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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| stats [2024/10/29 20:07] – krath | stats [2026/06/25 01:36] (current) – [Vitality] arcathiadev | ||
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| ==== Agility ==== | ==== Agility ==== | ||
| - | **Agility** boosts your character’s **Initiative** and enhances the effectiveness of finesse weapons such as **Katanas**, **Swords**, and **Odachis**. This stat allows for faster reaction times, increased movement flexibility, | + | **Agility** boosts your character’s **Initiative** and enhances the effectiveness of finesse |
| * **Initiative Boost**: Each point of Agility contributes **0.5 points to Initiative**, | * **Initiative Boost**: Each point of Agility contributes **0.5 points to Initiative**, | ||
| * **Agility-Based Weapon Scaling**: Agility directly influences the damage of lightweight weapons, allowing faster characters to strike effectively and with precision. | * **Agility-Based Weapon Scaling**: Agility directly influences the damage of lightweight weapons, allowing faster characters to strike effectively and with precision. | ||
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| ==== Vitality ==== | ==== Vitality ==== | ||
| **Vitality** enhances health, resilience, and resistance to both physical and magickal damage, making it essential for tank or frontline characters. Vitality grants both health bonuses and damage reduction, reducing the impact of incoming attacks. | **Vitality** enhances health, resilience, and resistance to both physical and magickal damage, making it essential for tank or frontline characters. Vitality grants both health bonuses and damage reduction, reducing the impact of incoming attacks. | ||
| - | * **Health Points (HP)**: Every **1 point** in Vitality grants **3 additional Health Points**. Characters begin with a base of 100 HP. | + | * **Health Points (HP)**: Every **1 point** in Vitality grants **3 additional Health Points**. Characters begin with a base of 100 HP, and gain 3 per character level. |
| - | * **Physical Damage Reduction**: | + | * **Physical Damage Reduction**: |
| - | * **Magical Damage Reduction**: | + | * **Magical Damage Reduction**: |
| **Note**: Both Physical and Magical Damage Reduction are capped at **80%**, which includes cumulative bonuses from skills, stances, and armor. | **Note**: Both Physical and Magical Damage Reduction are capped at **80%**, which includes cumulative bonuses from skills, stances, and armor. | ||
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| ==== Physical Damage Reduction ==== | ==== Physical Damage Reduction ==== | ||
| This stat reflects the percentage of physical damage your character mitigates. Physical Damage Reduction is valuable for frontline characters, tanking hits, and reducing overall damage intake. | This stat reflects the percentage of physical damage your character mitigates. Physical Damage Reduction is valuable for frontline characters, tanking hits, and reducing overall damage intake. | ||
| - | * **Increase with Vitality**: Every 5 points in Vitality grants | + | * **Increase with Vitality**: Every 5 points in Vitality grants |
| * **Reduction Cap**: Physical Damage Reduction is soft capped with reduced gains scaling towards a hard cap of 80%. | * **Reduction Cap**: Physical Damage Reduction is soft capped with reduced gains scaling towards a hard cap of 80%. | ||
| ==== Magical Damage Reduction ==== | ==== Magical Damage Reduction ==== | ||
| This stat reflects the percentage of magical damage your character mitigates. It’s especially useful for defending against TRACE-based attacks from enemy magick users. | This stat reflects the percentage of magical damage your character mitigates. It’s especially useful for defending against TRACE-based attacks from enemy magick users. | ||
| - | * **Increase with Vitality**: Every 10 points in Vitality grants | + | * **Increase with Vitality**: Every 10 points in Vitality grants |
| * **Reduction Cap**: Magical Damage Reduction is also soft-capped with a full hard-cap at 80%. | * **Reduction Cap**: Magical Damage Reduction is also soft-capped with a full hard-cap at 80%. | ||
| + | |||
| + | ==== Tenacity ==== | ||
| + | **Tenacity** is the percentage chance for you to resist being rooted, stunned, or knocked back. It can only be gained through [[skills]] or [[equipment_traits|equipment traits]]. | ||
| ===== Heads-Up Display (HUD) ===== | ===== Heads-Up Display (HUD) ===== | ||