====== The Light of Penumbra ======
{{penumbra.png?nolink&600|}}
The Light of Penumbra is a magic [[skills|skill tree]] focused on the luminous boundary between light and void, offering specialized utility and high damage potential against ALTERs and Shadows.
===== List of Skills =====
Unlocking every node in the tree costs 63 SP with an additional 82 SP required for maxing skill levels resulting in a total cost of 145 SP.
^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels?__ ^ __Description__ ^
| **[[Penumbral Attunement]]** | [[tree_trace_magick|TRACE Magick]] | 20 SP | None | You have attuned yourself to the penumbra, the luminous boundary where the human spirit resists the encroaching dark. |
| (Upper Branch) |
| **[[Penumbral Bolt]]** | Penumbral Attunement | 3 SP | 3 | Fire a bolt of penumbral light that pierces the darkness. Deals bonus damage to ALTER and Shadows. |
| **[[Afterimage (Penumbra)]]** | Penumbral Bolt | 4 SP | 3 | Your penumbral projectiles leave behind trails of lingering light that slow enemies of Shadow that light passes for (1 + level) turns. |
| **[[Lost Illumination]]** | Afterimage (Penumbra) | 4 SP | 3 | Tune into the fading echoes of the Fallen. Marks a target with a luminous energy that amplifies all penumbral ability damage taken by 10% per level for 3 turns. |
| **[[Lost Light]]** | Lost Illumination | 5 SP | 3 | Gathers the fading light of the Fallen and hurls it forward in a final, luminous defiance against the Dark. **Effects:** Spawns penumbral light for 2 turns that deals X DMG when stepped on |
| (Middle Branch) |
| **[[Flicker Sight]]** | Penumbral Attunement | 3 SP | 5 | Your attunement sharpens your perception of void creatures. Penumbral skills deal 8% bonus damage per level to ALTERs and shadows. |
| **[[Lumina]]** | Flicker Sight, Afterimage (Penumbra), Remnant Veil | 4 SP | 3 | Release a shockwave of penumbral energy, pushing back the encroaching dark. Nearby enemies are hurled backward and light blooms in the wake. **Effects:** Pushes enemies back. Spawns penumbral light that deals X DMG when stepped on. |
| (Bottom Branch) |
| **[[Pale Ward]]** | Penumbral Attunement | 3 SP | 3 | Wrap a target in the lingering light of those who came before, bolstering their defenses for three turns. The ward glows faintly, a reminder that the lost still watch. **Effects:** +X P. DMG Reduction, +X M. DMG Reduction |
| **[[Remnant Veil]]** | Pale Ward | 3 SP | 3 | The lingering traces of the departed mend those who carry their memory. Standing in your own penumbral light restores (2 * level) health per turn. |
| **[[Threshold]]** | Remnant Veil | 4 SP | 3 | At the boundary between worlds, energy flows freely. When you damage an ALTER or shadow with a penumbral skill, recover (1 * level) TRACE. |
| **[[Vigil]]** | Threshold | 5 SP | 3 | Stand vigil for the fallen. The light they left behind gathers around you, mending those who carry their memory and searing those who belong to the dark. **Effects:** Spawns penumbral light for 3 turns that heals allies for +X when stepped on, Deals 20 DMG to ALTERs/shadows on cast |
| (Capstone Skill) |
| **[[Luminarch]]** | Lumina, Dying Light, Vigil | 5 SP | None | You have become a beacon at the boundary of the void. All penumbral magick is increased by 20% and your penumbral light perimeters persist for one additional turn. |
Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.
{{tag>skills}}