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| skills [2026/06/22 21:38] – arcathiadev | skills [2026/07/07 22:43] (current) – [Weapon Skill Trees] arcathiadev | ||
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| :!: **MAJOR WORK IN PROGRESS** - This page is going to require a lot of work so expect it to be rather incomplete and messy for a while. :!: | :!: **MAJOR WORK IN PROGRESS** - This page is going to require a lot of work so expect it to be rather incomplete and messy for a while. :!: | ||
| - | **Skill** is a term which largely refers to the various unlockable skills usable by characters which help define how they engage with combat as well as other sub-systems of the game at large. Skills are chiefly acquired via spending Skill Points to progress through Skill Trees which are often themed around a weapon, arcane discipline, or particular skill set a character may possess. While the majority of skill trees are accessible by default, some require ownership of a particular [[traits|trait]], membership of a certain faction, or being a particular species. Characters may also gain access to new skills whenever they have equipped a particular weapon or have had [[cyberware]] installed. Due to technical limitations, | + | **Skill** is a term which largely refers to the various unlockable skills usable by characters which help define how they engage with combat as well as other sub-systems of the game at large. Skills are chiefly acquired via spending Skill Points to progress through Skill Trees which are often themed around a weapon, arcane discipline, or particular skill set a character may possess. While the majority of skill trees are accessible by default, some require ownership of a particular [[background_traits|trait]], membership of a certain faction, or being a particular species. Characters may also gain access to new skills whenever they have equipped a particular weapon or have had [[cyberware]] installed. Due to technical limitations, |
| By default, all characters start with the Move, Attack, Meditate, and Sidestep skills. These are universal skills which do not belong to any particular tree. The move and basic attack skills can be casted mid-combat by left and right clicking your character respectively, | By default, all characters start with the Move, Attack, Meditate, and Sidestep skills. These are universal skills which do not belong to any particular tree. The move and basic attack skills can be casted mid-combat by left and right clicking your character respectively, | ||
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| | [[Warfighter]] | [[Assault Rifle]] | 102 | | | [[Warfighter]] | [[Assault Rifle]] | 102 | | ||
| | [[Way of the Archmage]] | [[Staff]] | 106 | | | [[Way of the Archmage]] | [[Staff]] | 106 | | ||
| - | | [[Way of the Blade]] | [[Sword]] | 105 | | + | | [[Way of the Blade]] | [[Sword]] & [[Odachi]] | 105 | |
| | [[Way of the Crescent Moon]] | [[Naginata]] | 104 | | | [[Way of the Crescent Moon]] | [[Naginata]] | 104 | | ||
| - | | [[Way of the Dragon]] | Unarmed, [[Spell Gauntlet]], and [[Knuckles]] | 125 | | + | | [[Way of the Dragon]] | Unarmed, [[Spell Gauntlet]], |
| | [[Way of the Iron Mage]] | [[Spell Gauntlet]] | 103 | | | [[Way of the Iron Mage]] | [[Spell Gauntlet]] | 103 | | ||
| | [[Way of the Phantom Blade]] | [[Dagger]] | 108 | | | [[Way of the Phantom Blade]] | [[Dagger]] | 108 | | ||
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| | [[Conjuration]] | Yes | | 148 | | | [[Conjuration]] | Yes | | 148 | | ||
| | [[Electromancy]] | Yes | | 150 | | | [[Electromancy]] | Yes | | 150 | | ||
| - | | [[Hydromancy]] | Yes | | 151 | | + | | [[Hydromancy]] | Yes | | 157 | |
| | [[Phantasmancy]] | Yes | | 135 | | | [[Phantasmancy]] | Yes | | 135 | | ||
| - | | [[Pyromancy]] | Yes | | 149 | | + | | [[Pyromancy]] | Yes | | 155 | |
| | [[Terramancy]] | Yes | | 132 | | | [[Terramancy]] | Yes | | 132 | | ||
| | [[The Light of Penumbra]] | Yes | | 151 | | | [[The Light of Penumbra]] | Yes | | 151 | | ||
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| ^ __Skill Tree__ ^ __Description__ ^ __SP cost to master__ ^ | ^ __Skill Tree__ ^ __Description__ ^ __SP cost to master__ ^ | ||
| - | | [[Artisan]] | Grants access to the various crafting systems available in-game. | 162 | | + | | [[Artisan]] | Grants access to the various crafting systems available in-game. | 154 | |
| | [[Crime Analysis]] | Grants greater ability to investigate crime scenes and manage sanity. | 77 | | | [[Crime Analysis]] | Grants greater ability to investigate crime scenes and manage sanity. | 77 | | ||
| | [[tree_musical_knowledge|Musical Knowledge]] | Grants the ability to play instruments and access to the Maestromancy tree when completed. | 78 | | | [[tree_musical_knowledge|Musical Knowledge]] | Grants the ability to play instruments and access to the Maestromancy tree when completed. | 78 | | ||