Show pageDiscussionOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Roleplay Points (RPP) System ====== Roleplay Points (RPP) are awarded every 23 hours from your reward chest, based on your character’s Activity Percent. The maximum reward is earned at 100 % Activity. Any Activity Percent above 100 will be subtracted from your total before calculating RPP. ===== 1. Activity → RPP Conversion ===== * **100 % Activity** * If your current RPP < 50 → +5 RPP per check * If your current RPP ≥ 50 and < 100 → +4 RPP per check * If your current RPP ≥ 100 → +3 RPP per check (soft cap beyond 100) * **Server-Average Boost** * If you already have ≥ 3 RPP, you gain an extra +6 RPP per check (at 100 % Activity) until you reach the server average RPP. {{ :reward.webp |left}} ===== 2. Threshold Unlocks ===== * **3 RPP** * Unlock Character backstory generation * Receive 3 random backstory options; choose one. * If your character was ≥ 30 years old at creation, you get 2 additional background choices. * Ability to drop inventory items * Join Squads * Note: If you hit 100 % Activity before earning 3 RPP, these unlocks trigger immediately. * **10 RPP** * Gain 1 Reputation Point (if you currently have 0 Reputation Points) ===== 3. Stat & Skill Gains ===== With each RPP reward chest, you also gain stat and skill points. These have diminishing returns. * +1 Stat Point per RPP awarded, 0.5 per RPP after 75, 0.25 per RPP after 175, * +1 Skill Point per RPP awarded, 0.75 per RPP after 100, 0.5 per RPP after 250 For example, going from 35 to 40 RPP would grant +5 Stat and +5 Skill Points, whereas going from 85 to 90 would grant 2.5 stat points and 5 skill points. ===== 4. Soft Cap Details ===== To prevent runaway growth, the RPP-per-check rate reduces at soft-cap breakpoints: * 0 ≤ RPP < 50 → 5 RPP/check * 50 ≤ RPP < 100 → 4 RPP/check * RPP ≥ 100 → 3 RPP/check Additionally, once you have at least 3 RPP, you receive a one-time boost of +6 RPP per check (at 100 % Activity) until you match the server average RPP. ===== 5. Sample Calculation ===== Assume your character has: * 100 % Activity * Current RPP = 45 * Server average RPP = 80 On your next chest (23 h interval): 1. Base reward = 5 RPP (because 45 < 50) 2. Server-average boost = +6 RPP (since you have ≥ 3 RPP and are below server avg) 3. **Total RPP awarded = 11 RPP** 4. Stat Points gained = +11 5. Skill Points gained = +11 After this chest, your RPP total becomes 56, and future chests will grant 4 RPP/check (plus any applicable boost). ===== 6. Notes & FAQs ===== * **Do RPP decay over time?** No—RPP are permanent; only the per-check rate soft-caps as you accumulate more. * **How is server average calculated?** It’s the mean RPP across all active characters, recalculated daily. SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International roleplay_points.1781377959.txt.gz Last modified: 2026/06/13 19:12by arcathiadev Log In