skills

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skills [2026/06/19 21:37] – [Limited Skill Trees] arcathiadevskills [2026/08/27 12:36] (current) – [Weapon Skill Trees] father
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 :!: **MAJOR WORK IN PROGRESS** - This page is going to require a lot of work so expect it to be rather incomplete and messy for a while. :!: :!: **MAJOR WORK IN PROGRESS** - This page is going to require a lot of work so expect it to be rather incomplete and messy for a while. :!:
  
-**Skill** is a term which largely refers to the various unlockable skills usable by characters which help define how they engage with combat as well as other sub-systems of the game at large. Skills are chiefly acquired via spending Skill Points to progress through Skill Trees which are often themed around a weapon, arcane discipline, or particular skill set a character may possess. While the majority of skill trees are accessible by default, some require ownership of a particular [[traits|trait]], membership of a certain faction, or being a particular species. Characters may also gain access to new skills whenever they have equipped a particular weapon or have had [[cyberware]] installed. Due to technical limitations, these skills will be unassigned from the action bar every time the player logs out and will have to be reassigned once again on login.+**Skill** is a term which largely refers to the various unlockable skills usable by characters which help define how they engage with combat as well as other sub-systems of the game at large. Skills are chiefly acquired via spending Skill Points to progress through Skill Trees which are often themed around a weapon, arcane discipline, or particular skill set a character may possess. While the majority of skill trees are accessible by default, some require ownership of a particular [[background_traits|trait]], membership of a certain faction, or being a particular species. Characters may also gain access to new skills whenever they have equipped a particular weapon or have had [[cyberware]] installed. Due to technical limitations, these skills will be unassigned from the action bar every time the player logs out and will have to be reassigned once again on login.
  
-By default, all characters start with the Move, Attack, Meditate, and Sidestep skills. These are universal skills which do not belong to any particular tree.+By default, all characters start with the Move, Attack, Meditate, and Sidestep skills. These are universal skills which do not belong to any particular tree. The move and basic attack skills can be casted mid-combat by left and right clicking your character respectively, even if the skill is not slotted in the skillbar.
  
 ===== Skill Levels ===== ===== Skill Levels =====
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 ===== List of Skill Trees ===== ===== List of Skill Trees =====
  
-The following is a list of all skill trees currently available in-game (or at least it will be when it's done).+The following is a list of all 52 skill trees currently available in-game.
  
 ==== Weapon Skill Trees ==== ==== Weapon Skill Trees ====
  
-These skill trees are concerned with specific [[weapon]] types and generally require the character have the appropriate weapon equipped to use the skills they offer.+These skill trees are concerned with specific [[weapon]] types and require the character to have the appropriate weapon equipped to use the skills they offer.
  
-^ __Skill Tree__ ^ __Weapon__ ^ __SP Cost to Complete__ ^+^ __Skill Tree__ ^ __Weapon__ ^ __SP Cost to Master__ ^
 | [[Art of the Spellweaver]] | [[Wand]] | 98 | | [[Art of the Spellweaver]] | [[Wand]] | 98 |
-| [[Disciple of Calance]] | [[Quarterstaff]] | 110 | +| [[Creed of the Iron Rain]] | [[Warbow]] | 118 | 
 +| [[Disciple of Cadence]] | [[Quarterstaff]] | 110 | 
 | [[Gaze of the Marksman]] | [[Bow]] | 106 | | [[Gaze of the Marksman]] | [[Bow]] | 106 |
 | [[Ghost Protocol]] | [[Sniper Rifle]] | 86 | | [[Ghost Protocol]] | [[Sniper Rifle]] | 86 |
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 | [[Rage of the Berserker]] | [[Axe]] | 103 |  | [[Rage of the Berserker]] | [[Axe]] | 103 | 
 | [[the_breakers_creed|The Breaker's Creed]] | [[Hammer]] | 107 | | [[the_breakers_creed|The Breaker's Creed]] | [[Hammer]] | 107 |
 +| [[The Grim Bell]] | [[Mace]] | 107 |
 | [[Twelve-Guage Gospel]] | [[Shotgun]] | 105 | | [[Twelve-Guage Gospel]] | [[Shotgun]] | 105 |
 | [[Warfighter]] | [[Assault Rifle]] | 102 | | [[Warfighter]] | [[Assault Rifle]] | 102 |
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 | [[Way of the Blade]] | [[Sword]] | 105 | | [[Way of the Blade]] | [[Sword]] | 105 |
 | [[Way of the Crescent Moon]] | [[Naginata]] | 104 | | [[Way of the Crescent Moon]] | [[Naginata]] | 104 |
-| [[Way of the Dragon]] | Unarmed, [[Spell Gauntlet]], and [[Knuckles]] | 125 |+| [[Way of the Dragon]] | Unarmed, [[Spell Gauntlet]], [[Nunchaku]] and [[Knuckles]] | 125 |
 | [[Way of the Iron Mage]] | [[Spell Gauntlet]] | 103 | | [[Way of the Iron Mage]] | [[Spell Gauntlet]] | 103 |
 | [[Way of the Phantom Blade]] | [[Dagger]] | 108 | | [[Way of the Phantom Blade]] | [[Dagger]] | 108 |
 | [[Way of the Predator]] | [[Claws]] | 97 | | [[Way of the Predator]] | [[Claws]] | 97 |
 +| [[Way of the Setting Sun]] | [[Odachi]] | 105 |
 +| [[Way of the Unbroken Chain]] | [[Nunchaku]] | 118 |
  
 ==== Magic Skill Trees ==== ==== Magic Skill Trees ====
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 These skill trees are concerned with magical disciplines and can generally be used so long as the character has enough TRACE to meet their cost requirements. Characters may only buy into a single affinity tree if they do not possess the [[trait_duality|Duality]] or [[trait_elemental_nexus|Elemental Nexus]] traits. These skill trees are concerned with magical disciplines and can generally be used so long as the character has enough TRACE to meet their cost requirements. Characters may only buy into a single affinity tree if they do not possess the [[trait_duality|Duality]] or [[trait_elemental_nexus|Elemental Nexus]] traits.
  
