hydromancy

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
hydromancy [2024/10/29 23:50] – created the_experiencehydromancy [2026/06/22 21:14] (current) arcathiadev
Line 1: Line 1:
-=====Hydromancy===== +====== Hydromancy =====
-{{ :image_2024-10-29_184856380.png?600 |}} + 
-=====Abilities=====+{{image_2024-10-29_184856380.png?nolink&600|}} 
 + 
 +**Hydromancy** is a magic [[skills|skill tree]] focused on the manipulation of water, providing a number of healing and support abilities alongside a number of attacks which severely hamper your opponent's ability to manoeuvre. 
 + 
 +===== List of Skills ===== 
 + 
 +^ __Skill__ ^ __Prerequisites__ ^ __SP Cost__ ^ __Levels__ ^ __Description__ ^ 
 +| **Water Magick** | [[Trace Magick]] | 15 SP | 1 | Grants access to the rest of the Hydromancy tree. No other effect. | 
 +| <sub>(Upper Branch)</sub>
 +| **[[Healing Ritual]]** | Hydromancy<sup>[1]</sup> | 2 SP | 3 | Bestows healing over time to a targeted entity. | 
 +| **Holy Rites** | Healing Ritual | 2 SP | 3 | Increases the base power of the character's healing by 7 per level. | 
 +| **[[Aquamortis]]** | Holy Rites | 4 SP | 1 | Heals a targeted entity. | 
 +| **Purge The Wicked** | Aquamortis | 3 SP | 5 | Increases damage dealt against [[shadow|Shadows]] and [[ALTER|ALTERs]]. | 
 +| **[[Blessed Waters]]** | Purge The Wicked | 5 SP | None | Summons pools of water around the caster which heal characters who step in them. | 
 +| <sub>(Central Branch)</sub>
 +| **[[Chilling Cold]]** | Hydromancy<sup>[1]</sup> | 2 SP | 3 | Reduces the movement speed of enemies in a targeted area. | 
 +| **[[Frost Armor]]** | Chilling Cold | 2 SP | 3 | Grants a targeted entity an increase to their damage resistance for 3 turns. | 
 +| **Icy Stasis** | Frost Armor | 2 SP | 3 | Reduces the movement speed of entities who hit you with melee attacks by 1 tile per level. | 
 +| **Winter's Grasp** | Icy Stasis | 4 SP | 1 | Stuns enemies hit by your ice skills if they were standing over a pool of water. | 
 +| <sub>(Lower Branch)</sub>
 +| **[[Frost Lance]]** | Hydromancy<sup>[1]</sup> | 2 SP | 3 | A line projectile attack with a range of 4 tiles. | 
 +| **Aquatic Pull** | Frost Lance | 3 SP | 1 | When your Hydromancy skills affect an entity, a pool of water is created beneath them. | 
 +| **[[Tidal Wave]]** | Aquatic Pull| 5 SP | 3 | A 3-tile wide line attack with a range of 5 tiles which leaves damaging water tiles on the ground for 2 turns afterwards. | 
 +| **[[Obscura]]** | Tidal Wave | 4 SP | 1 | Creates a massive obscuring smoke cloud which restricts the information all players within receive about the battle. | 
 +| <sub>(Capstone Skill)</sub>
 +| **Hydromaster** | Blessed Waters, Winter's Grasp, Obscura | 10 SP | 1 | Increases the character's INT by 30%. | 
 +<sup>Where possible, skill lists will try to emulate the shape and flow of the in-game skill tree to ensure optimal readability, however this will not always be possible due to the shapes or interconnectivity possessed by some trees.</sup> 
 + 
 +<sup>[1] Skills which list “Hydromancy” as a prerequisite actually require “Water Magick”.</sup> 
 + 
 +===== Additional Notes ===== 
 + 
 +  * The combination of healing abilities, Purge The Wicked, and Hydromaster make Hydromancy an incredibly attractive choice for any character intending to focus heavily on spellcasting and [[stats|Intelligence]]. Characters with [[Duality]] or [[Elemental Nexus]] will likely want to make Hydromancy one of their chosen trees. 
 + 
 +{{tag>skills hydromancy}}
  • hydromancy.1730245808.txt.gz
  • Last modified: 2024/10/29 23:50
  • by the_experience