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| roleplay_points [2025/06/24 23:30] – gvgch | roleplay_points [2026/07/06 23:22] (current) – [4. Soft Cap Details] father | ||
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| ====== Roleplay Points (RPP) System ====== | ====== Roleplay Points (RPP) System ====== | ||
| - | TOC | + | Roleplay Points (RPP) are a passive form of progression in trace/ |
| - | + | ||
| - | Roleplay Points (RPP) are awarded every 23 hours from your reward | + | |
| ===== 1. Activity → RPP Conversion ===== | ===== 1. Activity → RPP Conversion ===== | ||
| - | + | * **100 % Activity** | |
| - | 100 % Activity | + | |
| - | + | | |
| - | If your current RPP < 50 → +5 RPP per check | + | |
| - | + | * **Server-Average Boost** | |
| - | If your current RPP ≥ 50 and < 100 → +4 RPP per check | + | |
| - | + | {{ : | |
| - | If your current RPP ≥ 100 → +3 RPP per check (soft cap beyond 100) | + | |
| - | + | ||
| - | Server-Average Boost | + | |
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| - | If you already have ≥ 3 RPP, you gain an extra +6 RPP per check (at 100 % Activity) until you reach the server average RPP | + | |
| ===== 2. Threshold Unlocks ===== | ===== 2. Threshold Unlocks ===== | ||
| - | + | * **3 RPP** | |
| - | 3 RPP | + | |
| - | + | | |
| - | Unlock Character backstory generation | + | |
| - | + | | |
| - | Receive 3 random backstory options; choose one | + | |
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| - | If your character was ≥ 30 years old at creation, you get 2 additional background choices | + | * **10 RPP** |
| - | + | | |
| - | Ability to drop inventory items | + | |
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| - | Join Squads | + | |
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| - | Note: If you hit 100 % Activity before earning 3 RPP, these unlocks trigger immediately | + | |
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| - | 10 RPP | + | |
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| - | Gain 1 Reputation Point (if you currently have 0 Reputation Points) | + | |
| ===== 3. Stat & Skill Gains ===== | ===== 3. Stat & Skill Gains ===== | ||
| - | With each RPP reward chest, you also gain: | + | With each RPP reward chest, you also gain stat and skill points. These have diminishing returns. |
| + | * +1 Stat Point per RPP awarded, 0.5 per RPP after 75, 0.25 per RPP after 175, | ||
| + | * +1 Skill Point per RPP awarded, 0.75 per RPP after 100, 0.5 per RPP after 250 | ||
| - | +1 Stat Point per RPP awarded | + | For example, |
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| - | +1 Skill Point per RPP awarded | + | |
| - | + | ||
| - | For example, | + | |
| ===== 4. Soft Cap Details ===== | ===== 4. Soft Cap Details ===== | ||
| To prevent runaway growth, the RPP-per-check rate reduces at soft-cap breakpoints: | To prevent runaway growth, the RPP-per-check rate reduces at soft-cap breakpoints: | ||
| - | + | * 0 ≤ RPP < 100 → 5 RPP/ | |
| - | 0 ≤ RPP < 50 → 5 RPP/check | + | * 100 ≤ RPP < 200 → 4 RPP/ |
| - | + | * 200 < 300 → 3 RPP/ | |
| - | 50 ≤ RPP < 100 → 4 RPP/check | + | |
| - | + | ||
| - | RPP ≥ 100 → 3 RPP/check | + | |
| Additionally, | Additionally, | ||
| Line 61: | Line 40: | ||
| ===== 5. Sample Calculation ===== | ===== 5. Sample Calculation ===== | ||
| Assume your character has: | Assume your character has: | ||
| - | + | * 100 % Activity | |
| - | 100 % Activity | + | |
| - | + | | |
| - | Current RPP = 45 | + | |
| - | + | ||
| - | Server average RPP = 80 | + | |
| On your next chest (23 h interval): | On your next chest (23 h interval): | ||
| - | + | 1. Base reward = 5 RPP (because 45 < 50) | |
| - | Base reward = 5 RPP (because 45 < 50) | + | |
| - | + | 3. **Total RPP awarded = 11 RPP** | |
| - | Server-average boost = +6 RPP (since you have ≥ 3 RPP and are below server avg) | + | |
| - | + | | |
| - | Total RPP awarded = 11 RPP | + | |
| - | + | ||
| - | Stat Points gained = +11 | + | |
| - | + | ||
| - | Skill Points gained = +11 | + | |
| After this chest, your RPP total becomes 56, and future chests will grant 4 RPP/check (plus any applicable boost). | After this chest, your RPP total becomes 56, and future chests will grant 4 RPP/check (plus any applicable boost). | ||
| ===== 6. Notes & FAQs ===== | ===== 6. Notes & FAQs ===== | ||
| + | * **Do RPP decay over time? | ||
| + | No—RPP are permanent; only the per-check rate soft-caps as you accumulate more. | ||
| + | * **How is server average calculated? | ||
| + | It’s the mean RPP across all active characters, recalculated daily. | ||
| - | What happens if Activity | + | {{tag>mechanics}} |
| - | Any surplus Activity beyond 100 % is removed before converting to RPP. | + | |
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| - | Do RPP decay over time? | + | |
| - | No—RPP are permanent; only the per-check rate soft-caps as you accumulate more. | + | |
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| - | How is server average calculated? | + | |
| - | It’s the mean RPP across all active characters, recalculated daily. | + | |
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