stats

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
stats [2024/10/29 03:04] – [How to Obtain Skill Points] the_experiencestats [2026/06/25 01:36] (current) – [Vitality] arcathiadev
Line 23: Line 23:
 2. **[[Levels|Leveling Up]]**: For every **even-numbered level** (Level 2, 4, 6, etc.), your character receives **1 Skill Point**. This slower progression rate supports a thoughtful approach to skill selection, ensuring each choice aligns with your character’s role. 2. **[[Levels|Leveling Up]]**: For every **even-numbered level** (Level 2, 4, 6, etc.), your character receives **1 Skill Point**. This slower progression rate supports a thoughtful approach to skill selection, ensuring each choice aligns with your character’s role.
 ===== Shonen Tokens===== ===== Shonen Tokens=====
-**[[Shonen_Tokens|Shonen tokens(ST)]]** Are tokens a player may obtain to help prevent death. +**[[Shounen_Tokens|Shounen tokens(ST)]]** are limited-use tokens a player may obtain to help prevent death.
 ===== Core Stats ===== ===== Core Stats =====
  
Line 39: Line 39:
  
 ==== Agility ==== ==== Agility ====
-**Agility** boosts your character’s **Initiative** and enhances the effectiveness of finesse weapons such as **Katanas**, **Swords**, and **Odachis**. This stat allows for faster reaction times, increased movement flexibility, and agility-based combat advantages.+**Agility** boosts your character’s **Initiative** and enhances the effectiveness of finesse and ranged weapons such as **Swords**, **Daggers**, and **Handguns**. This stat allows for faster reaction times, increased movement flexibility, and agility-based combat advantages.
   * **Initiative Boost**: Each point of Agility contributes **0.5 points to Initiative**, allowing characters to act more quickly in combat (see Initiative below).   * **Initiative Boost**: Each point of Agility contributes **0.5 points to Initiative**, allowing characters to act more quickly in combat (see Initiative below).
   * **Agility-Based Weapon Scaling**: Agility directly influences the damage of lightweight weapons, allowing faster characters to strike effectively and with precision.   * **Agility-Based Weapon Scaling**: Agility directly influences the damage of lightweight weapons, allowing faster characters to strike effectively and with precision.
Line 50: Line 50:
 ==== Vitality ==== ==== Vitality ====
 **Vitality** enhances health, resilience, and resistance to both physical and magickal damage, making it essential for tank or frontline characters. Vitality grants both health bonuses and damage reduction, reducing the impact of incoming attacks. **Vitality** enhances health, resilience, and resistance to both physical and magickal damage, making it essential for tank or frontline characters. Vitality grants both health bonuses and damage reduction, reducing the impact of incoming attacks.
-  * **Health Points (HP)**: Every **1 point** in Vitality grants **3 additional Health Points**. Characters begin with a base of 100 HP. +  * **Health Points (HP)**: Every **1 point** in Vitality grants **3 additional Health Points**. Characters begin with a base of 100 HP, and gain 3 per character level
-  * **Physical Damage Reduction**: Every **5 points** in Vitality adds **10 pts in Physical Damage Reduction**. +  * **Physical Damage Reduction**: Every **5 points** in Vitality adds **pts in Physical Damage Reduction**. 
-  * **Magical Damage Reduction**: Every **10 points** in Vitality adds **pts in Magical Damage Reduction**.+  * **Magical Damage Reduction**: Every **10 points** in Vitality adds **pts in Magical Damage Reduction**.
  
 **Note**: Both Physical and Magical Damage Reduction are capped at **80%**, which includes cumulative bonuses from skills, stances, and armor. **Note**: Both Physical and Magical Damage Reduction are capped at **80%**, which includes cumulative bonuses from skills, stances, and armor.
Line 65: Line 65:
 ==== Physical Damage Reduction ==== ==== Physical Damage Reduction ====
 This stat reflects the percentage of physical damage your character mitigates. Physical Damage Reduction is valuable for frontline characters, tanking hits, and reducing overall damage intake. This stat reflects the percentage of physical damage your character mitigates. Physical Damage Reduction is valuable for frontline characters, tanking hits, and reducing overall damage intake.
-  * **Increase with Vitality**: Every 5 points in Vitality grants 10 pts in Physical Damage Reduction.+  * **Increase with Vitality**: Every 5 points in Vitality grants pts in Physical Damage Reduction.
   * **Reduction Cap**: Physical Damage Reduction is soft capped with reduced gains scaling towards a hard cap of 80%.   * **Reduction Cap**: Physical Damage Reduction is soft capped with reduced gains scaling towards a hard cap of 80%.
  
 ==== Magical Damage Reduction ==== ==== Magical Damage Reduction ====
 This stat reflects the percentage of magical damage your character mitigates. It’s especially useful for defending against TRACE-based attacks from enemy magick users. This stat reflects the percentage of magical damage your character mitigates. It’s especially useful for defending against TRACE-based attacks from enemy magick users.
-  * **Increase with Vitality**: Every 10 points in Vitality grants pts in Magical Damage Reduction.+  * **Increase with Vitality**: Every 10 points in Vitality grants pts in Magical Damage Reduction.
   * **Reduction Cap**: Magical Damage Reduction is also soft-capped with a full hard-cap at 80%.   * **Reduction Cap**: Magical Damage Reduction is also soft-capped with a full hard-cap at 80%.
 +
 +==== Tenacity ====
 +**Tenacity** is the percentage chance for you to resist being rooted, stunned, or knocked back. It can only be gained through [[skills]] or [[equipment_traits|equipment traits]].
  
 ===== Heads-Up Display (HUD) ===== ===== Heads-Up Display (HUD) =====
  • stats.1730171041.txt.gz
  • Last modified: 2024/10/29 03:04
  • by the_experience