way_of_the_unbroken_chain

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way_of_the_unbroken_chain [2026/08/27 16:18] – created fatherway_of_the_unbroken_chain [2026/08/27 16:20] (current) – [List of Skills] father
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 | <sub>(Upper Branch)</sub> | | <sub>(Upper Branch)</sub> |
 | **[[Recoil Control]]** | Second Beat | 8 SP | None | The handle comes back every time. A trained wrist absorbs the returns instead of fighting it. | **Effects:** //Whiff// threshold +3. //Links// build 1 less //Recoil.// **A //whiff// no longer breaks your //String.//** | | **[[Recoil Control]]** | Second Beat | 8 SP | None | The handle comes back every time. A trained wrist absorbs the returns instead of fighting it. | **Effects:** //Whiff// threshold +3. //Links// build 1 less //Recoil.// **A //whiff// no longer breaks your //String.//** |
-| **[[Stunning Strike]]** | Recoil Control | 3 SP | 3 | Crack a handle flat off a single adjacent target's head. | **Effects:** Applies //Dazed.// (1 turn) **//Full String://** applies //Dazed// (2 turns) instead. | +| **[[Stunning Strike]]** | Recoil Control | 3 SP | 3 | **Range: 1** Crack a handle flat off a single adjacent target's head. | **Effects:** Applies //Dazed.// (1 turn) **//Full String://** applies //Dazed// (2 turns) instead. | 
-| **[[Rising Heel]]** | Stunning Strike | 4 SP | 3 | Bring the heel of the handle up under a single adjacent target's jaw on the rise. | **Effects:** **//Full String://** launches //Airborne// and //roots.// (2 turns) **//Link://** cast in the //Bonus// phase //Second Beat// recovers. +4 //Recoil.// |+| **[[Rising Heel]]** | Stunning Strike | 4 SP | 3 | **Range: 1** Bring the heel of the handle up under a single adjacent target's jaw on the rise. | **Effects:** **//Full String://** launches //Airborne// and //roots.// (2 turns) **//Link://** cast in the //Bonus// phase //Second Beat// recovers. +4 //Recoil.// |
 | **[[Falling Star]]** | Rising Heel | 4 SP | 3 | **Range: 1** Swing the chain overhead and drop it on a single adjacent target like a weight cut loose. | **Effects:** +20% damage vs //Airborne.// **//Full String://** applies //Dazed// (1 turn), and grounds an //Airborne// target. **//Link://** cast in the //Bonus// phase //Second Beat// recovers. +4 //Recoil.// | | **[[Falling Star]]** | Rising Heel | 4 SP | 3 | **Range: 1** Swing the chain overhead and drop it on a single adjacent target like a weight cut loose. | **Effects:** +20% damage vs //Airborne.// **//Full String://** applies //Dazed// (1 turn), and grounds an //Airborne// target. **//Link://** cast in the //Bonus// phase //Second Beat// recovers. +4 //Recoil.// |
 | **[[Long String]]** | Falling Star | 9 SP | None | A longer memory. The chain holds more of what you have thrown, so the runs worth spelling stay whole. | **Effects:** //String// depth 3 to 5. Long enough for the four-beat //katas.// **//Full String// riders and the damage falloff still key on 3.** | | **[[Long String]]** | Falling Star | 9 SP | None | A longer memory. The chain holds more of what you have thrown, so the runs worth spelling stay whole. | **Effects:** //String// depth 3 to 5. Long enough for the four-beat //katas.// **//Full String// riders and the damage falloff still key on 3.** |
 | <sub>(Middle Branch)</sub> | | <sub>(Middle Branch)</sub> |
 | **[[Low Sweep]]** | Second Beat | 3 SP | 3 | **Range: 1** Whip the chain low into a single adjacent target's ankles. | **Effects:** //Full String:// //roots.// (1 turn) | | **[[Low Sweep]]** | Second Beat | 3 SP | 3 | **Range: 1** Whip the chain low into a single adjacent target's ankles. | **Effects:** //Full String:// //roots.// (1 turn) |
-| **[[Whipcrack]]** | Low Sweep | 3 SP | 3 | Snap the chain out and back before the arm follows. | **Effects:** **//Full String://** the return stroke lands too, at 50% force. **//Link://** cast in the //Bonus// phase //Second Beat// recovers. +4 //Recoil.// |+| **[[Whipcrack]]** | Low Sweep | 3 SP | 3 | **Range: 2** Snap the chain out and back before the arm follows. | **Effects:** **//Full String://** the return stroke lands too, at 50% force. **//Link://** cast in the //Bonus// phase //Second Beat// recovers. +4 //Recoil.// |
 | **[[Flurry of Blows]]** | Whipcrack | 3 SP | 3 | **Range: 1** Batter a single adjacent target faster then the eye follows. | **Effects:** **//Link://** cast in the //Bonus// phase //Second Beat// recovers. +4 //Recoil.// | | **[[Flurry of Blows]]** | Whipcrack | 3 SP | 3 | **Range: 1** Batter a single adjacent target faster then the eye follows. | **Effects:** **//Link://** cast in the //Bonus// phase //Second Beat// recovers. +4 //Recoil.// |
 | <sub>(Bottom Branch)</sub> | | <sub>(Bottom Branch)</sub> |
  • way_of_the_unbroken_chain.txt
  • Last modified: 2026/08/27 16:20
  • by father