way_of_the_blade

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way_of_the_blade [2026/07/08 02:30] – Center of Being: 10>11SP 172.3.40.38way_of_the_blade [2026/07/08 02:35] (current) – Center of Being: 10>11SP Fluid Riposte: 4>5SP & added %. The End For you: SP 10>11 Valkyrie: Updated range to mention 4 at base, 6 at level 3. This Far and No Further: 10SP>11SP 172.3.40.38
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 | **[[Center of Being]]** | Reverse Grip | 11 SP | None | Embrace your inner zen, and focus on evasion to reveal your target's weakness. After not attacking for 3 rounds, your next attack deals 200% damage.| | **[[Center of Being]]** | Reverse Grip | 11 SP | None | Embrace your inner zen, and focus on evasion to reveal your target's weakness. After not attacking for 3 rounds, your next attack deals 200% damage.|
 | **[[Disarming Blow]]** | Center of Being, Kendo Strike | 4 SP | 3 |1 Range: **PRIORITY MOVE** Strike at an enemy in an attempt to disarm them, rolling your agility against their own.| | **[[Disarming Blow]]** | Center of Being, Kendo Strike | 4 SP | 3 |1 Range: **PRIORITY MOVE** Strike at an enemy in an attempt to disarm them, rolling your agility against their own.|
-| **[[Fluid Riposte]]** | Disarming Blow | SP | 5 | You passively gain a chance when struck in close quarters to parry the incoming blow and reflect the damage back to the attacker. | +| **[[Fluid Riposte]]** | Disarming Blow | SP | 5 | You passively gain a chance when struck in close quarters to parry the incoming blow and reflect the damage back to the attacker. Starts at 10% Level 1 up to 20% at level 5. | 
-| **[[This Far and No Further]]** | Fluid Riposte | 10 SP | None | You become entrenched where you are, focusing entirely on defense. You become nearly invulnerable to all damage for a single turn.|+| **[[This Far and No Further]]** | Fluid Riposte | 11 SP | None | You become entrenched where you are, focusing entirely on defense. You become nearly invulnerable to all damage for a single turn.|
 | <sub>(Lower Branch)</sub> | | <sub>(Lower Branch)</sub> |
 | **[[Feverish Assault]]** | Sword Proficiency | 2 SP | 3 |1 Range: A rapid flurry of 3 sword strikes against an adjacent enemy. Each hit deals reduced damage, but the combined assault hits hard.| | **[[Feverish Assault]]** | Sword Proficiency | 2 SP | 3 |1 Range: A rapid flurry of 3 sword strikes against an adjacent enemy. Each hit deals reduced damage, but the combined assault hits hard.|
 | **[[TRACE Blade]]** | Feverish Assault, Center of Being | 3 SP | 3 | Channel TRACE into your sword, sharpening it's edge with raw energy. Lasts longer at higher ranks. | | **[[TRACE Blade]]** | Feverish Assault, Center of Being | 3 SP | 3 | Channel TRACE into your sword, sharpening it's edge with raw energy. Lasts longer at higher ranks. |
 | **[[Ballroom Blitz]]** | TRACE Blade | 3 SP | 3 | Blitz through a series of enemies, starting with your target and then randomly between others within 2 tiles. | | **[[Ballroom Blitz]]** | TRACE Blade | 3 SP | 3 | Blitz through a series of enemies, starting with your target and then randomly between others within 2 tiles. |
-| **[[Flight of the Valkyrie]]** | Ballroom Blitz | 2 SP | 3 |4 Range: Leap into the air and crash down on a target area in a devastating dive. **This attack is Unblockable & Passes through enemies.** | +| **[[Flight of the Valkyrie]]** | Ballroom Blitz | 2 SP | 3 |4 Range at Level 1. Up to 6 range at Level 3.: Leap into the air and crash down on a target area in a devastating dive. **This attack is Unblockable & Passes through enemies.** | 
-| **[[The End for You]]** | Flight of the Valkyrie | 10 SP | None |1 Range: An Unblockable strike that deals tremendous damage to your target. If this defeats your target, refresh the cooldown of this skill immediately; otherwise, skip your next turn. **This attack is Unblockable.**|+| **[[The End for You]]** | Flight of the Valkyrie | 11 SP | None |1 Range: An Unblockable strike that deals tremendous damage to your target. If this defeats your target, refresh the cooldown of this skill immediately; otherwise, skip your next turn. **This attack is Unblockable.**|
  
 <sup>Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.</sup> <sup>Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.</sup>
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