of this is to provide players with an easy and private avenue through which they may experiment with the game's chat system and their character 'voice' so to speak, as well as an extra avenue to earn Activity for the game's [[progression]] system should there be no one around. As SABLE is powered by generative AI, players should take her words with a grain of salt as she will likely no actually have accurate answers in regards to the game world at large, especially if the current narrative is primarily one born of player actions.
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 ==== Chat Commands ==== ==== Chat Commands ====
  
-The chat system also features a number of special commands which can be used by the player via typing them in say chat.+The chat system also features a number of special commands which can be used by the player via typing them in say chat (these will not function in the roleplay prompt window).
  
 ^ __Command__ ^ __Function__ ^ ^ __Command__ ^ __Function__ ^
-| /w [your message here] Communicate via whisperOnly players in the immediate proximity of your character can hear whispers. e.g: ''/w I don't think that guy can be trusted...'' +| /help Lists out all chat commands and their parameters. | 
-| /n [your message here] Communicate via neural link. This requires your character to have [[cyberware_xenogen_neural_implant|Xenogen Neural Implant]] installed. | +| /stats or /record Lists out a number of statistics pertaining to your current character. |
-| /roll [x]d[y] | Allows the player to roll X number of Y-sided dice. Also supports addition/subtraction, e.g: ''/roll 1d20+4''+
-| /coinflip | Flips a coin. | +
-| /afk | Set your status to "away from keyboard". |+
 | /reward | Manually trigger the check for your daily RPP reward. It is best to do this only after reaching 100% activity to receive a larger reward than the single point you'll receive otherwise. | | /reward | Manually trigger the check for your daily RPP reward. It is best to do this only after reaching 100% activity to receive a larger reward than the single point you'll receive otherwise. |
-| /surrender Instantly knocks your own character unconscious. After bring unconscious for 5 minutes, the player is teleported to their starting apartment. |+| /respec Allows you to reset all your stats and skills for free. Only usable before obtaining a backstory. | 
 +| /afk | Set your status to "away from keyboard". |
 | /ai | Toggles your ability to spend AI tokens on and off. | | /ai | Toggles your ability to spend AI tokens on and off. |
 +| /powerlevel [stat] [magnitude] | Reduces a stat of your choosing to a percentage of its usual value. If no stat is chosen, it will reduce your damage instead. |
 +| /surrender | Instantly knocks your own character unconscious. After bring unconscious for 5 minutes, the player is teleported to their starting apartment. |
 +| /bountyhunters | View the bounty hunter leaderboard. |
 +| /roll [x]d[y] | Allows the player to roll X number of Y-sided dice. Also supports addition/subtraction, e.g: ''/roll 1d20+4'' |
 +| /coinflip | Flips a coin. |
 +| /w [message] | Communicate via whisper. Only players in the immediate proximity of your character can hear whispers. e.g: ''/w I don't think that guy can be trusted...'' |
 +| /h [message] | Speak over your equipped headset. |
 +| /r [message] | Speak over a nearby radio or walkie-talkie. |
 +| /n [message] | Communicate via neural link. This requires your character to have a [[cyberware_xenogen_neural_implant|Xenogen Neural Implant]] installed. |
 +| /(portrait) [message] | Switch to and send a message as one of your saved portraits. |
 +
 +
 +
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 ===== Customising your Character ===== ===== Customising your Character =====
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 You can open your character's profile by either right-clicking their sprite and pressing 'View Profile', or by simply holding Ctrl and left-clicking their sprite. From here, you can add a link to an image hosting online to serve as the primary reference for their appearance as well as type in details such as their height, weight, and a short description. Descriptions should only be about observable details about the character - their appearance, their demeanour, how they speak, how they move, etc. Descriptions generally should not confer information about the character's history, relationships, or other such details someone who didn't know the character would know. You can open your character's profile by either right-clicking their sprite and pressing 'View Profile', or by simply holding Ctrl and left-clicking their sprite. From here, you can add a link to an image hosting online to serve as the primary reference for their appearance as well as type in details such as their height, weight, and a short description. Descriptions should only be about observable details about the character - their appearance, their demeanour, how they speak, how they move, etc. Descriptions generally should not confer information about the character's history, relationships, or other such details someone who didn't know the character would know.
  
