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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| roleplay_points [2026/06/13 19:12] – [6. Notes & FAQs] arcathiadev | roleplay_points [2026/07/06 23:22] (current) – [4. Soft Cap Details] father | ||
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| ====== Roleplay Points (RPP) System ====== | ====== Roleplay Points (RPP) System ====== | ||
| - | + | Roleplay Points (RPP) are a passive form of progression in trace/ | |
| - | Roleplay Points (RPP) are awarded every 23 hours from your reward | + | |
| ===== 1. Activity → RPP Conversion ===== | ===== 1. Activity → RPP Conversion ===== | ||
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| ===== 4. Soft Cap Details ===== | ===== 4. Soft Cap Details ===== | ||
| To prevent runaway growth, the RPP-per-check rate reduces at soft-cap breakpoints: | To prevent runaway growth, the RPP-per-check rate reduces at soft-cap breakpoints: | ||
| - | * 0 ≤ RPP < 50 → 5 RPP/ | + | * 0 ≤ RPP < 100 → 5 RPP/ |
| - | * 50 ≤ RPP < 100 → 4 RPP/ | + | * 100 ≤ RPP < 200 → 4 RPP/ |
| - | * RPP ≥ 100 → 3 RPP/ | + | * 200 < 300 → 3 RPP/ |
| Additionally, | Additionally, | ||
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| It’s the mean RPP across all active characters, recalculated daily. | It’s the mean RPP across all active characters, recalculated daily. | ||
| + | {{tag> | ||