-^ __Skill Tree__ ^ __Affinity?__ ^ __Notes__ ^ __SP cost to Complete__ +^ __Skill Tree__ ^ __Affinity?__ ^ __Notes__ ^ __SP Cost to Master__ 
-| [[TRACE Magick]] | No | First node is required as a pre-requisite for all other magic skill trees. | 128 |+| [[TRACE Magick]] | No | First node is required as a pre-requisite for all other magic skill trees. | 134 |
 | <sub>Standard Magic Trees</sub> | | <sub>Standard Magic Trees</sub> |
 | [[Aeromancy]] | Yes | | 154 | | [[Aeromancy]] | Yes | | 154 |
 | [[Conjuration]] | Yes | | 148 | | [[Conjuration]] | Yes | | 148 |
 | [[Electromancy]] | Yes | | 150 | | [[Electromancy]] | Yes | | 150 |
-| [[Hydromancy]] | Yes | | 151 |+| [[Hydromancy]] | Yes | | 157 |
 | [[Phantasmancy]] | Yes | | 135 | | [[Phantasmancy]] | Yes | | 135 |
-| [[Pyromancy]] | Yes | | 149 |+| [[Pyromancy]] | Yes | | 155 |
 | [[Terramancy]] | Yes | | 132 | | [[Terramancy]] | Yes | | 132 |
 | [[The Light of Penumbra]] | Yes | | 151 | | [[The Light of Penumbra]] | Yes | | 151 |
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 These skill trees can only be accessed via being a particular {{tagpage>species}}, membership of a certain [[factions|faction]], or possession of a certain [[background trait]]. These skill trees can only be accessed via being a particular {{tagpage>species}}, membership of a certain [[factions|faction]], or possession of a certain [[background trait]].
  
-^ __Skill Tree__ ^ __Limitation__ ^ __SP cost to master__ ^+^ __Skill Tree__ ^ __Limitation__ ^ __SP Cost to Master__ ^
 | [[tree_alter|ALTER]] | Species: [[ALTER]] | 150 | | [[tree_alter|ALTER]] | Species: [[ALTER]] | 150 |
-| [[altered_tree|ALTERED]] | Species: [[ALTERED]] | 299 |+| [[caretaker_directives|Caretaker Directives]] | Species: [[replicant|Replicant]] | 385 |
 | [[children_of_the_brass_garden_tree|Children of the Brass Garden]] | Background: [[Brass Calling]] | 167 |  | [[children_of_the_brass_garden_tree|Children of the Brass Garden]] | Background: [[Brass Calling]] | 167 | 
-| [[Tracer Arts]] | Faction: [[Tracer Order]] | 124 | 
-| [[Nameless Arts]] | Faction: [[Nameless]] | 147 | 
 | [[kandara_tree|Kandara]] | Background: [[The Sight]] | 45 | | [[kandara_tree|Kandara]] | Background: [[The Sight]] | 45 |
 +| [[Nameless Arts]] | Faction: [[Nameless]] | 147 |
 +| [[the_dark_passenger|The Dark Passenger]] | Species: [[ALTERED]] | 299 |
 | [[the_enlightened_tree|The Enlightened]] | Background: [[One of the Enlightened]] | 100 | | [[the_enlightened_tree|The Enlightened]] | Background: [[One of the Enlightened]] | 100 |
 | [[the_jun_bloodline|The Jun Bloodline]] | Background: [[One of the Jun]] | 60 | | [[the_jun_bloodline|The Jun Bloodline]] | Background: [[One of the Jun]] | 60 |
 | [[the_keepers|The Keepers]] | Background: [[One of the Keepers]] | 55 | | [[the_keepers|The Keepers]] | Background: [[One of the Keepers]] | 55 |
 +| [[Tracer Arts]] | Faction: [[Tracer Order]] | 124 |
 | [[valyris_tree|Valyris]] | Background: [[Phase Disruption]] | 45 | | [[valyris_tree|Valyris]] | Background: [[Phase Disruption]] | 45 |
 | [[venomancy_tree|Venomancy]] | Background: [[venomancy_trait|Venomancy (Trait)]] | 169 | | [[venomancy_tree|Venomancy]] | Background: [[venomancy_trait|Venomancy (Trait)]] | 169 |
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 ^ __Skill Tree__ ^ __Description__ ^ __SP cost to master__ ^ ^ __Skill Tree__ ^ __Description__ ^ __SP cost to master__ ^
-| [[Artisan]] | Grants access to the various crafting systems available in-game. | 162 |+| [[Artisan]] | Grants access to the various crafting systems available in-game. | 154 | 
 +| [[Common Form]] | Grants access to various basic skills involving dodges, blocks, and passives to fill the gaps in specialized weapon or magic trees. | 51 |
 | [[Crime Analysis]] | Grants greater ability to investigate crime scenes and manage sanity. | 77 | | [[Crime Analysis]] | Grants greater ability to investigate crime scenes and manage sanity. | 77 |
 | [[tree_musical_knowledge|Musical Knowledge]] | Grants the ability to play instruments and access to the Maestromancy tree when completed. | 78 | | [[tree_musical_knowledge|Musical Knowledge]] | Grants the ability to play instruments and access to the Maestromancy tree when completed. | 78 |
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  • Last modified: 2026/06/19 21:37
  • by arcathiadev