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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| stats [2026/06/13 14:49] – [Agility] arcathiadev | stats [2026/06/25 01:36] (current) – [Vitality] arcathiadev | ||
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| ==== Vitality ==== | ==== Vitality ==== | ||
| **Vitality** enhances health, resilience, and resistance to both physical and magickal damage, making it essential for tank or frontline characters. Vitality grants both health bonuses and damage reduction, reducing the impact of incoming attacks. | **Vitality** enhances health, resilience, and resistance to both physical and magickal damage, making it essential for tank or frontline characters. Vitality grants both health bonuses and damage reduction, reducing the impact of incoming attacks. | ||
| - | * **Health Points (HP)**: Every **1 point** in Vitality grants **3 additional Health Points**. Characters begin with a base of 100 HP. | + | * **Health Points (HP)**: Every **1 point** in Vitality grants **3 additional Health Points**. Characters begin with a base of 100 HP, and gain 3 per character level. |
| * **Physical Damage Reduction**: | * **Physical Damage Reduction**: | ||
| * **Magical Damage Reduction**: | * **Magical Damage Reduction**: | ||
| Line 72: | Line 72: | ||
| * **Increase with Vitality**: Every 10 points in Vitality grants 3 pts in Magical Damage Reduction. | * **Increase with Vitality**: Every 10 points in Vitality grants 3 pts in Magical Damage Reduction. | ||
| * **Reduction Cap**: Magical Damage Reduction is also soft-capped with a full hard-cap at 80%. | * **Reduction Cap**: Magical Damage Reduction is also soft-capped with a full hard-cap at 80%. | ||
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| + | ==== Tenacity ==== | ||
| + | **Tenacity** is the percentage chance for you to resist being rooted, stunned, or knocked back. It can only be gained through [[skills]] or [[equipment_traits|equipment traits]]. | ||
| ===== Heads-Up Display (HUD) ===== | ===== Heads-Up Display (HUD) ===== | ||