equipment_traits

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equipment_traits [2026/07/29 22:34] – [Signature Weapon Traits] fatherequipment_traits [2026/08/29 19:22] (current) – [Signature Weapon Traits] peppingway
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 | Slugger | Prefix | [[Handcannon]] | Allows the use of [[Twelve-Guage Gospel]] skills. | | Slugger | Prefix | [[Handcannon]] | Allows the use of [[Twelve-Guage Gospel]] skills. |
 | Sticky | Prefix | | Prevents the character equipped with this weapon from being disarmed. | | Sticky | Prefix | | Prevents the character equipped with this weapon from being disarmed. |
 +| Soul Harvest | Suffix | [[Reaping Scythe]] | When target falls to or below X% health wielder is restored X% of the weapon's damage. |
 | Storm | Suffix | | Increases speed and gives attacks a low chance of causing their target to skip their next turn. | | Storm | Suffix | | Increases speed and gives attacks a low chance of causing their target to skip their next turn. |
 | Sundering | Suffix | | Attacks have a chance to reduce the target's physical damage reduction for 2 turns. | | Sundering | Suffix | | Attacks have a chance to reduce the target's physical damage reduction for 2 turns. |
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 ^ __Trait__ ^ __Slot__ ^ __School__ ^ __Restrictions__ ^ __Effect__ ^ ^ __Trait__ ^ __Slot__ ^ __School__ ^ __Restrictions__ ^ __Effect__ ^
-| **Coronal Mark** | Prefix | **[[The Light of Penumbra]]** | Wands, Magic Staves, Spell Gauntlets | //**Penumbral Bolt**// brands it'target with //Lost Illumination// for 3 turns. Granting bonus penumbral damage while the bolt itself deals a bit less damage. | +| **Aegis Thorns** | Prefix | **[[Terramancy]]** | Wands, Magic Staves, Spell Gauntlets | **//Fortify//** wraps its target in //Thorns// that reflect X% per rank of melee damage back at attackers for 3 turns. The //Agility// & //Speed// penalties are doubled. //Thorns// reflection and the penalty are scaled by weapon rarity. | 
-| **Cyclone of Blades** | Prefix | **[[Rage of the Berserker]]** | Axe | //**Whirlwind's**// every strike guarantees bleed, but deals a bit less damage. |+| **Cinderstorm** | Prefix | **[[Pyromancy]]** | Wands, Magic Staves, Spell Gauntlets | **//Fireball//**'s Scorched detonation leaps outward, spreading Scorched stacks to every enemy within 2 tiles of the target it strikes. | 
 +| **Confluence** | Prefix | **[[Hydromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Healing Ritual**// chains a 2nd heal-over-time at 50% strength to 1 wounded ally besides your target. The primary heal is X% weaker. Both the chained heal and the primary heal penalty scale with the weapon's rarity. | 
 +| **Coronal Mark** | Prefix | **[[The Light of Penumbra]]** | Wands, Magic Staves, Spell Gauntlets | //**Penumbral Bolt**// brands its target with //**Lost Illumination**// for 3 turns. Granting bonus penumbral damage while the bolt itself deals a bit less damage. | 
 +| **Coup de Grace** | Prefix | **[[Way of the Phantom Blade]]** | Daggers | //**Heartseeker**// deals X% more max-HP damage per Phantom Step against targets below 50% health, and X% less against those above it. Both the bonus and the penalty scale with the weapon's rarity. | 
 +| **Cyclone of Blades** | Prefix | **[[Rage of the Berserker]]** | Axe | //**Whirlwind**//'every strike guarantees bleed, but deals a bit less damage. | 
 +| **Emberfist** | Prefix | **[[Way of the Dragon]]** | Knuckles, Nunchucks, Spell Gauntlets | **//Searing Fist//** sears a lasting burn worth X% of the blow over 4 turns on everything it strikes, no Inner Flame required. Its impact damage is cut by X%. Both the burn strength and the damage cut scale with the weapon's rarity. | 
 +| **Emberwake** | Prefix | **[[Pyromancy]]** | Wands, Magic Staves, Spell Gauntlets | **//Searing Bolt//** hits harder for every stack of //Scorched// already smouldering on the target, adding bonus fire damage per stack on impact. The per-stack bonus scales with rarity. |
