====== Hydromancy ====== {{image_2024-10-29_184856380.png?nolink&600|}} **Hydromancy** is a magic [[skills|skill tree]] focused on the manipulation of water, providing a number of healing and support abilities alongside a number of attacks which severely hamper your opponent's ability to manoeuvre. ===== List of Skills ===== ^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels__ ^ __Description__ ^ | **Water Magick** | [[Trace Magick]] | 15 SP | 1 | Grants access to the rest of the Hydromancy tree. No other effect. | | (Upper Branch) | | **[[Healing Ritual]]** | Hydromancy[1] | 2 SP | 3 | Bestows healing over time to a targeted entity. | | **Holy Rites** | Healing Ritual | 2 SP | 3 | Increases the base power of the character's healing by 7 per level. | | **[[Aquamortis]]** | Holy Rites | 4 SP | 1 | Heals a targeted entity. | | **Purge The Wicked** | Aquamortis | 3 SP | 5 | Increases damage dealt against [[shadow|Shadows]] and [[ALTER|ALTERs]]. | | **[[Blessed Waters]]** | Purge The Wicked | 5 SP | None | Summons pools of water around the caster which heal characters who step in them. | | (Central Branch) | | **[[Chilling Cold]]** | Hydromancy[1] | 2 SP | 3 | Reduces the movement speed of enemies in a targeted area. | | **[[Frost Armor]]** | Chilling Cold | 2 SP | 3 | Grants a targeted entity an increase to their damage resistance for 3 turns. | | **Icy Stasis** | Frost Armor | 2 SP | 3 | Reduces the movement speed of entities who hit you with melee attacks by 1 tile per level. | | **Winter's Grasp** | Icy Stasis | 4 SP | 1 | Stuns enemies hit by your ice skills if they were standing over a pool of water. | | (Lower Branch) | | **[[Frost Lance]]** | Hydromancy[1] | 2 SP | 3 | A line projectile attack with a range of 4 tiles. | | **Aquatic Pull** | Frost Lance | 3 SP | 1 | When your Hydromancy skills affect an entity, a pool of water is created beneath them. | | **[[Tidal Wave]]** | Aquatic Pull| 5 SP | 3 | A 3-tile wide line attack with a range of 5 tiles which leaves damaging water tiles on the ground for 2 turns afterwards. | | **[[Obscura]]** | Tidal Wave | 4 SP | 1 | Creates a massive obscuring smoke cloud which restricts the information all players within receive about the battle. | | (Capstone Skill) | | **Hydromaster** | Blessed Waters, Winter's Grasp, Obscura | 10 SP | 1 | Increases the character's INT by 30%. | Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees. [1] Skills which list “Hydromancy” as a prerequisite actually require “Water Magick”. ===== Additional Notes ===== * The combination of healing abilities, Purge The Wicked, and Hydromaster make Hydromancy an incredibly attractive choice for any character intending to focus heavily on spellcasting and [[stats|Intelligence]]. Characters with [[Duality]] or [[Elemental Nexus]] will likely want to make Hydromancy one of their chosen trees. {{tag>skills hydromancy}}