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stats [2024/11/11 12:46] – Magical damage reduction stat to reduction values displaying incorrect information. spyspacestats [2026/06/25 01:36] (current) – [Vitality] arcathiadev
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 ==== Agility ==== ==== Agility ====
-**Agility** boosts your character’s **Initiative** and enhances the effectiveness of finesse weapons such as **Katanas**, **Swords**, and **Odachis**. This stat allows for faster reaction times, increased movement flexibility, and agility-based combat advantages.+**Agility** boosts your character’s **Initiative** and enhances the effectiveness of finesse and ranged weapons such as **Swords**, **Daggers**, and **Handguns**. This stat allows for faster reaction times, increased movement flexibility, and agility-based combat advantages.
   * **Initiative Boost**: Each point of Agility contributes **0.5 points to Initiative**, allowing characters to act more quickly in combat (see Initiative below).   * **Initiative Boost**: Each point of Agility contributes **0.5 points to Initiative**, allowing characters to act more quickly in combat (see Initiative below).
   * **Agility-Based Weapon Scaling**: Agility directly influences the damage of lightweight weapons, allowing faster characters to strike effectively and with precision.   * **Agility-Based Weapon Scaling**: Agility directly influences the damage of lightweight weapons, allowing faster characters to strike effectively and with precision.
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 ==== Vitality ==== ==== Vitality ====
 **Vitality** enhances health, resilience, and resistance to both physical and magickal damage, making it essential for tank or frontline characters. Vitality grants both health bonuses and damage reduction, reducing the impact of incoming attacks. **Vitality** enhances health, resilience, and resistance to both physical and magickal damage, making it essential for tank or frontline characters. Vitality grants both health bonuses and damage reduction, reducing the impact of incoming attacks.
-  * **Health Points (HP)**: Every **1 point** in Vitality grants **3 additional Health Points**. Characters begin with a base of 100 HP.+  * **Health Points (HP)**: Every **1 point** in Vitality grants **3 additional Health Points**. Characters begin with a base of 100 HP, and gain 3 per character level.
   * **Physical Damage Reduction**: Every **5 points** in Vitality adds **3 pts in Physical Damage Reduction**.   * **Physical Damage Reduction**: Every **5 points** in Vitality adds **3 pts in Physical Damage Reduction**.
   * **Magical Damage Reduction**: Every **10 points** in Vitality adds **3 pts in Magical Damage Reduction**.   * **Magical Damage Reduction**: Every **10 points** in Vitality adds **3 pts in Magical Damage Reduction**.
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   * **Increase with Vitality**: Every 10 points in Vitality grants 3 pts in Magical Damage Reduction.   * **Increase with Vitality**: Every 10 points in Vitality grants 3 pts in Magical Damage Reduction.
   * **Reduction Cap**: Magical Damage Reduction is also soft-capped with a full hard-cap at 80%.   * **Reduction Cap**: Magical Damage Reduction is also soft-capped with a full hard-cap at 80%.
 +
 +==== Tenacity ====
 +**Tenacity** is the percentage chance for you to resist being rooted, stunned, or knocked back. It can only be gained through [[skills]] or [[equipment_traits|equipment traits]].
  
 ===== Heads-Up Display (HUD) ===== ===== Heads-Up Display (HUD) =====
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  • Last modified: 2024/11/11 12:46
  • by spyspace