-:!: **Note about images:** Due to anti-hotlinking measures, using Discord to host your images will not work in-game. We recommend using dedicated image hosts such as catbox.moe. For profile images, the ideal image is a chest-up portrait of dimensions 270x370px. For face icons, the ideal image is a close-up of the character's face of dimensions 200x200px. Transparency is supported by both profile images and face icons. All images uploaded are subject to the terms laid out in the [[rules]].+:!: **Note about images:** Due to anti-hotlinking measures, using Discord to host your images will not work in-game once the access token expires. We recommend using dedicated image hosts such as catbox.moe. For profile images, the ideal image is a chest-up portrait of dimensions 270x370px. For face icons, the ideal image is a close-up of the character's face of dimensions 200x200px. Transparency is supported by both profile images and face icons. All images uploaded are subject to the terms laid out in the [[rules]]
 + 
 +==== Mechanical Features ==== 
 + 
 +Stats and skills are the primary things which define your performance in combat and your ability to interact with certain gameplay systems and mechanics. Stats define your character's ability levels in terms of things such as their max HP, their maximum TRACE pool, how many tiles they can move in combat, how much damage they deal with attacks, and so on. Skills meanwhile are passive abilities which modify certain aspects of your character or active abilities which can be used in combat or outside of combat. Stats can be purchased with Stat Points while Skill can be purchased from Skill Trees with Skill Points (SP). Both are earned whenever you earn Roleplay Points (RPP) or Levels, discussed later. 
 + 
 +==== Stats ==== 
 +<sup> Main Article: [[Stats]]</sup> 
 + 
 +There are 5 stats the player can invest in: Strength, Agility, Intelligence, Speed, and Vitality. The function of each stat is listed on the table below. 
 + 
 +^ __Stat__ ^ __Description__ ^ 
 +| Strength | Used to determine the power of unarmed attacks and a number of weapons. Grants additional inventory slots. | 
 +| Agility | Used to determine the power of a number of weapons. Grants a small initiative bonus. | 
 +| Intelligence | Used to determine the power of magical attacks and a number of weapons. Increases the user's maximum TRACE. | 
 +| Speed | Increases the amount of tiles a character can move in combat and grants an initiative bonus. | 
 +| Vitality | Increases max HP and grants bonus physical and magical damage reduction. | 
 +<sup>The default stats used by each weapon type can be found listed on the [[weapons]] page.</sup> 
 + 
 +As a new character, it will likely be most beneficial to primarily put points into Vitality at first, followed by putting a smaller amount into the stat associated with the weapon type you intend to use. Speed will become an important stat later, but achieving a baseline level of survivability should be your first priority.
  
-==== Mechanics - Stats and Skills ====+==== Skills ==== 
 +<sup>Main Article: [[Skills]]</sup>
  
 +{{ :skilltrees.png?nolink&600|}}
  
 +Skills are a more direct aspect of your characters capabilities - these represent your character's proficiency with certain weapons, their aptitude with particular magical disciplines, and their expertise in certain professional fields. Skills can be purchased from their associated skill trees from the skills menu which can be accessed via clicking the shuriken icon on the bottom-left toolbar. **As a new character, it's likely going to be most beneficial to start by unlocking a weapon proficiency to begin making immediate progress on attaining a means to defend yourself.** While you could aim to take a magic tree first, this will take longer to get you to a state of being combat capable as magic skill trees will generally have higher upfront costs and thus take longer to become a viable means of self-defence.
  
 {{tag>guides meta}} {{tag>guides meta}}
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  • Last modified: 2026/02/28 15:51
  • by valkyrieskies