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| - | This page is about the race. For the [[traits|trait]] which allows players to play as a replicant, see [[trait_replicant|Trait - Replicant]]. | + | ~~REDIRECT>replicant~~ |
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| - | ====== Replicants ====== | + | |
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| - | **Replicants** are synthetic humans developed by the **Ascension Group** to serve in roles that require resilience, precision, and obedience beyond human capability. Known for their lifelike appearance and advanced artificial intelligence, | + | |
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| - | ===== Creation and Purpose ===== | + | |
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| - | Replicants were originally designed to fulfill labor-intensive or high-risk roles. Each Replicant is built with a synthetic skeleton, artificial musculature, | + | |
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| - | Replicants, however, lack a natural connection to **TRACE** energy, which limits their abilities in a world where TRACE magick plays a significant role. Despite this limitation, their superior physical and cognitive abilities make them ideal for tasks beyond typical human capabilities. | + | |
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| - | ===== The Awakening ===== | + | |
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| - | A defining event in Replicant history, **The Awakening**, | + | |
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| - | The rogue Replicants' | + | |
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| - | ===== Caretakers: Lawful Replicants in Society ===== | + | |
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| - | Lawful Replicants, known as **Caretakers**, | + | |
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| - | Although widely accepted, Caretakers still face some public mistrust, with certain groups viewing them as unnatural or potentially dangerous. To alleviate these concerns, the Ascension Group emphasizes the rigorous controls in place for Caretakers, promoting them as safe and reliable members of society. | + | |
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| - | ===== Challenges of the Rogue Replicants ===== | + | |
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| - | Rogue Replicants, aware of the Ascension Group’s ongoing search for them, live carefully hidden lives, avoiding actions that could reveal their true identity. Without a connection to TRACE energy, they are at a disadvantage in situations where magick may be expected or required, often relying on evasive tactics and strategic thinking to escape such scenarios undetected. | + | |
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| - | Rogue Replicants frequently experience feelings of alienation, aware of their synthetic nature in a world largely unaware of their existence. Many live on society’s fringes, adapting and concealing themselves among humans, while others adopt isolated lifestyles to avoid detection. | + | |
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| - | ===== Laws and Elimination of Rogue Replicants ===== | + | |
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| - | The presence of rogue Replicants has led to the establishment of strict laws governing their capture and, in some cases, elimination. Since Replicants are classified as property rather than individuals under most legal systems, rogue models are seen as malfunctioning assets that need to be retrieved or decommissioned by the Ascension Group. Government mandates allow the Ascension Group to use all necessary measures to track, capture, or eliminate rogue Replicants to mitigate potential risks. | + | |
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| - | Caretakers, the lawful Replicants, are closely monitored, with routine updates ensuring compliance with their programmed roles. Rogue Replicants, on the other hand, are hunted by specialized retrieval teams, authorized to neutralize any Replicant that poses a threat to public safety or corporate interests. Though rogue Replicants possess no legal rights, sympathizers within society sometimes offer them refuge, viewing them as sentient beings worthy of protection — a stance that remains highly controversial and often illegal. | + | |
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| - | For further details on the Ascension Group’s operations, see [[ascension-group|The Ascension Group]]. | + | |
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| - | {{tag>species playable_species}} | + | |