Show pageDiscussionOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Sanity ====== **Sanity** is a regenerating pool of points possessed by all non-[[ALTER]] characters which represents their current mental condition in the face of the myriad adversities they will face in the paranomalous underworld of [[Cascade City]]. Sanity is displayed as a percentage on the purple bar beneath your character's green health bar and above their yellow [[energy]] bar. Additionally, a text descriptor will appear beside the current percentage describing the character's current state (e.g: "Sane", "Anxious", "Very Stressed"). Sanity is depleted when performing stressful acts such as using the kill command on a fallen human or when witnessing paranormal horrors such as an ALTER or a [[Shadow]]. At low sanity levels, characters are more vulnerable to being ambushed by ALTERs and may receive hallucinations of what other characters are saying and doing. Sanity can be regained via consumption of [[alcohol]], [[cigarettes]], or [[drugs]]; roleplaying with others; interacting with certain [[furniture]] items; and sleeping in a bed. The installation of non-prosthetic tier [[cyberware]] will reduce a character's maximum sanity level due to the cognitive load the usage of such appendages places upon the user's mind. The sanity loss is dependent upon the tier of cyberware and the amount installed. Removing the cyberware in question will return the lost sanity value. Maximum sanity can be increased via a number of nodes on the [[Crime Analysis]] [[skills|skill tree]], and via the [[Built Different]] [[background trait]]. Owing to the unstable and spontaneously formed nature of their sentience, [[replicants]] possess a lower starting max sanity than other races. [[Keepers]] possess a dramatically lower max sanity due to their hypersensitivity to the paranomalous which clouds their perception of reality. For ALTERs, the sanity gauge instead represents their current hunger satiation, requiring them to consume a fallen [[human]] to replenish it should it fall low. ===== Cybershock ===== If a character's maximum sanity is depleted to zero via installing too many pieces of non-prosthetic cyberware, they enter a state known as cybershock, wherein their mental faculties are entirely lost and they go on a berserk rampage. Functionally, this effectively serves as the character's death for their player, severing their control of them and turning them into a rampaging NPC. There is no returning from cybershock. High profile instances of individuals going into cybershock and causing great deals of harm and damage have led to a public suspicion and disdain for individuals who are visibly heavily cyberized, often being seen as ticking time bombs for everyone around them. {{tag>mechanics}}SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International sanity.1773393582.txt.gz Last modified: 2026/03/13 09:19by valkyrieskies Log In