roleplay_points

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roleplay_points [2025/06/24 23:25] – created gvgchroleplay_points [2026/07/06 23:22] (current) – [4. Soft Cap Details] father
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 ====== Roleplay Points (RPP) System ====== ====== Roleplay Points (RPP) System ======
  
-Roleplay Points (RPP) are awarded every 23 hours from your reward chest, based on your character’s Activity %The maximum reward is earned at 100% Activity. Any Activity % above 100 will be subtracted from your total before calculating RPP.+Roleplay Points (RPP) are a passive form of progression in trace/ALTER. Every day, players get an RPP chest that consumes their activity to increase rewardsgranting them stat and skill points equal to the RPP gainedAside from that players may also gain it from studying lore books, or get bonus RPP for creating their character in hardcore mode. Bonus RPP does not count towards GPP conversion.
  
 ===== 1. Activity → RPP Conversion ===== ===== 1. Activity → RPP Conversion =====
-  * **100% Activity**  +  * **100 % Activity**  
     * If your current RPP < 50 → +5 RPP per check       * If your current RPP < 50 → +5 RPP per check  
-    * If your RPP ≥ 50 and < 100 → +4 RPP per check   +    * If your current RPP ≥ 50 and < 100 → +4 RPP per check   
-    * If your RPP ≥ 100 → +3 RPP per check (soft cap beyond 100)   +    * If your current RPP ≥ 100 → +3 RPP per check (soft cap beyond 100)   
-  * **ServerAverage Boost**   +  * **Server-Average Boost**   
-    * If you already have ≥ 3 RPP, you gain an extra +6 RPP per check (at 100% Activity) until you reach the server average RPP.+    * If you already have ≥ 3 RPP, you gain an extra +6 RPP per check (at 100 % Activity) until you reach the server average RPP. 
 +{{ :reward.webp |left}}
  
 ===== 2. Threshold Unlocks ===== ===== 2. Threshold Unlocks =====
   * **3 RPP**     * **3 RPP**  
-    * UnlockCharacter backstory generation   +    * Unlock Character backstory generation   
-      Receive 3 random backstory options; choose one.   +      Receive 3 random backstory options; choose one.   
-      If your character was ≥ 30 years old at creation, you get 2 additional background choices.  +      If your character was ≥ 30 years old at creation, you get 2 additional background choices.  
     * Ability to drop inventory items       * Ability to drop inventory items  
     * Join Squads       * Join Squads  
-    * _Note:If you hit 100% Activity before earning 3 RPP, these unlocks trigger immediately.  +    * Note: If you hit 100 % Activity before earning 3 RPP, these unlocks trigger immediately.  
   * **10 RPP**     * **10 RPP**  
-    * Gain 1 Reputation Point (if you have 0 Reputation Points)+    * Gain 1 Reputation Point (if you currently have 0 Reputation Points)
  
 ===== 3. Stat & Skill Gains ===== ===== 3. Stat & Skill Gains =====
-With each RPP reward chest, you also gain: +With each RPP reward chest, you also gain stat and skill points. These have diminishing returns. 
-  * +1 Stat Point per RPP awarded   +  * +1 Stat Point per RPP awarded, 0.5 per RPP after 75, 0.25 per RPP after 175, 
-  * +1 Skill Point per RPP awarded  +  * +1 Skill Point per RPP awarded, 0.75 per RPP after 100, 0.5 per RPP after 250
  
-_For example, earning 5 RPP at 100% Activity grants +5 Stat Points and +5 Skill Points._+For example, going from 35 to 40 RPP would grant +5 Stat and +5 Skill Points, whereas going from 85 to 90 would grant 2.5 stat points and 5 skill points.
  
 ===== 4. Soft Cap Details ===== ===== 4. Soft Cap Details =====
 To prevent runaway growth, the RPP-per-check rate reduces at soft-cap breakpoints: To prevent runaway growth, the RPP-per-check rate reduces at soft-cap breakpoints:
-  * 0 ≤ RPP < 50 → 5 RPP/check   +  * 0 ≤ RPP < 100 → 5 RPP/check   
-  * 50 ≤ RPP < 100 → 4 RPP/check   +  * 100 ≤ RPP < 200 → 4 RPP/check   
-  * RPP ≥ 100 → 3 RPP/check  +  * 200 < 300 → 3 RPP/check  
  
-Additionally, once you have at least 3 RPP, you receive a one-time boost of +6 RPP per check (at 100% Activity) until you match the server average RPP.+Additionally, once you have at least 3 RPP, you receive a one-time boost of +6 RPP per check (at 100 % Activity) until you match the server average RPP.
  
 ===== 5. Sample Calculation ===== ===== 5. Sample Calculation =====
 Assume your character has: Assume your character has:
-  * 100% Activity  +  * 100 % Activity  
   * Current RPP = 45     * Current RPP = 45  
   * Server average RPP = 80     * Server average RPP = 80  
  
-On your next chest (23h interval):+On your next chest (23 h interval):
   1. Base reward = 5 RPP (because 45 < 50)     1. Base reward = 5 RPP (because 45 < 50)  
-  2. Serveraverage boost = +6 RPP (since you have ≥ 3 RPP and are below server avg)  +  2. Server-average boost = +6 RPP (since you have ≥ 3 RPP and are below server avg)  
   3. **Total RPP awarded = 11 RPP**     3. **Total RPP awarded = 11 RPP**  
   4. Stat Points gained = +11     4. Stat Points gained = +11  
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 ===== 6. Notes & FAQs ===== ===== 6. Notes & FAQs =====
-  * **What happens if Activity > 100%?**   
-    Any surplus Activity beyond 100% is removed before converting to RPP.   
   * **Do RPP decay over time?**     * **Do RPP decay over time?**  
-    NoRPP are permanent; only the per-check rate soft-caps as you accumulate more.  +    NoRPP are permanent; only the per-check rate soft-caps as you accumulate more.  
   * **How is server average calculated?**     * **How is server average calculated?**  
     It’s the mean RPP across all active characters, recalculated daily.       It’s the mean RPP across all active characters, recalculated daily.  
 +
 +{{tag>mechanics}}
  • roleplay_points.1750807543.txt.gz
  • Last modified: 2025/06/24 23:25
  • by gvgch