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| items [2025/06/24 01:22] – valkyrieskies | items [2026/03/04 05:45] (current) – [Restorative Items] valkyrieskies | ||
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| - | This page concerns items which are used from the inventory. For equippable items, see [[weapons]] or [[equipment]]. For cybernetic implants, see [[cyberware]]. For housing items, see [[furniture]]. | + | <sup>This page concerns items which are used from the inventory. For equippable items, see [[equipment]]. For cybernetic implants, see [[cyberware]]. For housing items, see [[furniture]].</ |
| ====== Items ====== | ====== Items ====== | ||
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| ===== Restorative Items ===== | ===== Restorative Items ===== | ||
| - | * Bandage - Restores 45 HP and treats a minor injury. | + | ^ __Item__ ^ __Description__ ^ |
| - | | + | | <sub>HP Restoration Items</ |
| - | | + | | [[Health Balm]] | Restores 75 HP. | |
| - | | + | | [[Ether]] | Restores 100 HP. | |
| - | | + | | [[Plasma Serum]] | Restores 150 HP. | |
| + | | [[Max-Ether]] | Restores 200 HP. | | ||
| + | | < | ||
| + | | [[Bandage]] | Restores 45 HP and treats a minor injury. | | ||
| + | | Major Cure Item | - | | ||
| + | | Critical Cure Item | - | | ||
| + | | Perma Cure Item | - | | ||
| + | | < | ||
| + | | [[Food]] | Restores a set amount of energy - varies based on type. | | ||
| + | | [[Energy Drink]] | Adds a multiplier to all energy gains for a period of time after consumption. | | ||
| + | | < | ||
| + | | [[Cigarettes]] | Restores a set amount of sanity - varies based on brand. | | ||
| + | | [[Alcohol]] | Restores a set amount of sanity - varies based on brand. | | ||
| + | | < | ||
| + | | [[Common Repair Kit]] | Repairs 25 durability, but has a 30% chance to reduce max durability. | | ||
| + | | [[Uncommon Repair Kit]] | Repairs 50 durability, but has a 15% chance to reduce max durability. | | ||
| - | * Food - Depending on the food in question, restores a specified amount of energy. The [[trait_gourmet_appetite|Gourmet Appetite]] trait will alter the amount restored depending on the price of the food item. | + | ===== Combat Items ===== |
| - | * Energy Drink - Depending on the brand, adds a multiplier to all energy gains from actions such as sleeping or roleplaying for a set period of time after consumption. | + | |
| - | * Cigarettes - Depending on the brand, restores 5-10 points | + | These items can be used during |
| - | * Alcohol - Depending on the brand, restores ??-?? points of sanity. The amount restored is doubled if the character possesses the 'Alcoholic' | + | |
| - | * Sanity - A bugged item which restores a large amount of sanity. | + | |
| - | * Common Repair Kit - Repairs 25 durability, but has a 30% chance to reduce | + | ^ __Item__ ^ __Description__ ^ |
| - | * Uncommon Repair Kit - Repairs 50 durability, but has a 15% chance to reduce an item's max durability. | + | | [[Acid Flask]] | Creates |
| + | | [[Caltrops]] | Creates an area of spiked caltrops that inflict damage and reduce | ||
| + | | [[Disruption Bomb]] | Silences all characters in an area for 3 turns. | | ||
| + | | [[Fire Bomb]] | Creates a field of damaging flames for 3 turns. | | ||
| + | | [[Throwing Knives]] | Makes a physical ranged attack in a line with a range of 4 tiles. | | ||
| ===== Ammunition ===== | ===== Ammunition ===== | ||
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| Ammunition items can be used during the Movement Phase to load a firearm with a full magazine of ammunition with a specified property. | Ammunition items can be used during the Movement Phase to load a firearm with a full magazine of ammunition with a specified property. | ||
| - | * Explosive Rounds | + | ^ __Item__ ^ __Description__ ^ |
| - | | + | | [[Explosive Rounds]] | Increases the area of effect of all attacks made with the equipped |
| - | | + | | [[Magiteck Rounds]] | Shots fired from the equipped |
| + | | [[Proto Rounds]] | Shots fired from the equipped firearm | ||
| ===== Keys ===== | ===== Keys ===== | ||
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| * Wristwatch - Displays the current in-game time when interacted with. | * Wristwatch - Displays the current in-game time when interacted with. | ||
| - | {{tag> | + | {{tag> |