Roleplay Points (RPP) are a passive form of progression in trace/ALTER. Every day, players get an RPP chest that consumes their activity to increase rewards, granting them stat and skill points equal to the RPP gained. Aside from that players may also gain it from studying lore books, or get bonus RPP for creating their character in hardcore mode. Bonus RPP does not count towards GPP conversion.
With each RPP reward chest, you also gain stat and skill points. These have diminishing returns.
For example, going from 35 to 40 RPP would grant +5 Stat and +5 Skill Points, whereas going from 85 to 90 would grant 2.5 stat points and 5 skill points.
To prevent runaway growth, the RPP-per-check rate reduces at soft-cap breakpoints:
Additionally, once you have at least 3 RPP, you receive a one-time boost of +6 RPP per check (at 100 % Activity) until you match the server average RPP.
Assume your character has:
On your next chest (23 h interval):
1. Base reward = 5 RPP (because 45 < 50) 2. Server-average boost = +6 RPP (since you have ≥ 3 RPP and are below server avg) 3. **Total RPP awarded = 11 RPP** 4. Stat Points gained = +11 5. Skill Points gained = +11
After this chest, your RPP total becomes 56, and future chests will grant 4 RPP/check (plus any applicable boost).
No—RPP are permanent; only the per-check rate soft-caps as you accumulate more.
It’s the mean RPP across all active characters, recalculated daily.