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| new_player_guide [2025/06/23 23:39] – valkyrieskies | new_player_guide [2026/06/25 00:10] (current) – [Key Things To Note] arcathiadev | ||
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| + | **:!: WORK IN PROGRESS - ValkyrieSkies** | ||
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| ====== New Player Guide ====== | ====== New Player Guide ====== | ||
| - | **( :!: WORK IN PROGRESS - ValkyrieSkies :!: )** | + | {{::npg1.png? |
| Welcome to Trace/ | Welcome to Trace/ | ||
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| ===== Key Things To Note ===== | ===== Key Things To Note ===== | ||
| - | * **Trace/ALTER is currently incompatible with BYOND version 516 and onwards.** If you are unsure of what your current BYOND version is, you can check by clicking on the options button in the BYOND client then clicking About. We recommend using [[https:// | + | * **__Trace/ALTER is a roleplaying mandatory game.__** |
| - | * Trace/ALTER is a roleplaying mandatory game. Messages sent through the chat bar and roleplay prompt are considered IN-CHARACTER, | + | * Messages sent through the chat window |
| - | * Death is a very real and present possibility in Trace/ | + | |
| - | * Owing to the game's [[combat|combat system]], player vs player combat (PvP) can be quite a timely affair. If you are in a situation which is likely going to lead to blows but you don't have the time to commit to it, it is best to explain so to the other player via LOOC and arranging an alternative end to the scene or planning to play it out at a future time instead. If a polite arrangement cannot be reached, it may be advisable to request an admin ruling. | + | * **__Character death is a very real and present possibility in Trace/ |
| + | * You should not make a character with the expectation that they will never die and you will have full control over the direction their story will go. If you make enemies of powerful individuals or foolishly wander into somewhere incredibly inadvisable, | ||
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| + | * **__Owing | ||
| + | * If you are in a situation which is likely going to lead to blows but you don't have the time to commit to it, it is best to explain so to the other player via LOOC and arranging an alternative end to the scene or planning to play it out at a future time instead. If a polite arrangement cannot be reached, it may be advisable to request an admin ruling. | ||
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| + | * **__Time passes in-game at a rate of 1 in-game year per 14 real world days and this will be reflected on your character' | ||
| + | * Once you reach old age, your character' | ||
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| + | * **__Read the [[rules]]__**. | ||
| + | * Ignorance will not be an acceptable defence for particularly egregious rule breaks. | ||
| ===== Creating Your Character ===== | ===== Creating Your Character ===== | ||
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| - | The first thing to consider when creating your character is the actual concept of your character in question. Getting acquainted with the most essential lore of the setting is the best place to start in consideration of this - the Key Player Paths section | + | The first thing to consider when creating your character is the actual concept of your character in question. Getting acquainted with the most essential lore of the setting is the best place to start in consideration of this - chiefly |
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| + | **__Here are some simple hooks for new characters which make for an easy introduction to the setting: | ||
| + | * You are a regular citizen who has just awoken as a TRACE Sensitive and someone in the know has directed you to get in contact with the [[Tracer Order]], the secret society who maintains the fragile balance of this new magical world and can teach you how to use your unstable newfound powers. | ||
| - | **Here are some simple hooks for new characters which make for an easy introduction to the setting:** | ||
| - | * You are a regular citizen who has just awoken as a TRACE Sensitive. Struggling to make rent in the horrifically unequal society that is Cascade, your new supernatural powers have seen you finally become acquainted with the supernatural underground and the potential to make more money as a ghostworker by taking on wetwork contracts from mission terminals. | ||
| * You are a low-level corporate agent - perhaps you work for the [[ascension-group|Ascension Group]], keeping tabs on the supernatural happenings of the city, or perhaps you work for another corporation entirely, seeking to acquire intel on your competitor and smuggle out information and experimental technology. | * You are a low-level corporate agent - perhaps you work for the [[ascension-group|Ascension Group]], keeping tabs on the supernatural happenings of the city, or perhaps you work for another corporation entirely, seeking to acquire intel on your competitor and smuggle out information and experimental technology. | ||
