Humanity

Humanity is a system that determines how in touch someone is with their human self. Acts such as burying bodies and sparing enemies increases humanity, whereas the use of dark magic and murdering foes decreases it. The tiers of humanity from highest to lowest are radiant, pure, virtuous, balanced, tarnished, corrupted, damned, hollow, and forsaken. Players start at balanced, and each tier aside from balanced comes with a passive that may buff certain stats and debuff others. ALTERs are locked to forsaken humanity.