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| - | ====== Crime Analysis ====== | + | ~~REDIRECT>crime_analysis~~ |
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| - | **Crime Analysis** is a [[skills|skill tree]] associated with the investigation of crime scenes and the management of sanity under duress. | + | |
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| - | ===== List of skills ===== | + | |
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| - | ^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels?__ ^ __Description__ ^ | + | |
| - | | <sub>(Upper Branch)</ | + | |
| - | | **Crime Analysis** | None | 7 SP | None | Grants the ability to perform crime scene assessments. | | + | |
| - | | **Fresh Recruit** | Crime Analysis | 5 SP | None | Crime scene assessments now reveal blood evidence and wet suspects. Terminal analysis of of degraded prints is more reliable. | | + | |
| - | | **Seasoned Sleuth** | Fresh Recruit | 8 SP | None | Crime scene assessments now reveal fingerprints on items and time-of-death estimates for bodies. | | + | |
| - | | **Ace Investigator** | Seasoned Sleuth | 15 SP | None | Crime scene assessments capture a wider scene, DNA analysis reveals freshness, and terminals can detect familial matches. | | + | |
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| - | | **Stoicism** | None | 7 SP | None | Decreases sanity lost by most sanity reducing events except ALTER events. | | + | |
| - | | **Desensitized** | Stoicism | 10 SP | None | Further decreases sanity lost by most sanity reducing events except ALTER events. | | + | |
| - | | **Chain Smoker** | Desensitized | 7 SP | None | Doubles the sanity restored by cigarettes. | | + | |
| - | | **Alcoholic** | Desensitized | 10 SP | None | Doubles the sanity restored by alcohol. | | + | |
| - | | **Veteran' | + | |
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| - | {{tag> | + | |