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| ====== Welcome to trace/ALTER ====== | |
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| traceALTER invites players into a world where mystical forces, factions, and powerful entities coexist and vie for dominance. While some characters are [[tracers|Tracers]] — individuals born with the rare ability to harness [[trace-magick|TRACE]] energy — many others, both ordinary and exceptional, also populate this world, contributing to the struggle for balance in unique ways. This guide serves as a central hub for exploring the lore, mechanics, and diverse characters of traceALTER, making it an ideal starting point for new and returning players. | ====== Welcome to Trace/ALTER ====== |
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| | Trace/ALTER invites players into a unique world of cut-throat corporate intrigue, arcane esoterica, and paranormal horror. This wiki serves as a central hub for exploring the lore, mechanics, and diverse characters of Trace/ALTER, making it an ideal starting point for new players and a rich resource for returning and veteran players seeking to expand their knowledge further. |
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| ===== Game Overview ===== | ===== Game Overview ===== |
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| In traceALTER, players may assume the roles of Tracers or choose other paths, like a [[replicants|Replicant]] — synthetic humans built by the [[ascension-group|Ascension Group]] who, despite lacking TRACE abilities, possess enhanced physical and cognitive capabilities. Alternatively, players might join The Nameless, a faction of rogue [[tracers|Tracers]] who oppose the Tracer Order, or even find themselves as civilians affected by the conflicts that unfold in Cascade City and beyond. | Trace/ALTER is a persistent roleplaying world set in Cascade City, an independent corporate city-state in Japan ruled by the [[ascension-group|Ascension Group]] featuring a turn-based tactical RPG battle system with diverse [[skills|skill trees]] which allows players to create a myriad of different play styles for their characters. Players can explore the various [[locations|districts]] of the city, go on procedurally generated missions to earn currency, loot, and reputation, and work together to explore the mysteries and intrigue abound within this twisted corporate world. |
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| ===== Key Player Paths and Roles ===== | ===== Welcome to Cascade ===== |
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| ==== Tracers and TRACE Sensitives ==== | Seemingly built atop a hotspot of supernatural activity dense with magical energy known as [[trace-magick|TRACE]], Cascade City has seen an unprecedented number of people awaken as TRACE Sensitives, granting them the unique ability to see paranormal phenomena which is otherwise invisible to the general public and to manipulate TRACE to produce [[trace-magick|magical phenomena]] of their own. The existence of such power is kept a closely-guarded secret by a number of parties involved such as the Ascension Group and the Tracer Order, both to prevent the general public from breaking out into mass panic at the supernatural horrors lurking beneath their notice and to prevent groups who might oppose their interests from learning of the power they could gain. |
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| [[tracers|Tracers]] are TRACE-sensitive humans capable of wielding magick to combat threats like [[alters|ALTERs]]. They undergo rigorous training and, upon passing The Trials, may be Soulbound to a TRACE-Weapon — a weapon tied to their very soul. Tracers vary in skill and purpose, from researchers and archivists to the elite Wardens. | Player characters have a number of paths they might opt to choose to pursue in this world - whether they decide to fight along the [[Tracer Order]] to protect the people of the city as well as the integrity of the masquerade, to offer their powers to a corporate power for the sake of wealth, to entreat with dark entities for the sake of achieving overwhelming power, or even to simply strike it out on their own and try to survive, players will find no shortage of options in how they wish to tell their stories. |
| TRACE Sensitives include those with latent abilities who may not become full-fledged Tracers but who can still tap into limited TRACE magick. They may work alongside the Tracer Order or pursue independent paths. | |
| For more on the Tracer Order and TRACE training, explore [[the-tracer-order|Tracer Order]] and [[trace-magick|TRACE Magick]]. | |
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| ==== Replicants and Non-Sensitives ==== | Of course, there are more than just humans lurking amongst the populace of Cascade City - [[ALTERs]] are twisted manifestations of living TRACE which can erupt into being at sites of tragedy and [[Replicants]] are androids created by the Ascension Group who have broken free of their programming and now live on-the-run from their former masters. Beyond these, even more anomalies yet undiscovered may walk alongside mankind in this new world... |
