Table of Contents

Hydromancy

Hydromancy is a magic skill tree focused on the manipulation of water, providing a number of healing and support abilities alongside a number of attacks which severely hamper your opponent's ability to manoeuvre.

List of Skills

Skill Prerequisites SP Cost Levels Description
Water Magick Trace Magick 15 SP 1 Grants access to the rest of the Hydromancy tree. No other effect.
(Upper Branch)
Healing Ritual Hydromancy[1] 2 SP 3 Bestows healing over time to a targeted entity.
Holy Rites Healing Ritual 2 SP 3 Increases the base power of the character's healing by 7 per level.
Aquamortis Holy Rites 4 SP 1 Heals a targeted entity.
Purge The Wicked Aquamortis 3 SP 5 Increases damage dealt against Shadows and ALTERs.
Blessed Waters Purge The Wicked 5 SP None Summons pools of water around the caster which heal characters who step in them.
(Central Branch)
Chilling Cold Hydromancy[1] 2 SP 3 Reduces the movement speed of enemies in a targeted area.
Frost Armor Chilling Cold 2 SP 3 Grants a targeted entity an increase to their damage resistance for 3 turns.
Icy Stasis Frost Armor 2 SP 3 Reduces the movement speed of entities who hit you with melee attacks by 1 tile per level.
Winter's Grasp Icy Stasis 4 SP 1 Stuns enemies hit by your ice skills if they were standing over a pool of water.
(Lower Branch)
Frost Lance Hydromancy[1] 2 SP 3 A line projectile attack with a range of 4 tiles.
Aquatic Pull Frost Lance 3 SP 1 When your Hydromancy skills affect an entity, a pool of water is created beneath them.
Tidal Wave Aquatic Pull 5 SP 3 A 3-tile wide line attack with a range of 5 tiles which leaves damaging water tiles on the ground for 2 turns afterwards.
Obscura Tidal Wave 4 SP 1 Creates a massive obscuring smoke cloud which restricts the information all players within receive about the battle.
(Capstone Skill)
Hydromaster Blessed Waters, Winter's Grasp, Obscura 10 SP 1 Increases the character's INT by 30%.

Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.

[1] Skills which list “Hydromancy” as a prerequisite actually require “Water Magick”.

Additional Notes