====== Way of the Archmage ======
{{::archmage.png?nolink&600|}}
**Way of the Archmage** is a [[weapon]] [[skills|skill tree]] associated with the [[staff]] (not to be confused with the [[quarterstaff]]).
===== List of skills =====
^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels?__ ^ __Description__ ^
| Magic Staff Proficiency | None | 10 SP | None | Allows the user to equip staves. |
| (Upper Branch) |
| **[[Arcane Eruption]]** | Magic Staff Proficiency | 4 SP | 3 | Deliver an AoE blast of TRACE energy. |
| **Scorched Earth** | Arcane Eruption | 5 SP | 3 | Your AoE attacks with the staff leave lingering fields of arcane flame. |
| **[[Maelstrom]]** | Scorched Earth | 6 SP | 2 | Creates a large AoE that roots enemies affected. |
| **Arcane Supremacy** | Maelstrom, Conduit | 6 SP | 3 | Your staff skill deal increased damage against enemies suffering from debuffs. |
| (Central Branch) |
| **[[Arcane Bolt]]** | Magic Staff Proficiency | 3 SP | 3 | Fires a bolt of TRACE energy that deals heavy damage. |
| **Conduit** | Arcane Bolt | 6 SP | 3 | Each time a staff skill damages a target, build charge. When fully charged, your next staff skill deals a large amount of bonus damage. |
| **[[TRACE Siphon]]** | Conduit | 4 SP | 2 | Fill your staff with TRACE energy, increasing your magical damage by 30% for 3 turns. |
| **[[Obliteration]]** | TRACE Siphon | 6 SP | 3 | Deal a huge amount of damage to a single target at range, automatically overwhelming any opposing projectile that attempts to clash with this attack. |
| (Bottom Branch) |
| **[[Arcane Ward]]** | Magic Staff Proficiency | 5 SP | None | A priority bonus action which creates a magical barrier which blocks all incoming physical and magical attacks. |
| **Wellspring** | Arcane Ward | 4 SP | 3 | Each time you use a staff ability which costs TRACE, a portion of the TRACE cost is refunded. |
| **Spell Amplification** | Wellspring | 6 SP | None | Increases all magical damage by 10%. |
| **TRACE Mastery** | Spell Amplification | 6 SP | None | Increases your TRACE reserve by 15% and your Intelligence by 10%. |
| **Unyielding Will** | Wellspring, Conduit | 6 SP | 3 | Gain additional magical damage every turn you spend without moving. |
| **[[Cataclysmic Finish]]** | Unyielding Will | 7 SP | 2 | An unblockable attack which deals more damage the more health you're missing. |
Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.
{{tag>skills}}