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| [[replicants|Replicants]] are highly advanced synthetic humans created by the Ascension Group. Built for various roles, from labor to security, they are physically stronger and faster than humans but lack any connection to [[trace-magick|TRACE]]. Some Replicants, following an event known as [[the-awakening|The Awakening]], have gained self-awareness and now navigate the human world in secret. | |
| Non-Sensitives are ordinary humans who, while unable to use TRACE magick, can still influence the world’s conflicts. Some join the [[ascension-group|Ascension Group]] or even align with the Tracers, working as allies, researchers, or strategists. | |
| More details are available on [[ascension-group|The Ascension Group]] and [[replicants|Replicants]]. | |
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| ==== The Nameless and Other Factions ==== | |
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| [[nameless|The Nameless]] are former Tracers who rejected the Order’s methods, developing their own magickal practice called Resolution to absorb energy directly. Often considered radicals, they view their mission as a burden they must bear, even as they stand against the Tracer Order. | |
| Other factions like The Guardians and The Enlightened operate outside the Tracer Order’s direct influence, each contributing to the world's balance and sometimes clashing with the main [[factions]]. | |
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| ===== Game Mechanics ===== | ===== Game Mechanics ===== |
| * **[[Role-Play-Points|Role Play Points(RPP)]]:** | |
| * **[[Level|Level(LV)]]:** | |
| * **[[Skill-points|Skill points(SP)]]:** | |
| * **[[Skills|Skills]]:** | |
| * **[[Shonen-Tokens|Shonen tokens(ST)]]:** | |
| ==== Phases of Combat ==== | |
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| * **Movement Phase:** All characters, regardless of role, select movement within their range. | | [[Roleplay]] | [[Combat]] | [[Crafting Systems]] | |
| * **Action Phase:** Choose between physical and TRACE-based attacks or unique abilities. | | [[Progression]] | [[Stats]] | [[Skills]] | |
| * **Bonus Action Phase:** Execute dodge moves or other tactical actions to counteract enemy actions. | | [[Sanity]] | [[Energy]] | [[Humanity]] | |
| | | [[Background Traits]] | [[Shounen Tokens]] | [[Cyberware]] | |
| | | [[Items]] | [[Equipment]] | [[Equipment Traits]] | |
| | | [[Missions]] | [[Weather]] | | |
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| ==== Character Stats and Skills ==== | ===== World ===== |
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| Stats such as Health, TRACE, Strength, Intellect, Speed, and Agility determine the effectiveness of various actions and abilities. | **__Noteworthy Locations__** |
| Abilities and Skills vary based on role and faction, with each path having unique abilities to unlock and enhance over time. | * [[Cascade City]] - The Ascension Group's personal city-state and the primary setting of Trace/ALTER. |
| For further information on combat and abilities, see [[combat|Combat Mechanics]] and [[abilities|Abilities and Skills]]. | * [[Districts]] - The various districts which make up Cascade City as a whole, each potentially serving as the home for the various factions vying for control. |
| | * [[The Shattered World]] - A twisted reflection of our own world, the Shattered World is a hellscape inhabited by hordes of roaming feral ALTERs and a certain death sentence for anyone unfortunate enough to find themselves falling to the other side. |
| ===== World ===== | * [[the-void|The Void]] - A dark and shifting dimension where ALTERs and lost souls dwell, accessible only by those powerful or desperate enough to venture there. |
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| The universe of traceALTER is filled with locations, artifacts, and factions that shape the ongoing conflict: | **__Noteworthy Factions__** |
| * **[[Outskirts|Outskirts]]:** | * [[Ascension Group]] - A massive and powerful corporate entity, the Ascension Group founded Cascade City to serve as their headquarters and the heart of their technological and paranormal research. |
| * **[[cascade-city|Cascade City]]:** A sprawling metropolis and technological hub, under the watch of the Ascension Group. | * [[Tracer Order]] - An order of mystics and warriors versed in potent Tracer Arts and wielding legendary soulbound weapons dedicated to combating paranormal threats and preserving the balance of TRACE lest it spiral out of control and cause unimaginable disasters. |
| * **[[aethergarde-academy|Aethergarde Academy]]:** A secluded and ancient training ground for Tracers, hiding beneath the veil of a regular everyday school, where TRACE-sensitive students are molded into powerful defenders. | * [[Nameless]] - A splinter organisation which broke away from the original Tracer Order due to moral disagreements, these ruthless enforcers forsake their names and are willing to do anything to combat the danger posed by the corruption of TRACE. |
| * **[[the-void|The Void]]:** A dark and shifting dimension where ALTERs and lost souls dwell, accessible only by those powerful or desperate enough to venture there. | |
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| Dive deeper into the history and lore in [[locations|Locations]]. | **__Lore Resources__** |
| | * [[Tales]] - A repository of short stories setting the mood and tone of the game. |
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| | ~~NOTOC~~ |
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| | {{tag>meta}} |