====== Hydromancy ======
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**Hydromancy** is a magic [[skills|skill tree]] focused on the manipulation of water, providing a number of healing and support abilities alongside a number of attacks which severely hamper your opponent's ability to manoeuvre.
===== List of Skills =====
^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels__ ^ __Description__ ^
| **Water Magick** | [[Trace Magick]] | 15 SP | 1 | Grants access to the rest of the Hydromancy tree. No other effect. |
| (Upper Branch) |
| **[[Healing Ritual]]** | Hydromancy[1] | 2 SP | 3 | Bestows healing over time to a targeted entity. |
| **Holy Rites** | Healing Ritual | 2 SP | 3 | Increases the base power of the character's healing by 7 per level. |
| **[[Aquamortis]]** | Holy Rites | 4 SP | 1 | Heals a targeted entity. |
| **Purge The Wicked** | Aquamortis | 3 SP | 5 | Increases damage dealt against [[shadow|Shadows]] and [[ALTER|ALTERs]]. |
| **[[Blessed Waters]]** | Purge The Wicked | 5 SP | None | Summons pools of water around the caster which heal characters who step in them. |
| (Central Branch) |
| **[[Chilling Cold]]** | Hydromancy[1] | 2 SP | 3 | Reduces the movement speed of enemies in a targeted area. |
| **[[Frost Armor]]** | Chilling Cold | 2 SP | 3 | Grants a targeted entity an increase to their damage resistance for 3 turns. |
| **Icy Stasis** | Frost Armor | 2 SP | 3 | Reduces the movement speed of entities who hit you with melee attacks by 1 tile per level. |
| **Winter's Grasp** | Icy Stasis | 4 SP | 1 | Stuns enemies hit by your ice skills if they were standing over a pool of water. |
| (Lower Branch) |
| **[[Frost Lance]]** | Hydromancy[1] | 2 SP | 3 | A line projectile attack with a range of 4 tiles. |
| **Aquatic Pull** | Frost Lance | 3 SP | 1 | When your Hydromancy skills affect an entity, a pool of water is created beneath them. |
| **[[Tidal Wave]]** | Aquatic Pull| 5 SP | 3 | A 3-tile wide line attack with a range of 5 tiles which leaves damaging water tiles on the ground for 2 turns afterwards. |
| **[[Obscura]]** | Tidal Wave | 4 SP | 1 | Creates a massive obscuring smoke cloud which restricts the information all players within receive about the battle. |
| (Capstone Skill) |
| **Hydromaster** | Blessed Waters, Winter's Grasp, Obscura | 10 SP | 1 | Increases the character's INT by 30%. |
Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.
[1] Skills which list “Hydromancy” as a prerequisite actually require “Water Magick”.
===== Additional Notes =====
* The combination of healing abilities, Purge The Wicked, and Hydromaster make Hydromancy an incredibly attractive choice for any character intending to focus heavily on spellcasting and [[stats|Intelligence]]. Characters with [[Duality]] or [[Elemental Nexus]] will likely want to make Hydromancy one of their chosen trees.
{{tag>skills hydromancy}}