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| * You have always had an interest in the occult and magical (perhaps having even had an encounter with it yourself) and your research and explorations of the topic on the internet always seems to bring up Cascade City. Deciding to go out on a limb, you've decided to invest in a cheap living space in Cascade (perhaps even moving from abroad) to discover just what is going on in this bizarre city-state. | * You have always had an interest in the occult and magical (perhaps having even had an encounter with it yourself) and your research and explorations of the topic on the internet always seems to bring up Cascade City. Deciding to go out on a limb, you've decided to invest in a cheap living space in Cascade (perhaps even moving from abroad) to discover just what is going on in this bizarre city-state. | ||
| - | * You survived some manner of paranormal attack or tragedy in your youth and have been searching for answers ever since. You've had more of an awareness of the paranomalous than most, and you're willing to do whatever it takes to set things right. Perhaps the [[Tracer Order]] you've heard mentioned in whispers will be able to help... | ||
| - | These are simply | + | These are simply |
| ==== In-Game Character Creation ==== | ==== In-Game Character Creation ==== | ||
| - | Once you have a solid idea of who your character is, it's time to actually create them in-game. By pressing the New Character button on the game's splash screen, you will be taken to the character | + | {{ ::creation.png?500|}} |
| - | Once you have chosen your starting district, you will be sent to your apartment and can now play the game! | + | Once you have a solid idea of who your character is, it's time to actually create them in-game. By pressing the New Character button on the game's splash screen, you will be taken to the character creation screen. Here you can set your character' |
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| + | Once you have chosen your starting district, you will be sent to your apartment and can now begin to play the game! | ||
| ===== Getting Started In-Game ===== | ===== Getting Started In-Game ===== | ||
| - | WIP. | + | ==== Core Controls ==== |
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| + | ^ __Keys__ ^ __Function__ ^ | ||
| + | | WASD | Movement | | ||
| + | | Escape | Open options menu/close pop-up windows | | ||
| + | | I | Inventory/ | ||
| + | | Z | Meditate to restore health outside of battle | | ||
| + | | Shift | Hold to sprint | | ||
| + | | Tab | Open/close chat window | | ||
| + | | Right-Click | Opens context menu for highlighted object when applicable | | ||
| + | ==== Your Apartment ==== | ||
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| + | Assuming nothing goes wrong, you should now be in control of your character in your apartment. Your apartment will serve as your respawn location should you ever be defeated in combat and subjected to a respawn timer (such as being defeated by a non-lethal enemy such as an [[ooze]]). To access your apartment after leaving, you need simply walk up to the elevator in the lobby of the building your apartment is located in and use the Apartment/ | ||
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| + | The game will start you with a few pieces of [[furniture]] to get you started with your apartment; | ||
| + | * **Bed** - This is probably the most important piece of furniture in your house; once every 2 hours you can sleep in a bed to restore a large amount of Energy and Sanity as well as clearing fatigue which prevents you restoring energy via roleplaying. | ||
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| + | * **SABLE Holopad** - When interacted with, this device summons a holographic AI-powered NPC. By double clicking on SABLE' | ||
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| + | * **Random furniture boxes** - In addition to the above two items, the player' | ||
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| + | To purchase furniture, you can open the catalogue by pressing the blue couch icon at the bottom-left of the screen, **however as you will start the game with very little money it's inadvisable to do this right now.** Furniture placed down in your apartment can be added back to your inventory by holding Alt and left-clicking on it. | ||
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| + | ===== The Chat System ===== | ||
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| + | The chat system is the primary method of communication and non-combat expression within the game world. There are two primary ways of using the chat system; the standard single line text box at the bottom right can be used to post messages that are purely spoken words (often referred to as **Say chat**), while pressing the ' | ||
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| + | The SABLE Holopad that every apartment starts with is a perfect way for you to get acquainted with the usage of the chat system as mentioned above. | ||