 | **Everflame** | Prefix | **[[Art of the Spellweaver]]** | Wand | //**Witchfire**// always sets its target ablaze, no //**Locus of Power**// required, and the burn runs far hotter and 1 turn longer, roughly 2x its damage over 4 turns. Impact does a bit less damage. | | **Everflame** | Prefix | **[[Art of the Spellweaver]]** | Wand | //**Witchfire**// always sets its target ablaze, no //**Locus of Power**// required, and the burn runs far hotter and 1 turn longer, roughly 2x its damage over 4 turns. Impact does a bit less damage. |
 | **Grand Overture** | Prefix | **[[Maestromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Song of Divination**// no longer mends 1 target alone. Its heal over time and Vitality buff spread to the target and every ally within 2 tiles. | | **Grand Overture** | Prefix | **[[Maestromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Song of Divination**// no longer mends 1 target alone. Its heal over time and Vitality buff spread to the target and every ally within 2 tiles. |
 +| **Hallowed Ground** | Prefix | **[[The Light of Penumbra]]** | Wands, Magic Staves, Spell Gauntlets | //**Vigil's**// field now wards the allies standing in it, granting physical and magical damage reduction each round. Its healing is 30% weaker. The healing penalty scales down with the weapon's rarity. |
 +| **Lunar Pull** | Prefix | **[[Way of the Crescent Moon]]** | Naginata | //**Whirling Crescent**// drags the whole surrounding crowd inward and gathers them at the edge of the user's reach instead of flinging them away. Its damage is cut by X%, scaling down with the weapon's rarity. |
 +| **Overheat** | Prefix | **[[Warfighter]]** | Assault Rifles | //**Full Auto**// pushes the receiver past its limit for X% more damage, but the barrel overheats and you skip your next turn. The bonus scales with the weapon's rarity. |
 +| **Pinning Thrust** | Prefix | **[[Way of the Crescent Moon]]** | Naginata | //**Immense Thrust**// roots its target for 2 turns and deals X% more to anything already stunned. Its base damage is cut by X%. Both the bonus and penalty scale with the weapon's rarity. |
 +| **Ravening** | Prefix | **[[Way of the Predator]]** | Claws | //**Maul**// stops stunning. Its 3-strike flurry shreds the target's armor for a stacking Physical Damage Reduction penalty that scales with your //Agility// (3 Turns) and heals you for a portion of your health. The heal scales with weapon rarity. |
 +| **Scorchfield** | Prefix | **[[Pyromancy]]** | Wands, Magic Staves, Spell Gauntlets | **//Meteor//**'s wildfire lingers 3 turns longer and burns X% hotter each tick. Its impact damage is cut by X%. Both the bonus and the penalty scale with the weapon's rarity. |
 +| **Slipstream Echo** | Prefix | **[[Aeromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Windstride**// tears a lingering wind vortex into the tile you vanish from, shredding any enemy who stands in it for 2 turns. It Builds no tailwind. |
 | **Suppressing Rounds** | Prefix | **[[Gunslinger]]** | Handgun | //**Run and Gun**// slows every hit enemy's movement range for 2 turns, but deals a bit less damage. | | **Suppressing Rounds** | Prefix | **[[Gunslinger]]** | Handgun | //**Run and Gun**// slows every hit enemy's movement range for 2 turns, but deals a bit less damage. |
-| **Undertow** | Prefix | **[[Hydromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Tidal Wave's**// receding surge drags every enemy it soaks 1 tile toward you. You are left drenched in the backwash. |+| **Thunderous Resonance** | Prefix | **[[Maestromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Dissonant Chord**//'s 4th stack detonates all 4 at once for a burst instead of stacking higher. Its steady damage is 15% lower.| 
 +| **Undertow** | Prefix | **[[Hydromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Tidal Wave**//'receding surge drags every enemy it soaks 1 tile toward you. You are left drenched in the backwash. |
  
  
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  • Last modified: 2026/07/29 22:34
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