====== Crime Analysis ====== {{::crime.png?nolink&600|}} **Crime Analysis** is a [[skills|skill tree]] associated with the investigation of crime scenes and the management of sanity under duress. ===== List of skills ===== ^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels?__ ^ __Description__ ^ | (Upper Branch) | | **Crime Analysis** | None | 7 SP | None | Grants the ability to perform crime scene assessments. | | **Fresh Recruit** | Crime Analysis | 5 SP | None | Crime scene assessments now reveal blood evidence and wet suspects. Terminal analysis of of degraded prints is more reliable. | | **Seasoned Sleuth** | Fresh Recruit | 8 SP | None | Crime scene assessments now reveal fingerprints on items and time-of-death estimates for bodies. | | **Ace Investigator** | Seasoned Sleuth | 15 SP | None | Crime scene assessments capture a wider scene, DNA analysis reveals freshness, and terminals can detect familial matches. | | (Lower Branch) | | **Stoicism** | None | 7 SP | None | Decreases sanity lost by most sanity reducing events except ALTER events. | | **Desensitized** | Stoicism | 10 SP | None | Further decreases sanity lost by most sanity reducing events except ALTER events. | | **Chain Smoker** | Desensitized | 7 SP | None | Doubles the sanity restored by cigarettes. | | **Alcoholic** | Desensitized | 10 SP | None | Doubles the sanity restored by alcohol. | | **Veteran's Tenacity** | Desensitized | 15 SP | None | Even further decreases sanity lost by most sanity reducing events including ALTER events albeit at half-effectiveness. | Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees. {{tag>skills}}