Show pageDiscussionOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Tracer Order ====== The **Tracer Order** is a secretive organization dedicated to protecting the [[the-material-plane|Material Plane]] from the dark forces of [[the Shattered World]] and the [[the-void|Void]]. Comprised of TRACE-sensitive individuals known as **[[Tracers]]**, the Order is responsible for monitoring and containing [[trace-magick|TRACE energy]], sealing [[Voidcracks]], and combating dangerous entities like [[ALTERs]]. While their work is largely unknown to the general populace, the Order's influence runs deep, with its members acting as humanity's hidden defenders against supernatural threats. ===== Origins and Purpose ===== The origins of the Tracer Order date back centuries to a time when TRACE-sensitive individuals first recognized the dangers posed by unrestrained [[trace-magick|TRACE energy]] and the emergence of [[ALTERs]]. The earliest Tracers banded together, developing techniques to protect the [[the-material-plane|Material Plane]] and contain the corruption from [[the Shattered World]]. Over time, their efforts became more organized, leading to the formal creation of the Tracer Order — an institution with a structured hierarchy, specialized training methods, and established protocols for dealing with TRACE-related threats. The Order’s primary purpose is the preservation of the [[the-material-plane|Material Plane]]’s stability. Through the use of specialized magick and rigorous discipline, Tracers safeguard the world from forces that few even know exist. While the Order operates in secrecy, their efforts are indispensable to maintaining the balance of TRACE energy and preventing the corruption that fuels ALTERs. ===== Structure and Hierarchy ===== The Tracer Order is organized into branches, each with its own unique responsibilities. These branches ensure that the Order functions efficiently and that each Tracer can specialize in a particular area of expertise. The main branches include: * **[[Wardens]]** - The primary combatants of the Order, Wardens are highly skilled in TRACE magick and serve on the front lines in the battle against ALTERs. They are responsible for hunting and neutralizing high-level threats, including rogue TRACE users and entities from the Shattered World. * **[[Archivists]]** - The scholars of the Order, Archivists are tasked with preserving knowledge of TRACE energy, the Shattered World, and the Void. They study ancient texts, catalog artifacts, and research new methods for dealing with corruption. Archivists are often called upon to provide insights during missions that involve rare or unknown TRACE phenomena. * **[[Seers]]** - Gifted with heightened sensitivity to TRACE energy, Seers can detect fluctuations in TRACE currents and predict potential Voidcracks. They play a crucial role in identifying areas of instability within the Material Plane and alerting the Order to impending threats. Seers sometimes possess prophetic abilities, making them valuable advisors for strategic planning. * **[[Guardians]]** - Guardians protect sites of sacred TRACE energy, such as the [[shrine-of-the-fallen|Shrine of the Fallen]], and act as spiritual guides within the Order. They focus on maintaining the balance of TRACE energy in nature, ensuring that corruption does not take hold in the Material Plane. They are often in opposition to the Nameless, who employ controversial methods to deal with TRACE energy. Each branch is led by a senior member known as a **High Tracer**, who coordinates efforts and provides guidance to newer recruits. The Order as a whole is governed by a council of High Tracers, ensuring that decisions reflect the values and goals of the Order as a unified entity. ===== Chapters and Locations ===== The Tracer Order is divided into **Chapters**, with each chapter operating in a specific location, region, or city. These chapters function as semi-independent units, each tasked with monitoring local TRACE activity, training recruits, and addressing threats within their jurisdiction. Each chapter is led by a **Chapter Master**, an experienced Tracer responsible for coordinating operations, managing resources, and reporting directly to the central council of High Tracers. Each chapter is tailored to the specific needs of its location, with specialized resources and practices adapted to handle unique regional TRACE phenomena. For instance, chapters located near known TRACE hotspots may focus on Voidcrack containment, while those near densely populated areas prioritize covert operations and secrecy to minimize civilian exposure to TRACE events. The **Cascade Valley Chapter** is the primary setting of the game. Tracers within the [[cascade-valley|Cascade Valley]] Chapter are known for their rigorous training and specialized knowledge, having been exposed to a