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| items [2025/06/24 01:21] – valkyrieskies | items [2026/03/04 05:45] (current) – [Restorative Items] valkyrieskies | ||
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| - | This page concerns items which are used from the inventory. For equippable items, see [[weapons]] or [[equipment]]. For cybernetic implants, see [[cyberware]]. For housing items, see [[furniture]]. | + | <sup>This page concerns items which are used from the inventory. For equippable items, see [[equipment]]. For cybernetic implants, see [[cyberware]]. For housing items, see [[furniture]].</ |
| ====== Items ====== | ====== Items ====== | ||
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| ===== Restorative Items ===== | ===== Restorative Items ===== | ||
| - | * Bandage - Restores 45 HP and treats a minor injury. | + | ^ __Item__ ^ __Description__ ^ |
| - | | + | | <sub>HP Restoration Items</ |
| - | | + | | [[Health Balm]] | Restores 75 HP. | |
| - | | + | | [[Ether]] | Restores 100 HP. | |
| - | | + | | [[Plasma Serum]] | Restores 150 HP. | |
| + | | [[Max-Ether]] | Restores 200 HP. | | ||
| + | | < | ||
| + | | [[Bandage]] | Restores 45 HP and treats a minor injury. | | ||
| + | | Major Cure Item | - | | ||
| + | | Critical Cure Item | - | | ||
| + | | Perma Cure Item | - | | ||
| + | | < | ||
| + | | [[Food]] | Restores a set amount of energy - varies based on type. | | ||
| + | | [[Energy Drink]] | Adds a multiplier to all energy gains for a period of time after consumption. | | ||
| + | | < | ||
| + | | [[Cigarettes]] | Restores a set amount of sanity - varies based on brand. | | ||
| + | | [[Alcohol]] | Restores a set amount of sanity - varies based on brand. | | ||
| + | | < | ||
| + | | [[Common Repair Kit]] | Repairs 25 durability, but has a 30% chance to reduce max durability. | | ||
| + | | [[Uncommon Repair Kit]] | Repairs 50 durability, but has a 15% chance to reduce max durability. | | ||
| - | * Food - Depending on the food in question, restores a specified amount of energy. The [[trait_gourmet_appetite|Gourmet Appetite]] trait will alter the amount restored depending on the price of the food item. | + | ===== Combat Items ===== |
| - | * Energy Drink - Depending on the brand, adds a multiplier to all energy gains from actions such as sleeping or roleplaying for a set period of time after consumption. | + | |
| - | * Cigarettes - Depending on the brand, restores 5-10 points | + | These items can be used during |
| - | * Alcohol - Depending on the brand, restores ??-?? points of sanity. The amount restored is doubled if the character possesses the 'Alcoholic' | + | |
| - | * Sanity - A bugged item which restores a large amount of sanity. | + | |
| - | * Common Repair Kit - Repairs 25 durability, but has a 30% chance to reduce | + | ^ __Item__ ^ __Description__ ^ |
| - | * Uncommon Repair Kit - Repairs 50 durability, but has a 15% chance to reduce an item's max durability. | + | | [[Acid Flask]] | Creates |
| + | | [[Caltrops]] | Creates an area of spiked caltrops that inflict damage and reduce | ||
| + | | [[Disruption Bomb]] | Silences all characters in an area for 3 turns. | | ||
| + | | [[Fire Bomb]] | Creates a field of damaging flames for 3 turns. | | ||
| + | | [[Throwing Knives]] | Makes a physical ranged attack in a line with a range of 4 tiles. | | ||
| ===== Ammunition ===== | ===== Ammunition ===== | ||
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| Ammunition items can be used during the Movement Phase to load a firearm with a full magazine of ammunition with a specified property. | Ammunition items can be used during the Movement Phase to load a firearm with a full magazine of ammunition with a specified property. | ||
| - | * Explosive Rounds | + | ^ __Item__ ^ __Description__ ^ |
| - | | + | | [[Explosive Rounds]] | Increases the area of effect of all attacks made with the equipped |
| - | | + | | [[Magiteck Rounds]] | Shots fired from the equipped |
| + | | [[Proto Rounds]] | Shots fired from the equipped firearm | ||
| ===== Keys ===== | ===== Keys ===== | ||
| Line 46: | Line 63: | ||
| * DNA Kit - ??? | * DNA Kit - ??? | ||
| * (Colour) Dye - Allows the player to dye a single piece of equipment to a specified colour. | * (Colour) Dye - Allows the player to dye a single piece of equipment to a specified colour. | ||
| - | * Fateweavers Regalia - These incredibly rare items allow a player to reroll a [[weapons|weapon' | ||
| - | * Fingerprint Kit - This kit can be used on an item and then brought to an analysis computer to attempt to see which characters were the last to interact with the item in question. | ||
| - | * Mysterious Geode - So long as these items are in the player' | ||
| * FAST Pass - Acquired at a metro terminal, these cards can be preloaded with money to pay for train fares. | * FAST Pass - Acquired at a metro terminal, these cards can be preloaded with money to pay for train fares. | ||
| + | * Fateweavers Regalia - These incredibly rare items allow a player to reroll a [[weapons|weapon' | ||
| * Flaregun - Can be used whilst on a mission to send out an SOS request to the mission terminal. | * Flaregun - Can be used whilst on a mission to send out an SOS request to the mission terminal. | ||
| * Invasion - A bugged item which otherwise works exactly as a Flaregun. | * Invasion - A bugged item which otherwise works exactly as a Flaregun. | ||
| + | * Mysterious Geode - So long as these items are in the player' | ||
| + | * Print Kit - This kit can be used on an item and then brought to an analysis computer to attempt to see which characters were the last to interact with the item in question. | ||
| * Rubbing Alcohol - ??? | * Rubbing Alcohol - ??? | ||
| * Water - Allows the user to clean blood from themselves and the ground beneath them. | * Water - Allows the user to clean blood from themselves and the ground beneath them. | ||
| * Wristwatch - Displays the current in-game time when interacted with. | * Wristwatch - Displays the current in-game time when interacted with. | ||
| - | {{tag> | + | {{tag> |