The Light of Penumbra

The Light of Penumbra is a magic skill tree focused on the luminous boundary between light and void, offering specialized utility and high damage potential against ALTERs and Shadows.

List of Skills

Unlocking every node in the tree costs 63 SP with an additional 82 SP required for maxing skill levels resulting in a total cost of 145 SP.

Skill Prerequisites SP Cost Levels? Description
Penumbral Attunement TRACE Magick 20 SP None You have attuned yourself to the penumbra, the luminous boundary where the human spirit resists the encroaching dark.
(Upper Branch)
Penumbral Bolt Penumbral Attunement 3 SP 3 Fire a bolt of penumbral light that pierces the darkness. Deals bonus damage to ALTER and Shadows.
Afterimage (Penumbra) Penumbral Bolt 4 SP 3 Your penumbral projectiles leave behind trails of lingering light that slow enemies of Shadow that light passes for (1 + level) turns.
Lost Illumination Afterimage (Penumbra) 4 SP 3 Tune into the fading echoes of the Fallen. Marks a target with a luminous energy that amplifies all penumbral ability damage taken by 10% per level for 3 turns.
Lost Light Lost Illumination 5 SP 3 Gathers the fading light of the Fallen and hurls it forward in a final, luminous defiance against the Dark. Effects: Spawns penumbral light for 2 turns that deals X DMG when stepped on
(Middle Branch)
Flicker Sight Penumbral Attunement 3 SP 5 Your attunement sharpens your perception of void creatures. Penumbral skills deal 8% bonus damage per level to ALTERs and shadows.
Lumina Flicker Sight, Afterimage (Penumbra), Remnant Veil 4 SP 3 Release a shockwave of penumbral energy, pushing back the encroaching dark. Nearby enemies are hurled backward and light blooms in the wake. Effects: Pushes enemies back. Spawns penumbral light that deals X DMG when stepped on.
(Bottom Branch)
Pale Ward Penumbral Attunement 3 SP 3 Wrap a target in the lingering light of those who came before, bolstering their defenses for three turns. The ward glows faintly, a reminder that the lost still watch. Effects: +X P. DMG Reduction, +X M. DMG Reduction
Remnant Veil Pale Ward 3 SP 3 The lingering traces of the departed mend those who carry their memory. Standing in your own penumbral light restores (2 * level) health per turn.
Threshold Remnant Veil 4 SP 3 At the boundary between worlds, energy flows freely. When you damage an ALTER or shadow with a penumbral skill, recover (1 * level) TRACE.
Vigil Threshold 5 SP 3 Stand vigil for the fallen. The light they left behind gathers around you, mending those who carry their memory and searing those who belong to the dark. Effects: Spawns penumbral light for 3 turns that heals allies for +X when stepped on, Deals 20 DMG to ALTERs/shadows on cast
(Capstone Skill)
Luminarch Lumina, Dying Light, Vigil 5 SP None You have become a beacon at the boundary of the void. All penumbral magick is increased by 20% and your penumbral light perimeters persist for one additional turn.

Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.