wide array of TRACE phenomena unique to the area. This chapter also maintains close but cautious observation of the [[ascension-group|Ascension Group]]’s activities, aware of the potential for the corporation’s experiments to destabilize TRACE energy and create dangerous breaches. ===== Training and The Trials ===== Training within the Tracer Order is demanding, pushing each TRACE-sensitive recruit to their physical, mental, and spiritual limits. Prospective Tracers undergo rigorous instruction in TRACE control, combat tactics, and mental fortitude. They are taught how to wield TRACE Weapons, defend against ALTERs, and perform essential rituals to contain corruption. Every trainee must pass **The Trials** before becoming a full-fledged Tracer. The Trials are a series of tests designed to assess their skills, resilience, and commitment to the Order’s mission. Those who succeed in passing the Trials undergo the **Soulbinding** ritual, during which they forge a TRACE Weapon — a weapon tied to their soul and uniquely attuned to their TRACE energy. This weapon allows Tracers to combat ALTERs effectively and perform their duties with heightened power. ===== Absolution and TRACE Ethics ===== One of the most defining practices of the Tracer Order is **Absolution**, a technique used to trap the souls of the deceased in [[trace-shards|TRACE Shards]] to prevent them from becoming [[ALTERs]]. The Order views this as a necessary act, a controlled method to prevent lingering TRACE energy from corrupting and forming new threats. However, this practice is controversial and is one of the primary reasons for the Order’s split with **The Nameless**. The [[Nameless]], a rogue faction, rejected Absolution in favor of **Resolution**, a technique that absorbs TRACE energy directly into themselves. This ideological divide has fueled ongoing conflict between the Order and the Nameless, with each side viewing the other’s method as a betrayal of ethical principles. The Order sees Resolution as a reckless method that prioritizes personal power over responsibility, while the Nameless believe that Absolution is a form of soul imprisonment that dishonors the dead. ===== Missions and Voidcrack Sealing ===== One of the most critical responsibilities of the Tracer Order is identifying and sealing **Voidcracks** — temporary breaches between the [[the-material-plane|Material Plane]] and [[the Shattered World]]. These breaches are highly dangerous, as they allow entities from the Shattered World to cross over and threaten the Material Plane. When a Voidcrack is detected, Tracers are dispatched to contain it using specially crafted **[[Talismans]]** that reinforce the boundary between planes. Voidcrack missions are often hazardous, requiring skilled Tracers who can handle both the corruption emanating from the Shattered World and the ALTERs drawn to these breaches. Only Tracers with extensive experience in handling TRACE energy are assigned to these missions, as Voidcrack sealing is one of the Order’s most delicate and dangerous tasks. ===== Code of Secrecy ===== To protect the public from panic and avoid unnecessary exposure to TRACE-related phenomena, the Tracer Order enforces a strict code of secrecy. Tracers operate covertly, concealing their activities from the general population and maintaining a low profile in society. This secrecy is not only for the safety of the [[Tracers]] themselves but also to prevent knowledge of [[the Shattered World]], the [[the-void|Void]], and [[ALTERs]] from spreading and destabilizing society. Public encounters with TRACE phenomena or ALTERs are quickly covered up, and any witnesses are given carefully crafted explanations. This code of secrecy allows the Order to operate without interference, preserving the stability of the Material Plane without alarming its inhabitants. ===== The Tracer Order and Society ===== While largely hidden from public view, the Tracer Order interacts with other secret organizations, government officials, and TRACE-sensitive individuals who understand the importance of their work. Some factions, such as the **[[Guardians]]** and certain factions within the **[[ascension-group|Ascension Group]]**, recognize the Order’s authority and cooperate to maintain [[trace-magick|TRACE]] stability, though often with differing motives. In some cases, the Order’s operations overlap with those of other groups, leading to complex alliances or conflicts. Tracers walk a fine line between collaboration and discretion, ensuring that their mission is prioritized while preserving the secrecy that protects the Material Plane. For further information on the rogue faction that split from the Order, see the [[Nameless]]. SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International tracer_order.1750703484.txt.gz Last modified: 2025/06/23 18:31by valkyrieskies Log In