Show pageDiscussionOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Progression Guide ====== ===== Roleplay Points ===== Roleplay Points (RPP) are your primary progression currency, awarded every 23 hours via the reward chest based on your Activity %. Higher Activity yields more RPP—spend them on stats, skills, reputation, and unlocks! See the [[roleplay_points|RPP System]] page for full details. ===== 1. How to Progress ===== A character can advance via: * **RPP Chests** – Awarded every 23 hours when you log out and back in or type `/reward`. Higher Activity → more RPP. * Opening later delays your next chest. * **Missions** – Complete objectives to earn Reputation, money, and Experience. * **Events** – Meaningful event roleplay can yield bonus rewards. ===== 2. Energy ===== Energy is required to take on missions and perform activities. * **Sleeping** – Every 2 hours of rest → +30 Energy. * **Food** – Eat to gain Energy; can eat once every 10 minutes (timer resets on logout). * **Roleplaying** – +1–3 Energy per minute of roleplay (requires recent sleep). * **Using “say”** – Same as above; each minute of chat grants 1–3 Energy (sentences > several words). ===== 3. Missions ===== Unlock missions once you have a background (3 RPP) or ≥ 1 Reputation. Terminals are at Cascade, Aethergarde Academy, Outskirts. * **Rank Requirements** * E Rank – 15 % Energy, 0 Reputation * D Rank – 25 % Energy, 400 Reputation * C Rank – 35 % Energy, 800 Reputation * B Rank – 45 % Energy, 1700 Reputation * A Rank – 55 % Energy, 2300 Reputation * S Rank – 65 % Energy, PvP-only, Reputation varies by opponent strength * **Squad Bonus** – Join a squad to attempt missions above your Reputation. {{ :mission_grades.webp |}} ===== 4. Activity ===== Activity % (0 – 400) drives RPP rewards. When you open your chest: * You gain up to 100 % worth of Activity → converted to RPP. * 100 points of Activity are then consumed (min 0 left). * **Gaining Activity** * Chatting (`say`) near others → +1–2 % per minute (cooldown shared with roleplay). * Roleplay (few sentences) → +6–14 % per minute. * Accepting/completing missions → +2 % each (long cooldown). * Burying corpses at Outskirts Shrine → +% per body; chance to restore or remove Sanity. * Prayer at Shrine Relics → Activity & Sanity gains. * Killing faction guards → +25 % Activity. ===== 5. Generation Points ===== After character death, you earn Generation Points equal to the RPP of the killed character. Spend these permanently on future characters. * **Access** – Press Esc → Generations menu. * **Haunting** – Click “Haunt” next to a deceased character to control their ghost at the Shrine. * **Purchases** – Browse your Generation Points total and available unlocks. SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International progression.1750809577.txt.gz Last modified: 2025/06/24 23:59by gvgch Log In