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| crime_analysis [2024/10/30 00:17] – created the_experience | crime_analysis [2026/03/04 04:17] (current) – valkyrieskies | ||
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| - | =====Crime Analysis===== | + | ====== Crime Analysis ====== |
| - | {{ :image_2024-10-29_191646963.png?600 |}} | + | |
| - | =====Abilities===== | + | {{::crime.png?nolink&600|}} |
| - | =====Notes===== | + | |
| + | **Crime Analysis** is a [[skills|skill tree]] associated with the investigation of crime scenes and the management of sanity under duress. | ||
| + | |||
| + | ===== List of skills | ||
| + | |||
| + | ^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels?__ ^ __Description__ ^ | ||
| + | | < | ||
| + | | **Crime Analysis** | None | 7 SP | None | Grants the ability to perform crime scene assessments. | | ||
| + | | **Fresh Recruit** | Crime Analysis | 5 SP | None | Crime scene assessments now reveal blood evidence and wet suspects. Terminal analysis of of degraded prints is more reliable. | | ||
| + | | **Seasoned Sleuth** | Fresh Recruit | 8 SP | None | Crime scene assessments now reveal fingerprints on items and time-of-death estimates for bodies. | | ||
| + | | **Ace Investigator** | Seasoned Sleuth | 15 SP | None | Crime scene assessments capture a wider scene, DNA analysis reveals freshness, and terminals can detect familial matches. | | ||
| + | | < | ||
| + | | **Stoicism** | None | 7 SP | None | Decreases sanity lost by most sanity reducing events except ALTER events. | | ||
| + | | **Desensitized** | Stoicism | 10 SP | None | Further decreases sanity lost by most sanity reducing events except ALTER events. | | ||
| + | | **Chain Smoker** | Desensitized | 7 SP | None | Doubles the sanity restored by cigarettes. | | ||
| + | | **Alcoholic** | Desensitized | 10 SP | None | Doubles the sanity restored by alcohol. | | ||
| + | | **Veteran' | ||
| + | < | ||
| + | |||
| + | {{tag> | ||