the_light_of_penumbra

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
the_light_of_penumbra [2026/03/03 15:31] – Changed Afterimage to Afterimage (Penumbra) as the skill shares a name with other abilities. mysthe_light_of_penumbra [2026/03/03 15:42] (current) – Updated descriptions mys
Line 10: Line 10:
  
 ^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels?__ ^ __Description__ ^ ^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels?__ ^ __Description__ ^
-| **[[Penumbral Attunement]]** | [[TRACE Magick]] | 20 SP | None | You have attuned yourself to the penumbra, the luminous boundary where the human spirit resists the encroaching dark. Grants access to the tree. |+| **[[Penumbral Attunement]]** | [[tree_trace_magick|TRACE Magick]] | 20 SP | None | You have attuned yourself to the penumbra, the luminous boundary where the human spirit resists the encroaching dark. |
 | <sub>(Upper Branch)</sub> | | <sub>(Upper Branch)</sub> |
 | **[[Penumbral Bolt]]** | Penumbral Attunement | 3 SP | 3 | Fire a bolt of penumbral light that pierces the darkness. Deals bonus damage to ALTER and Shadows. | | **[[Penumbral Bolt]]** | Penumbral Attunement | 3 SP | 3 | Fire a bolt of penumbral light that pierces the darkness. Deals bonus damage to ALTER and Shadows. |
-| **[[Afterimage (Penumbra)]]** | Penumbral Bolt | 4 SP | 3 | Your penumbral projectiles leave behind trails of lingering light. **Effects:** Slows enemies of Shadow for (1 + level) turns. | +| **[[Afterimage (Penumbra)]]** | Penumbral Bolt | 4 SP | 3 | Your penumbral projectiles leave behind trails of lingering light that slow enemies of Shadow that light passes for (1 + level) turns. | 
-| **[[Lost Illumination]]** | Afterimage (Penumbra) | 4 SP | 3 | Tune into the fading echoes of the Fallen. **Effects:** Marks a target with a luminous energy that amplifies all penumbral ability damage taken by 10% per level for 3 turns. | +| **[[Lost Illumination]]** | Afterimage (Penumbra) | 4 SP | 3 | Tune into the fading echoes of the Fallen. Marks a target with a luminous energy that amplifies all penumbral ability damage taken by 10% per level for 3 turns. | 
-| **[[Lost Light]]** | Lost Illumination | 5 SP | 3 | Gathers the fading light of the Fallen and hurls it forward. **Effects:** Spawns penumbral light for 2 turns that deals X DMG when stepped on+| **[[Lost Light]]** | Lost Illumination | 5 SP | 3 | Gathers the fading light of the Fallen and hurls it forward in a final, luminous defiance against the Dark. **Effects:** Spawns penumbral light for 2 turns that deals X DMG when stepped on | 
-| <sub>(Central Branch)</sub>+| <sub>(Middle Branch)</sub>
-| **[[Flicker Sight]]** | Penumbral Attunement | 3 SP | 5 | Your attunement sharpens your perception of void creatures. **Effects:** Penumbral skills deal 8% bonus damage per level to ALTERs and shadows. | +| **[[Flicker Sight]]** | Penumbral Attunement | 3 SP | 5 | Your attunement sharpens your perception of void creatures. Penumbral skills deal 8% bonus damage per level to ALTERs and shadows. | 
-| **[[Lumina]]** | Flicker Sight, Afterimage (Penumbra), Remnant Veil | 4 SP | 3 | Release a shockwave of penumbral energy. **Effects:** Pushes enemies back and spawns penumbral light that deals X DMG when stepped on. | +| **[[Lumina]]** | Flicker Sight, Afterimage (Penumbra), Remnant Veil | 4 SP | 3 | Release a shockwave of penumbral energy, pushing back the encroaching dark. Nearby enemies are hurled backward and light blooms in the wake. **Effects:** Pushes enemies back. Spawns penumbral light that deals X DMG when stepped on. | 
-| <sub>(Lower Branch)</sub>+| <sub>(Bottom Branch)</sub>
-| **[[Pale Ward]]** | Penumbral Attunement | 3 SP | 3 | Wrap a target in the lingering light of those who came before. **Effects:** +X P. DMG Reduction, +X M. DMG Reduction for 3 turns. +| **[[Pale Ward]]** | Penumbral Attunement | 3 SP | 3 | Wrap a target in the lingering light of those who came before, bolstering their defenses for three turns. The ward glows faintly, a reminder that the lost still watch. **Effects:** +X P. DMG Reduction, +X M. DMG Reduction | 
-| **[[Remnant Veil]]** | Pale Ward | 3 SP | 3 | Traces of the departed mend those who carry their memory. **Effects:** Standing in your own penumbral light restores (2 * level) health per turn. | +| **[[Remnant Veil]]** | Pale Ward | 3 SP | 3 | The lingering traces of the departed mend those who carry their memory. Standing in your own penumbral light restores (2 * level) health per turn. | 
-| **[[Threshold]]** | Remnant Veil | 4 SP | 3 | At the boundary between worlds, energy flows freely. **Effects:** When you damage an ALTER or shadow with a penumbral skill, recover (1 * level) TRACE. | +| **[[Threshold]]** | Remnant Veil | 4 SP | 3 | At the boundary between worlds, energy flows freely. When you damage an ALTER or shadow with a penumbral skill, recover (1 * level) TRACE. | 
-| **[[Vigil]]** | Threshold | 5 SP | 3 | Stand vigil for the fallen. **Effects:** Spawns penumbral light for 3 turns that heals allies for +X when stepped on; deals 20 DMG to ALTERs/shadows on cast|+| **[[Vigil]]** | Threshold | 5 SP | 3 | Stand vigil for the fallen. The light they left behind gathers around you, mending those who carry their memory and searing those who belong to the dark. **Effects:** Spawns penumbral light for 3 turns that heals allies for +X when stepped on, Deals 20 DMG to ALTERs/shadows on cast |
 | <sub>(Capstone Skill)</sub> | | <sub>(Capstone Skill)</sub> |
-| **[[Luminarch]]** | Lumina, Lost Light, Vigil | 5 SP | None | You have become a beacon at the boundary of the void. **Effects:** All penumbral magick is increased by 20% and your penumbral light perimeters persist for one additional turn. |+| **[[Luminarch]]** | Lumina, Dying Light, Vigil | 5 SP | None | You have become a beacon at the boundary of the void. All penumbral magick is increased by 20% and your penumbral light perimeters persist for one additional turn. |
 <sup>Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.</sup> <sup>Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.</sup>
  
 {{tag>skills}} {{tag>skills}}
  • the_light_of_penumbra.1772551913.txt.gz
  • Last modified: 2026/03/03 15:31
  • by mys