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| + | ==== Chat Commands ==== | ||
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| + | The chat system also features a number of special commands which can be used by the player via typing them in say chat (these will not function in the roleplay prompt window). | ||
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| + | ^ __Command__ ^ __Function__ ^ | ||
| + | | /help | Lists out all chat commands and their parameters. | | ||
| + | | /stats or /record | Lists out a number of statistics pertaining to your current character. | | ||
| + | | /reward | Manually trigger the check for your daily RPP reward. It is best to do this only after reaching 100% activity to receive a larger reward than the single point you'll receive otherwise. | | ||
| + | | /respec | Allows you to reset all your stats and skills for free. Only usable before obtaining a backstory. | | ||
| + | | /afk | Set your status to "away from keyboard" | ||
| + | | /ai | Toggles your ability to spend AI tokens on and off. | | ||
| + | | /powerlevel [stat] [magnitude] | Reduces a stat of your choosing to a percentage of its usual value. If no stat is chosen, it will reduce your damage instead. | | ||
| + | | /surrender | Instantly knocks your own character unconscious. After bring unconscious for 5 minutes, the player is teleported to their starting apartment. | | ||
| + | | / | ||
| + | | /roll [x]d[y] | Allows the player to roll X number of Y-sided dice. Also supports addition/ | ||
| + | | /coinflip | Flips a coin. | | ||
| + | | /w [message] | Communicate via whisper. Only players in the immediate proximity of your character can hear whispers. e.g: ''/ | ||
| + | | /h [message] | Speak over your equipped headset. | | ||
| + | | /r [message] | Speak over a nearby radio or walkie-talkie. | | ||
| + | | /n [message] | Communicate via neural link. This requires your character to have a [[cyberware_xenogen_neural_implant|Xenogen Neural Implant]] installed. | | ||
| + | | /(portrait) [message] | Switch to and send a message as one of your saved portraits. | | ||
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| + | ===== Customising your Character ===== | ||
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| + | From here, there are now two main avenues beyond equipment to further customise your character; your profile, and your mechanical features. | ||
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| + | ==== Profile and Face icons ==== | ||
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| + | You can open your character' | ||
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| + | :!: **Note about images:** Due to anti-hotlinking measures, using Discord to host your images will not work in-game once the access token expires. We recommend using dedicated image hosts such as catbox.moe. For profile images, the ideal image is a chest-up portrait of dimensions 270x370px. For face icons, the ideal image is a close-up of the character' | ||
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| + | ==== Mechanical Features ==== | ||
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| + | Stats and skills are the primary things which define your performance in combat and your ability to interact with certain gameplay systems and mechanics. Stats define your character' | ||
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| + | ==== Stats ==== | ||
| + | <sup> Main Article: [[Stats]]</ | ||
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| + | There are 5 stats the player can invest in: Strength, Agility, Intelligence, | ||
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| + | ^ __Stat__ ^ __Description__ ^ | ||
| + | | Strength | Used to determine the power of unarmed attacks and a number of weapons. Grants additional inventory slots. | | ||
| + | | Agility | Used to determine the power of a number of weapons. Grants a small initiative bonus. | | ||
| + | | Intelligence | Used to determine the power of magical attacks and a number of weapons. Increases the user's maximum TRACE. | | ||
| + | | Speed | Increases the amount of tiles a character can move in combat and grants an initiative bonus. | | ||
| + | | Vitality | Increases max HP and grants bonus physical and magical damage reduction. | | ||
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| + | As a new character, it will likely be most beneficial to primarily put points into Vitality at first, followed by putting a smaller amount into the stat associated with the weapon type you intend to use. Speed will become an important stat later, but achieving a baseline level of survivability should be your first priority. | ||
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| + | ==== Skills ==== | ||
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| + | Skills are a more direct aspect of your characters capabilities - these represent your character' | ||
| - | {{tag> | + | {{tag> |