====== Way of the Setting Sun ======
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Way of the Setting Sun is a weapon [[skills|skill tree]] focused on how the great blade is drawn at high noon and spent stroke by stroke toward dusk. Alife taken holds the sun in the sky; when it sets at last, the swordsman fights on undimmed starlight.
===== List of Skills =====
^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels?__ ^ __Description__ ^ __Effects__ ^
| **[[Odachi Proficiency]]** | | 10 SP | None | Training in the odachi, a great two-handed blade too long to swing twice. | Required to wield one at all. |
| (Upper Branch) |
| **[[Daylight]]** | Odachi Proficiency | 9 SP | None | You open with 5 hours of //Daylight:// every great stroke spends some. At 0 //Daylight,// //night falls:// your great strokes become //Nightfall// cuts, and you take up to 15% more physical damage, cut by 2% for each //Umbra// you hold. //Daylight// does not return on its own; land kills or wound foes to hold it (See //Ichigeki//). | **Effects:** //**Day**:// 5 //Daylight,// great strokes cost 1-3 hours (no Cool Down, no //TRACE//). Easy to spend down. //**Nightfall (0):**// great strokes become //Nightfall// cuts that build //Umbra// and lifesteal. **The dark exposes you (+15% physical damage taken): each //Umbra// reduces that by 2% (min +5%). Force the dawn by spending //Umbra// on the //Eclipse:// kills feed bonus //Umbra.//** |
| **[[Ichigeki]]** | Daylight | 8 SP | None | Your killing strokes refund //Daylight// by day or build bonus //Umbra// by night. Landing a great stroke on a foe below 40% health does the same, once per round. | **Effects:** **//Day://** a killing stroke refunds 1 //Daylight.// **//Night://** a killing cut builds +1 bonus //Umbra.// or strike a foe below 40% health for the same reward, once per round. |
| **[[Zanshin]]** | Ichigeki | 7 SP | None | Your great strokes leave a damaging //Razor Wake// behind them. | **Effects:** Great strokes leave a //Razor Wake// (2 Rounds) on every tile they cross. **Enemies in the wake take physical damage each round.** |
| **[[Killing Ground]]** | Zanshin | 7 SP | None | Your odachi strikes deal bonus damage to enemies standing in //Razor Wake//. | **Effects:** +20% odachi damage to enemies in a //Razor Wake// cut on an ealier round. |
| **[[Golden Hour]]** | Killing Ground | 7 SP | None | Once per battle, delays //Nightfall// by refilling a //Daylight//. | **Effects:** Once per battle at 0 **//Daylight://** instantly regains 2 hours. (Skips //Nightfall//) **Toggle off to allow //Nightfall// and play the //Night// kit.** |
| (Middle Branch) |
| **[[Daybreak]]** | Odachi Proficiency | 4 SP | 3 | **//Day://** A rising cut into one adjacent for heavy damage. **//Night://** A single low cut that opens the foe. | **Effects:** **//Day://** Launches the target //Airborne//. **//Night://** Single heavy cut; strong lifesteal in the dark. **Builds 2 //Umbra;// heals X% of damage dealt.** |
| **[[Zenith]]** | Daybreak | 4 SP | 3 | **//Day://** A falling cut that cleaves the adjacent foe and the tile behind them. **//Night://** A deep cut that opens a heavy bleed. | **Effects:** **//Day://** Opens a bleed for 2 turns (7/9/11 per turn by level). **//Night//** Opens a heavy bleed for 3 turns (11/14/17 per turn by level); lifesteal in the dark. **Builds 2 //Umbra;// heals X% of damage dealt.** |
| **[[Horizon]]** | Zenith | 3 SP | 3 | **//Day://** A level sweep that strikes every foe in a line before you, 3 tiles wide and 1 wider each level. **//Night://** Cuts every foe in a line, 3 tiles wide and 1 wider each level. | **Effects:** **//Day://** Sweeps every foe along the line, which widens with level (3/4/5 tiles). **//Night//** Sweeps the line (widens with level: 3/4/5 tiles) and //Dazes// struck foes (1 turn); lifesteal. **Builds 1 //Umbra;// heals X% of damage dealt.** |
| (Bottom Branch) |
| **[[Ronin's Step]]** | Odachi Proficiency | 4 SP | 2 | **//PRIORITY MOVE//** **Range: 3** Reposition up to 3 tiles along a cardinal line. Cannot be used while rooted. | **Effects:** Repositions along a cardinal line in the //Bonus// phase. |
| **[[Long Shadow]]** | Ronin's Step | 4 SP | 3 | A low thrust at a foe up to 2 tiles away. | **Effects:** Roots the target for 1 round. |
| **[[Flat of the Blade]]** | Long Shadow | 4 SP | 2 | **//PRIORTY MOVE//** **Range: 1** Turn the odachi broadside, raising a blade-wall three tiles wide. | **Effects:** Blocks __**//physical//**__ attacks along a 3 tile line. (1 round, 2 rounds at level 2) |
| **[[Perfect Measure]]** | Flat of the Blade | 7 SP | None | Your odachi strikes deal bonus damage to //Rooted, Airborne, Dazed,// or //Stunned// foes. | **Effects:** +25% odachi damage to //Rooted, Airborne, Dazed,// or //Stunned// foes. |
| (Capstone Skill) |
| **[[The Last Light]]** | Horizon, Golden Hour, Perfect Measure | 5 SP | 3 | **//Day://** A wide arc, 3 tiles across and 2 deep, dealing heavy damage. **//Night://** A wide arc, 3 tiles across and 2 deep, consuming your //Umbra// for heavy damage. | **Effects:** **//Day://** //Dazes// every foe struck (1 turn) . **//Night//** Consumes all //Umbra:// more damage per //Umbra// spent, executes wounded foes, and restores //Daylight//. **Consumes all //Umbra// (0 held): Restores //Daylight// on hit.** |
{{tag>skills}}